Dwarf Fortress

Dwarf Fortress

Audible Alerts
250 Comments
chemkid 23 Jul @ 6:36pm 
best mod! thanks a lot!
CotR 16 Feb @ 11:15am 
Actually I may have solved that, I was able to load an older save by going to another computer that still had a copy of the older mod and copying the older audible_alerts(1004) into my data/installed_mods folder.
it seems like saves made with (1004) are just not compatible with the newer (1007) version?
CotR 16 Feb @ 10:47am 
Has anyone figured out how to solve the loading older saves issue @yeah was having on Sep 18th in this thread? I'm having the same issue and wondering if there's a known fix at all.
Dewin50 26 Jan @ 9:17am 
I did remove the brackets [SOUND:JOB_CANCEL] to SOUND:JOB_CANCEL and now i get a fatal error for job_cancel. idk how to mute it
comfy_bruh 2 Jan @ 8:15pm 
@Trainzack I truly appreciate you taking the time to not only read my comment but also let me know the parts I missed. Genuinely sorry I didn't read thoroughly. Thank you again for a great mod.
Trainzack  [author] 28 Dec, 2024 @ 2:52pm 
@BeefMaestro Sorry about that, the current settings work fine in the early game, but may become untenable later. I would add an ingame menu to disable certain sounds if I could, but Dwarf Fortress doesn't currently give modmakers a way to do that (without something like DFHack running).

What you can do is edit the mod files to disable the offending sound. That process is described in the mod's description, under the heading "How do I turn off a particular sound?".
BeefMaestro 28 Dec, 2024 @ 2:17pm 
1.7 of this mod is unbearable with the cancelled job sound
comfy_bruh 22 Dec, 2024 @ 11:10pm 
This works so well for so many moments. But if there's a job cancel repeat it gets real annoying real fast. :meatytears:
Trainzack  [author] 7 Dec, 2024 @ 12:53am 
@Magicrafter13 not officially, no. If I recall correctly, it's possible to do it by mucking around in the game files, but that's not something I'd be much help with troubleshooting if it goes wrong.

I really wish the mod system for this game worked differently, because there really isn't anything in this mod that actually should be tied to the saved game.
Magicrafter13 6 Dec, 2024 @ 11:07am 
So this can't be installed after world generation or?
Yeah 18 Sep, 2024 @ 5:34pm 
Placed the sounds_additional into vanilla music/objects but I now get the error "Missing Sound Definition: MINOR_POSITIVE_ALERT" upon loading older saves. :/
Yeah 18 Sep, 2024 @ 1:03pm 
@Trainzack Getting the error "Missing Sound Definition: DEMON_ATTACK_ADD" when loading any of my old saves that had this mod after reinstalling DF. Tried following uninstall instructions, deleting/unbracketing DEMON_ATTACK_ADD from soundadditional, installing older versions of this mod but can't load saves without updating and crashing. Nothing has worked so far but new generated worlds can load fine. Would appreciate any help thx.
Deamondo 4 Sep, 2024 @ 1:44pm 
Thanks Virok the Red for your bugfix notice. That helped me fix it myself for my own game
hog_jockey 31 Jul, 2024 @ 7:42am 
I love this mod, but the job cancellation noise becomes too much when I sequester my civilians indoors.
Schuchart 8 Jun, 2024 @ 2:20pm 
A must-have, amazing!
Virok the Red 16 May, 2024 @ 12:24am 
Hi, I randomly came across a minor thing in the error log:

JOB_CANCEL:Unrecognized Sound Token: CANNOT_SPEAK.

