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1. Load up arena mode with just this mod active.
2. Spawn a single dwarf (side doesent matter)
3. in DFHack use the following command:
modtools/add-syndrome --target 0 --syndrome "cave spider bite"
4. Enter the next command:
gui/unit-syndromes
5. A window will pop-up and from there select: All Units - Dwarf 1
6. You should see something like this: https://i.imgur.com/RG0pAUj.png
You may need to pause the game first to see the syndrome and make sure it doesen't disapear by the time you open the window (I think 200 ticks go by fast). Also ignore the warning when using the modtools/add-syndrome command, it works fine. Finally, as long as the Dwarf is the first and only unit you spawn after loading Arena, it is guaranteed to have the unit-id as 0, saving you time from having to look it up with other DFhack tools.
One thing I noticed during my messing around was that these functions seem to have been in the game for a while, it's just not very well documented or known about as I saw many posts saying that doing this wasn't possible.
https://pastebin.com/y1ZCigEM
You can use this code to update your mod if you'd be so inclined, and in fact, I would appreciate it too since I'm subbed to this lol. Also I can explain further what the code does but basically it just does a "search and replace" function in the original raw instead of cutting and replacing the whole creature.
:D
I was mostly going for goofy as to not trigger arachnophobia (something you pointed out might be a problem).
The joke wasn't really intended to imply what your mod actually DOES so much as to just give a chuckle and draw attention to it.
Here is a stock image you could use, it has the same joke but it's a little more applicable.
{LINK REMOVED}https://s3.amazonaws.com/lowres.cartoonstock.com/medical-doctor-gp-illness-disease-spider_bite-rron1081_low.jpg
https://i.redd.it/lr3b3iq7j1c21.jpg
I'm afraid I haven't seen that done, Aki865. If you eventually find instructions for it, all this changes is the end of one line in creatures_subterranean.txt, and you can see the mod itself in your /mods folder to use as an example.