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On a side note, in order for the new weapons to sjow up you have to manually add them to the layers in the graphic section. You are supposed top add them for every material and every slot. Very long and not worth the time, but theoretically possible.
1. Unsubscribe from all mods from steam
2. Delete all the folders within your Dwarf Fortress local directory mods folder apart from mod_upload
3. Delete all the folders in data/installed_mods
4. Delete all folders with in save apart from current
5. Optional do a fresh install of Dwarf Fortress
6. Install all the mods you want with Stein above those and creation forge below that in the mod load order
[TILE_PAGE:HUMAN_BODY]
[FILE:images/human_body.png]
[TILE_DIM:32:32]
[PAGE_DIM_PIXELS:288:416]
Here is a step by step guide how I've made V3 tag to appear on Stein's mod in my game:
1) Unsubscribe from everything after making a list of mods on paper.
2) Open game's folder and delete everything inside the mods folder *APART* mod_upload folder
3) Open data > installed_mods folder and delete *EVERYTHING* from there.
4) Open save folder and delete everything *APART* folder named "current"
5) Start the game to see that everything is gone and back to clean state.
6) Subscribe to Stein's race mod and the rest of the mods.
Hope this will help you all!
For everyone else: MAKE SURE YOU DELETE ALL YOUR SAVES AND MODS FROM THE GAMES FOLDER.
Just unsubscribing here will NOT delete the older version of the mod!
I installed the mod on a completely different machine and the graphics worked just fine, so again, I'm stumped
@TinnyAbyss Yes, the Steins have no decay, high training rate, max cap, and high distribution
[SKILL_RATES:5000:NONE:NONE:NONE]
[PHYS_ATT_RANGE:STRENGTH:1250:1500:1750:2000:2500:3000:5000]
[PHYS_ATT_RATES:STRENGTH:50:NONE:NONE:NONE]
[PHYS_ATT_CAP_PERC:STRENGTH:5000:NONE:NONE:NONE]
For example
I'm going to look into how customization causes Steins to go invisible
Added graphics for all the items except the boots, which will be getting pushed right now, just needs time for workshop to catch up