Adding ANNOUNCEMENT to the line under 'Job cancel' in the sound_additional object seems to have fixed it.
Mr.Infro[CZ] 5 May, 2024 @ 2:10pm 
@Trainzack yeah, the event is firing constantly, since it was missing room for Bookeeper, so the alert was always on. I have followed the steps you provided and it worked :) thanks ;)
Trainzack  [author] 5 May, 2024 @ 11:40am 
@Mr.Infro It's quite possible that your dwarves are just cancelling a lot of jobs very, very quickly. The description of this mod has instructions to turn the sound off, if you'd like.
Mr.Infro[CZ] 5 May, 2024 @ 6:50am 
@Trainzack I have encountered wierd thing with a AlertCancel sound. I have multiple alerts unfortunately (red crossed circle listing everything dwarves cant do) and this apparently triggers the sound in a loop. And its driving me crazy. Is it something thats intentional or did my game crapped out? Thank you
Trainzack  [author] 26 Apr, 2024 @ 7:50am 
@Arana Discoteca Happy I could help!
Araña Discoteca 25 Apr, 2024 @ 1:03pm 
@Trainzack That fixed it! So happy I recovered the save. Thanks so much!
Trainzack  [author] 23 Apr, 2024 @ 9:12pm 
@Arana Discoteca, Yes. The 1.4 version is currently uploaded on DFFD: https://dffd.bay12games.com/file.php?id=16205

I do recall a similar issue that is resolved by having the earlier version installed, so feel free to try that.
Araña Discoteca 22 Apr, 2024 @ 1:11pm 
@Trainzack: Yes, it prompt me to update audible alerts to 1.7 from 1.4 (which is not found).
I'm using the DF version 51.01 beta 13 version.
By any chance do you still have the version 1.4 version? I'm thinking if I can install it that might fix the issue.
Trainzack  [author] 21 Apr, 2024 @ 10:33pm 
@Arana Discoteca, I'm sorry to hear that you're having trouble with this. Which version of Dwarf Fortress are you running? Does the game prompt you to use a newer version of the mod when you load the save?
Araña Discoteca 21 Apr, 2024 @ 5:42am 
Hi Trainzack, after reinstalling Dwarf Fortress, I'm getting the same error mentioned before: "Missing Sound Definition: DEMON_ATTACK_ADD" trying to load a save.
Any idea how to fix it? I tried to edit the mod files and remove the mention of it, but seems to do nothing.
The save is from a very long game, I would prefer not to lose it.
Trainzack  [author] 28 Mar, 2024 @ 6:33pm 
@Mr Nimbus That's a good idea. Done.
Mr Nimbus 27 Mar, 2024 @ 3:42pm 
That might've been my mistake

Either way, it might be worth putting it into the instructions that people are capable of changing the alerts via ingame settings without the need to touch the text files at all.
Trainzack  [author] 27 Mar, 2024 @ 9:04am 
@Mr Nimbus, I'm glad to hear you found a workaround that works.

If you're going to edit text files, do make sure you're editing the version of the mod in the data\installed_mods folder, not the version in the mods folder.
Mr Nimbus 27 Mar, 2024 @ 1:26am 
update: there are ingame settings to disable alerts entirely - if you disable the alert for the job alert you don't want to hear, you can bypass the requirements to edit the text files.
Mr Nimbus 27 Mar, 2024 @ 1:21am 
to be clear, removing square brackets from every single alert with the word "job" in it, per your instructions, does not disable the audio alert for job cancellations.
Mr Nimbus 27 Mar, 2024 @ 1:15am 
yeah y'all ruined this mod with the job_cancel noise lmfao
Furious Canadian, Vulpine Gaming 15 Mar, 2024 @ 4:01pm 
I've just gotten the game is it possible to enable the mod with a already created world or no im not aware of how modding works just yet for DF

:Gregg: gregged
Trainzack  [author] 14 Feb, 2024 @ 12:05pm 
@Nils de Lumiere If you delete the installed mod, any save files using this mod will not load.

