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Also how do i avoid using the Saddler skin?
Question, doubt this is possible but are you able to port these to the original halo 1 and 2, just the maps themselves?
It is a great map for Ghostbusters, though! area behind the house next to the barn has a hiding spot that's almost TOO good, so I'll have to go into forge and patch that up with a wall or a crate.
Speaking of forge, you can't move or delete the custom weapons in forge, but thankfully the option in custom games for no weapon spawns works just fine!
Thanks for making Halo Night all that much better (for everyone except that one guy)!
I get that! One of my playermodel has glowing eyes for the Castle map (the Verdugo) so that could help lol
Thanks a whole lot still! Hope you'll have fun!
That can be fixed with Forge, of course. The mail thing for me is the custom player model. I haven't tried the map with other players yet, but I feel like the custom player models have a bit to much visual ambiguity in dark places whereas the Spartan/Elite models have accent lights on them, on top of personal taste. I'd personally just rather play as a Spartan or Elite.
Al that said, even as they are right now, these RE4 maps are great. I'm gonna have a custom games night some time soon in a Discord server I'm in, and the village and castle maps seem like they'rd be PERFECT for Ghostbusters.
For now you can just host custom games and invite people to join you directly. It sucks we don't have CGB support for modded maps :(
If i install a mod and then i enter the game with anti-cheat, i will get banned or the mod just will not work?
How can i play multiplayer in modded maps if anti-cheat is disabled?
The IT boss area may also be a fun infection map (maybe have teleporters to get inside the cage and on the the cliff-side or something)
Things I saw that could use some fixes:
Some pistols do not seem to have physics when dropped. They just float in the air when dropped.
It is possible to get stuck outside the fence in some areas if you jump over.