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This fork of Harmony may be of use for macOS users: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3515420793
@BilbroFratins, That sounds like the fridges' ThingComps aren't functioning at all. Are there any errors in the dev log when building a fridge? Or when selecting an already-built fridge?
I've also released v2.0.4 of this mod, adding a setting for whether wall-fridges are airtight or not – which controls whether oxygen, in gravships, can exchange through wall-fridges or not.
It defaults to true, because that seems reasonable if regular doors are airtight. (Just pretend that pawns are smart enough to treat a wall-fridge as an airlock, by not opening multiple doors simultaneously).
The only changes are that now the default mod options will be set correctly for players without an existing configuration for RimFridge; configurations affected by the incorrect default values will be migrated to the correct values automatically.
Apologies for that, I introduced an issue that caused the settings to not be set properly for users without any existing configuration for RimFridge.
It's fixed now, though, with some logic to correct the broken defaults.
@' Deimos kai Aischylos', no worries, I think the issues between this mod and Vanilla Nutrient Paste Expanded were resolved on VNPE's end back in February this year.
Additionally, a (mostly) harmless error that could occur when loading a save file has been fixed. (If your save is already affected by the bug, you'll receive one last (mostly) harmless error during the first load).
@'Crazy Cat Gentleman', the light passing through wall-fridges is intentional—doors are made of glass, innit?
That said, I've added an option to revert to the old light-blocking behaviour, for anyone who doesn't like the new behaviour.
Are you able to store other items in fridges?
I had planned to add a different type of wall-fridge accessible from only one side, but that can't really be done without really getting into the weeds of the game's path-finding, and that's out of scope for this mod; the two "door" sides are a relic of that.
I'll change it so that all the non-corner cells can be used as "door"s in the next update—soon™.
I didn't realise wall fridges now have vents like coolers.
My wall fridges were venting into each other.
Rotating them fixed the issue.
If this is a new feature it may break some people's setups like mine, I'll put my old comment below in case others have the same issue as me.
------------------
Previous Comment:
'Hi, I have found an issue with the latest update to your mod.
about half my wall fridges now start increasing in temperature forever, no matter if they're switched on or off.
I checked with just this mod running and it's still an issue.
I saw in the change log for v2.0.0 that you changed how wall fridges vent heat, I have mine surrounding 3 out of 4 walls of a room with more fridges and shelves adjacent to them. Will that now not work due to heat venting or is it a bug?'
If those wall-fridges are 1x1 wall-fridges you may need to rotate them so that at-least one of the "doors" are facing the open areas.
(When placing a wall-fridge the cells highlighted in green are the doors; I lack the artistic skill to make that apparent from the sprite alone).
(P.S for users I'm using adaptive storage and new built fridges start with zero stackable option thus you need to increase stack size to allow using)
The performance impact of this mod should now be negligible, especially for colonies with large prisons or many prisoners, and for maps with many items.
(These changes are for version 1.6 of RimWorld only, so as to avoid disrupting established 1.5 playthroughs).
The main highlights feature/fix-wise are:
The maximum stack-size for items in a fridge is now adjustable on a per-fridge basis.
Animals can now eat from wall-fridges.
Animals can now be permitted or forbidden from accessing items in a fridge on a per-fridge basis.
Wall-fridges split between prison-cells and non-prison-cells now behave much more reliably.
I've released version 1.3.1 with the fixes and optimisations introduced in v1.3.0 for version 1.6 of RimWorld backported for version 1.5.
Also included is a small bug fix for RimFridges that are minified or held by something.
Cheers. I always use fridges - my beer economy relies on your content. thank you
This mod is one of the absolute must-haves :-)
Been running it with no issues on 1.6 for over 5 hours of gameplay.
Additionally, a few performance optimisations have been made.
And, I think the issue that can cause RimFridges to fail to build with certain mod combinations may have been fixed (in the version for v1.6).
A full list of the changes can be found in the change notes .
Unless anyone finds any issues with the new changes, when testing this in v1.6, I'll backport the fixes and optimisations to v1.5 at some point.