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Let me know if something wasn't covered.
But I think we put everything important there.
I'm confused
The option is => Undoing medieval overhaul mechanics for wood
*) Restore vanilla wood mechanics
*) Restore vanilla mineable generation
*) Medieval long range scanner
*) Remove fuel for torches & lamps
Since the hornets have been fixed and nerfed, I no longer see the need for this removal patch.
I will keep the removal/reduction patches for schematics for 1.5.
I can update this mod either this weekend or next weekend.
-) There is already an option to spawn vanilla ores during map creation. If you enable this patch, MOs and vanilla ore will be spawned on every new map. This will keep MO's iron ore mechanic, but you can mine plasteel, steel and components.
-) Unfortunately it's not that easy to deactivate the leather stuff, but the day might come when I manage it.
@Sotetsu : Yes, that would be possible. I should have more time soon, then I'll add this patch.
-Remove ore/Ingot Mechanic or atleast allow spawning of plasteel/components while keeping the ore mechanic
-Hides/Tanning to either disable or fix missing hides to keep variety
-Disable cooking stuff
-Disable Crops
Some gripes I have when you don't want a specifically medieval play-through but want some of the things in the mod while giving fixes and configs to the game. Appreciate your work even if these never get added or thought of your mod is now a must have for me!
Thanks for a great mod :)