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- Support for RimWorld 1.6.
they just requested 38 people
have 40 or so
2 kids and a lowmate
cant handle the girth of my 6 warcaskets
by the way its was all for ***6*** honour
so, i remember this mod exists, go to subscribe, only to find i already have it...
how...?
(the empire also will send 6 stellic guards)
what am i fighting, 6 superman clones?
anyways 2 of my pawns are highmates so 4 non combatants
maybe some code that allows you to launch the shuttle without loading it fully?
I may expand this mod in the future, but right now I have other projects I'm working on.
My current colony has 21 pawns (6 are children).
This seems insane that this is a quest that is expected for me to complete.
The VFE raid is similar to a loot complex in that you must send out your own caravan to attack a faction group while it's resting. Meanwhile, the quest that I mentioned required me to volunteer the specified number of pawns, a ship came to pick up them up, then they were flown to the designated map tile where they were unloaded and I had control over them while raiding the complex. Considering my lack of quest mods, I assume the latter is a vanilla or DLC quest
Does this fall under the relic quest exception that you mentioned in other comments or is the mod just not working for whatever reason? Either way, being able to set a maximum limit would be a very welcome addition to this mod because having to send literally your entire colony off on a mission is quite ridiculous
I could add an option to limit it to some fraction of your population, but that is a bit more involved than just adding relic attack quests. It is not something I can whip up immediately, and I have other things I'm working on.
I'll add it to my to-do list.
Which is making me go: A colony this large would collapse if suddenly 13 individuals were not present. And the enemy is only 10 cowboy bandits. So not only are they technologically inferior to me now, they also would be outnumbered. Which is just annoying because it makes the quest impossible and silly.
I looked into the code, and the quest where someone askes for a specific number of colonists to investigate an ancient complex already checks for pawns being adult.
Do you have less than 13 adults? Otherwise I think you were just unlucky. There is nothing preventing it from asking for *all* your adults.
The only thing this mod does for the other mission quests is prevent them from asking for *more* adults than you have.
I ask if there is a way to remove the minimum size requirement for that army entirely.
The quest would now read like this. There's a threat over yonder, an outpost defended by x people and y turrets. Send a party to clear the area, a shuttle will pick it up from your base.
Maybe if you fail you lose relationship points with the quest giver. but I had times when the shuttle could not carry back JUST my party.
Alternatively removing the shuttle's carry weight limit would also be nice.