RimWorld

RimWorld

Weapon Mastery (Continued)
73 Comments
Mlie  [author] 16 Oct, 2024 @ 9:59pm 
@killerwol According to the description: weapon's main description window for the specific mastery system and the pawn's info tab for class mastery system.
.ʘƺɀ₅ 22 Aug, 2024 @ 7:01am 
Mlie the goat
Mlie  [author] 1 Jun, 2024 @ 7:24am 
@SeonWoo Please see the Reporting Issues section described above
SeonWoo 1 Jun, 2024 @ 7:22am 
this mod not working
Mlie  [author] 21 Apr, 2024 @ 10:17pm 
@mattdamon Please see the Reporting Issues section described above
mattdamon 21 Apr, 2024 @ 9:25pm 
Mod is still bricked dont use
Ruby 17 Apr, 2024 @ 5:15am 
Thank you Ly Mile keep up the good work
Mlie  [author] 16 Apr, 2024 @ 10:13am 
The issue with the stuck pawns and errors on load should be fixed now, thanks to a bug-report by MrXarous
Sarandis 16 Apr, 2024 @ 6:18am 
This problem never occured before up until the 1.5 update. I'm still using the 1.4.3901 version til most the mods update. I'd rather not remove the mod mid playthrough as i'm afraid it'll eliminate the levels i've already gained on my 50 hour colony. i'll just wait
BestToasterNA 16 Apr, 2024 @ 4:26am 
this mod is major bugged dont use until a fix or Mile says something
Jinxxy 16 Apr, 2024 @ 3:20am 
Reloading a save with this mod loaded will make all pawns be stuck in place until they drop whatever they are holding just fyi
One Eyed King Is Potato 15 Apr, 2024 @ 8:07pm 
TO ANYONE WITH THE STUCK IN PLACE PROBLEM YOU SHOULD BE ABLE TO SAVE THEN GO TO MENU THEN REMOVE THIS MOD THEN RELOAD THE SAVE IT SHOULD FIX THE BUG AT THAT POINT KEEP THE MOD OUT TILL IT IS FIX.
One Eyed King Is Potato 15 Apr, 2024 @ 8:03pm 
@Sarandis my best guess is that the game bugs when loading in and thinks the weapon is on the ground while the pawn is holding said weapons as items cannot move it stops the pawn from moving but i have no coding experience or knowledge so its a guess
One Eyed King Is Potato 15 Apr, 2024 @ 7:59pm 
hey y'all found out what is making pawns stuck in place,but not sure why as i have no coding knowledge. when you get XP with the mod on then save then go to the main menu then reload it seems to break the mod.
Sarandis 15 Apr, 2024 @ 11:48am 
Aye. I am using the class system, and my pawns freeze upon loading my save. dropping weapons does not unfreeze them. probably something to do with the weapon mastery stats
Roque the Rogue 14 Apr, 2024 @ 6:09pm 
@Mlie

There you go

https://gist.github.com/HugsLibRecordKeeper/5ce38b09efaba0824dd98c07fef21236

Seems to be happening right after Loading a Save
Roque the Rogue 14 Apr, 2024 @ 5:20pm 
@Mlie I have a progress report and I'm afraid it's not good news.

Been testing and forcing pawns to acquire weapon masteries and so far, in my current 4 hour play session it only happened once, my pawns have managed to acquire masteries normally, however the mod did not announce it when my pawns named their buffed weapons, something might have gone bad with the alert/warning system

I know you are a very busy necromancer so this is what I got to report for now,
I'll keep on trying to replicate the error, still using that same modlist, might change it soon though.

I'll post any logs related to it.


