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Logs are empty. -_-
I will try to explain me better this time
When you use for example a Timberwolf (that have missiles) you press the target key and you hear the MW2 beep. But if you use a Stone Rhino / Behemoth or Marauder Classic (that don't have missiles) you don't hear the target beep when you select an enemy. The target square appears but no beep sound. I think in previous version, you always hear the target beep sound when selecting an enemy.
Just a little detail. Maybe is intended that way. Hope I reported it better now
Thanks for the update and patience, have a great Sunday! Back to the battle now with pristine shutdown
Not following your thing about the missile bleep tone.
When using for example long range missiles I always get the bleep tone when targeting (and then the long beep) but If I don't have those type of weapons or I don't have any more ammo I'm not getting anymore the initial bleep when targeting new mechs/tanks, etc. I think is good not having the long beep one (cos you don't have missiles to lock into targents) but I miss the normal bleep of targenting new stuff. Hope u understand the explanation with my "english"
Also I notice that the mech model callout is not that regular like before. Now is only one mech (betty tells the model name) after many several different "targetings", maybe is intentional for not saturate the gameplay.
Thanks for the patience!
Now the startup is timed great, thanks!
The only thing I notice is the "shutdown sequence" (auto for heating or pressing P) voice line now is super saturated, is like the audio file clips a lot and saturate the headphone/spakers. Please can you check that little detail when I have time...
Thanks for this and the other amazing mods
Fixed Jenner callout
Added custom Betty and DLC3 mech callouts
Timed startup sequence better
Removed heat warning
However, Betty says "Enemy target destroyed" instead of "Enemy 'Mech destroyed". Is that intended?
It's probably worth mentioning such cases in the mod description so that users like me don't have to worry about this case. :D
2. you can't differentiate between objectives in how the audio is set up, there's only one sound to be played when completing an objective
"Primary objective successful" is played in too many events: approaching the mission objective, finding boxes, picking up boxes, approaching the Leopard, and maybe something else that I missed. I guess it makes sense to turn down Betty's high activity for such occasions.)