It's a limitation of the modding system that all mods are on a per-save file basis, even for things like this that would work perfectly fine if you turned it on or off.
Nils de Lumière 14 Feb, 2024 @ 8:58am 
For the uninstallation, why is it not possible to simply delete the folder in Dwarf Fortress/data/installed_mods ?
Trainzack  [author] 28 Jan, 2024 @ 11:43pm 
@Feba the description of this mod has instructions on how to disable a particular sound.
Feba 28 Jan, 2024 @ 7:41am 
maybe possible to have with this mod a mute audio file to use with job_cancel in order to mute it?
hog_jockey 16 Jan, 2024 @ 4:06am 
I love this mod, but the job cancellation noise becomes too much when I sequester my civilians indoors via burrows during a siege.
Easy AI 27 Nov, 2023 @ 7:44am 
Please ignore lumberingtroll. He is the creator of kinetic void, the worst steam game.
Prometheus 24 Nov, 2023 @ 9:22pm 
Can't locate 'data/installed_mods/audible_alerts (X)/object' - Only seems to be additional sounds, but not 'audible alerts' in order to remove the cancel job sound that spams consistently.
Trainzack  [author] 17 Nov, 2023 @ 1:07pm 
@LumberingTroll I'm sorry you're encountering trouble there. I was hoping that, with the advent of custom sounds, I could make a cancel alert subtle enough that it wouldn't be a nuisance even in the worst cases of cancellation spam. However, I did not have the time to thoroughly test this, and of course different playstyles have different amounts of cancellation, and different people have different tolerance levels.

You can disable any particular alert by following the instructions in the body of this workshop post. Please let me whether you're able to successfully disable the alert if you decide to, and if so let me know which alerts you've decided to turn off. With enough information, I can make future versions have defaults that work better for a wider number of people.
LumberingTroll 16 Nov, 2023 @ 2:41pm 
that cancel alert sound is the worst thing I have ever experienced in DF, that shit happens constantly. pure cancer.
Wayneoween 1 Nov, 2023 @ 3:28pm 
I have the same issue, but a different sound. MINOR_POSITIVE_ALERT is it for me.

I have deleted all mod folders and restarted the game. :|
Zero 30 Oct, 2023 @ 1:55am 
@❤ same, I followed instructions to disable certain sounds that just happen all the time and now I can't load my save
7 Oct, 2023 @ 8:45pm 
Hmm I tried that but now I am getting a different error, "Missing Sound Definition: DEMON_ATTACK_ADD", at the same place.

Also I realized that the mod wasn't even installed properly on that save, because I just started a new fort and am getting the actual new sound effects in this one which weren't present in the other. I do remember including the mod in my active mod list when I first created that world, but for some reason it never really got working? I don't know I'm confused.
Trainzack  [author] 7 Oct, 2023 @ 3:40pm 
@Heart Ah, that explains it. To reinstall it, just delete every audible alerts folder under Dwarf Fortress/data/installed_mods/. When you load up the game again, it will reinstall it.
7 Oct, 2023 @ 3:53am 
I'm not getting any prompts at all. It loads seemingly normally and then when it gets to the "sorting sounds" stage, the crash occurs. I'm not sure what version of the mod is on that save but I would guess that it's the latest.

The error started happening earlier when I tried reinstalling the mod after uninstalling it. I didn't know how exactly to reinstall the mod after having followed the uninstall instructions - deleting a bunch of folders and lines of text from sound_additional.txt. I assumed I needed to paste those lines back in, somehow, but didn't have access to them anymore. I was able to generate a "fresh" version of the file by creating a new world, but then when I tried to load my other save the error started to happen. And I've been unable to get it working since. Tried uninstalling the mod again, but didn't work. Don't have any clue why the error is happening.
Trainzack  [author] 6 Oct, 2023 @ 11:30pm 
@Heart: When you load your save, are you getting a prompt to upgrade the version of this mod? If so, this is an issue that I believe was fixed in 50.10, though I haven't tested. You can fix this by downloading the version of the mod that is on your save (or tricking the game into thinking you have that version installed), then upgrading to the current version of this mod.
6 Oct, 2023 @ 8:15pm 
I was trying to reinstall this mod after uninstalling it but now I can't load my save, getting a Fatal Error "Missing Sound Definition: MINOR_POSITIVE_ALERT" during load. Is there something I can do to fix this?
Kōdo 21 Sep, 2023 @ 1:01pm 
Like some others I also just had a CTD when loading a game and letting it update Audible Alerts from 1.4 to 1.7. Re-started the game, went through the same process again but this time it updated and seems to work fine. Not a beta branch save btw.

Definitely a weird issue but haven't had any problems since.
Bruce Wayne 20 Sep, 2023 @ 8:51pm 
it was a saved game from the beta branch 50.10 .. i opted out of beta and started a new game after 50.10 when to main and it worked fine. thank you for the quick response!