MORE IMPORTANTLY:
IF you guys and gals are having issues with this mod, force your pawns to drop their weapons and the freezing/stuttering will go away, or load a previous save before it happened.
xXAntrexXx 14 Apr, 2024 @ 4:07pm 
Same
ObscureNickname 14 Apr, 2024 @ 1:31pm 
Jesus fucking crist thank you everybody in comments, this mod has cost me 3 saves.
Roque the Rogue 14 Apr, 2024 @ 11:52am 
@Mlie devmode quick test, have a tribe or crashland scenario, preferably on a temperate forest, make a bunch of bows and give them out to pawns, tribals usually have a higher number of starting pawns, let them hunt on their own of fight manually, save the game and the load it, the freezing and log spill should follow suit, is how I have managed to find this, I will provide a log soon enough though, if nothing happens in your end this is my currect modlist https://rentry.co/qt5dtky4
Mlie  [author] 14 Apr, 2024 @ 11:47am 
@Roque the Rogue I need a way to replicate the issue with only this mod loaded. If you can provide a way to do that I can take a look at it.
Roque the Rogue 14 Apr, 2024 @ 11:43am 
@Mlie from what I read on the logs the issue arises when pawns try to assign names/buffs to their weapons, unfortunately I couldn't get you the log report this time my game seems to have several other issues but I can confirm the bug with 1.5 ticking and freezing the game reports yielded by rocketmen are true, disabling the mod removes it.
Mlie  [author] 14 Apr, 2024 @ 3:31am 
@Novius8 Please see the Reporting Issues section described above
Novius8 14 Apr, 2024 @ 2:01am 
if anyone is having an error in 1.5 where all their pawns freeze, can't move while drafted, kick up red errors in the log constantly, and you can't view the descriptions on any weapons, it's this mod. Disabling it removes these problems completely.
Mlie  [author] 12 Apr, 2024 @ 12:56am 
@Aury Please see the Reporting Issues section described above
Aury 12 Apr, 2024 @ 12:49am 
With 1.5 this mod bricks my weapons every time I reload a save. All of my pawns' weapons get blank descriptions, and the pawns won't move until the weapon is dropped, at which point it disappears entirely.
posd23 1 Dec, 2023 @ 10:00pm 
nothing seems to be showing up for the mod and im not sure if its a conflict or what
kaczorski 25 Nov, 2023 @ 1:30pm 
Thank you Mlie for keeping this mod alive! It's perfect for my medieval playthrough. For anyone overwhelmed by the sheer number of possible stat modifiers: edit them outside of the game, in mod's config file.
Mlie  [author] 15 Oct, 2023 @ 11:16am 
@Lurmey The original weapon-name should now be visible in the detailed description
Mxlppxl 7 Oct, 2023 @ 10:14pm 
@Mlie seen a lot of weapons names when my pawns start kicking ass. Thank you for adding them in!
PGMP 4 Sep, 2023 @ 4:33pm 
- Suggestion - It would be cool if pawns also have a weapon preference when they are generated. That way you can equip that pawn with their weapon of choice.
Mlie  [author] 13 Aug, 2023 @ 11:37am 
@Raddles Should be added now
Cassiopeia 13 Aug, 2023 @ 3:02am 
Hello Mile, I was just wanting to suggest a reset to default in options if you ever feel like it. Maybe there is and I'm just dumb lol. Also it would be really cool is there was a list of the currently enabled possible level up bonuses to make it easier to play with the settings. Very cool mod! Good work!
ChekitBrekit 4 Jun, 2023 @ 12:02am 
does anyone perhaps know of a mod similar to this but instead of mastering a weapon you can instead become more adept at killing a certain type of creature(insect, human, animals) the more you do kill them? I had a colonist of mine kill about 150 insects in a row(dont as why) and i feel like that kind of experience would make him way better at dealing with insects in the future with his prior knowledge at such.
Lurmey 25 May, 2023 @ 1:13pm 
Hey Mlie, is there any chance you could tweak this mod to make it prepend the name of the weapon to the top of the description? With lots of weapons (like CE etc) it can be quite difficult to tell what you're actually looking at when the name of the gun is changed to "Severance" or something lol.
FlatCapPirates 4 May, 2023 @ 11:50am 
@Mlie is amazing I have just downloaded like 3 or 4 mods that they have helped to update and fixed ty! :steamthis: :steamthumbsup:
HIM🐀 20 Apr, 2023 @ 7:06pm 
AMAZING!!
Sarandis 23 Mar, 2023 @ 2:48pm 
For some reason, Vanilla Weapons Expanded Makeshift weapons don't show up in my weapon mastery list. Also some weapons like the VWE Stun Baton and Shiv don't show up either
Der fette Mann 13 Mar, 2023 @ 3:31pm 
I think its not really compatible with "Infinite Reinforce", cause I cant reinforce my "mastered" weapons, might be a mistake on my part tho, cause I havent tested it out a lot atm
Mlie  [author] 13 Mar, 2023 @ 2:28pm 
@Winterbloom Thanks, should be fixed now
Winterbloom [✚] 7 Mar, 2023 @ 3:22pm 
Heads up Mlie, in 1.4 for [Fuu] Uncompromising Tribal Faction, the firebow has been removed/reworked so this throws an error for its patch having the wrong xpath.
Nemo 6 Mar, 2023 @ 2:14am 
Right right. I've gone through two hundred pages of mods at this point, I'm pretty burned out. Sorry bout that.
Mlie  [author] 5 Mar, 2023 @ 9:51pm 
@Nemo This is an update of an abandoned mod, see the notice at the top
Nemo 5 Mar, 2023 @ 5:57pm 
Geez, this is your first mod? My dude, props to you for making something this fancy as your first project. Looking forward to trying this out!
Mxlppxl 15 Feb, 2023 @ 1:25am 
@Mlie done!
Mlie  [author] 14 Feb, 2023 @ 5:01am 
@Mxlppxl Sure, you can postit it on the github-site if possible
Mxlppxl 14 Feb, 2023 @ 4:53am 
Added some 1200 more weapon names, can share list if you would like
Mxlppxl 14 Feb, 2023 @ 12:23am 
@Mlie thank you!
Mlie  [author] 13 Feb, 2023 @ 1:17pm 
@Mxlppxl: It loads the names from any file called WeaponNamesList.txt in the current languages translation-folder.
Mxlppxl 13 Feb, 2023 @ 12:58pm 
where are the weapon names stored? I'd like to add a few dozen but doing it one by one sucks