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If you can get me a log I can have a look at that too, I want to fix the other minify issue too when I have some time, but I'm not confident that will fix your issue
I know that minified items are not working full right now, but the inner thing should be working okay
It should show up in the (hopefully shorter) in-game debug log window though (the left-most button in the dev-mode bar at the top). Can you get me that?
@Tony Stank are you using a mod that lets you directly create buildings like beds and chairs in minified (uninstalled) form, rather than building a bed, and then uninstalling them?
@Sisyphean the value is still percentage based same as before. so a modded piece of gear at 50% hp has the same value as an unmodded piece of gear at 50%hp.
What do you mean by weapon stats? Do you mean reducing the damage they deal when the weapon is damaged?
https://gist.github.com/HugsLibRecordKeeper/334175e2152b6987846fe913e24cdca6
I updated the mod with some verbose logging, so if you send me what that spits out, I'll have another look. (you need to enable dev mode, and then in dev options, enable verbose logging, and restart the game)
https://gist.github.com/HugsLibRecordKeeper/c02e5ed6f89415fabf1140e48c8f7b2d
Can you try to put my mod above them in your mod load order and see if that fixes it?
@Sophisticated Also seems to be a mod issue, as it's working fine for me, without other mods. Can you think of any mods you have that might change behaviour in how a construction completed is being handled? Or in fact, if you can get me a log like Iopy with active Harmony patches, I might be able to find the clash
I've still receiving an error in my log with this mod loaded, referencing "Couldn't insert instructions for frame.completeconstruction" Here is the log in case it helps.
https://gist.github.com/HugsLibRecordKeeper/8e7c2105a7e61b002ce8c52023043d42
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2898787033
you can either use the commands to fix EVERYTHING, or do them individually.
Thery're under Fluxilis Debug Actions (I think) in the dev actions
The effect would be the same as in 1.4 when adding it to a savegame, the way I'm setting maxhp and current hp are completely different, so the maxhp change will ALWAYS apply, but the current hitpoints will only apply to new things.
Best I can offer is my other mod which adds debug actions to fix things :/
Thanks for the feedback folks, and please let me know if you spot something else :)
1. Thick Armour, when maxed, makes it so that marine etc armour just tanks all damage that'd otherwise hurt the person underneath. Wears down quickly.
2. High quality armour, when using this mod, takes longer to wear down.
3. Profit.
Please we would be very grateful to you