RimWorld

RimWorld

Harvest When Butchering
31 Comments
Mlie  [author] 18 Mar @ 11:29pm 
@KANEM Please see the Reporting Issues section described above
KANEM 18 Mar @ 6:06pm 
This mod seems to have stopped working in version 1.5.
Viper 23 Aug, 2024 @ 6:52am 
@Mlie thank you!
Mlie  [author] 22 Aug, 2024 @ 9:57pm 
@Viper The is no randomnes, it just takes the percent filled times the full harvest amount and spawns that.
Viper 22 Aug, 2024 @ 2:08pm 
@Mlie is there any RNG involved for the butchering harvest; for example, number of wool or horns? If it's all deterministic, it'll work in multiplayer fine. Seems no one has tested this yet.
Mlie  [author] 1 Jan, 2024 @ 7:12am 
@ScrapyardBob Any resource that is harvestable when the animal is alive
MosaPudica 1 Jan, 2024 @ 5:41am 
Does this extract teeth or horns?
J 13 Apr, 2023 @ 7:42pm 
@Mlie - On behalf of Martholomew, thank you
Mlie  [author] 10 Mar, 2023 @ 11:07am 
@Bartholomew Marmalade I see how it would seem that way, but wild animals gain resources at the same rate as tame. But since they usually walk around the map for a while before they are hunted their resources are usually full.
Either way I added a setting where you can set the maximum percent of resources from wild animals.
Bartholomew Marmalade 9 Mar, 2023 @ 5:24pm 
@Mlie
So the issue is that it works if you're raising the animals themselves; however if they're wild animals you basically get everything.

I'll give you a scenario. I'm playing in a tundra with naked brutality. Finding clothes is important right off the bat since it's going to be super cold. I got and kill myself a single muffalo. Great that should be enough to make maybe a hat. Except I go and butcher the animal, and not only do I get ~50 muffalo hide, I also get ~70 muffalo fur. In vanilla, you'd have to kill maybe two or three muffalo to get some decent clothes, with this mod all you need is one or two.

This is also apparent for anything else that produces "something" when they're domesticated. There is no incentive to raise boomalopes for chemfuel, since you can just hunt them to extinction with no penalty other than maybe a forest fire.

I think it would make sense for this to only apply to domestic animals, or at least include an option to make it so.
Mlie  [author] 8 Mar, 2023 @ 1:36pm 
@Bartholomew Marmalade
You get no more resources with this mod than without it, you just dont have to wait until an animal has 100% wool. When you butcher an animal with this mod active it will give you the current growth of resources as well.

I think you might have misunderstood the mod-function, perhaps you thought it gave 100% resources regardless of when you butcher?
Bartholomew Marmalade 8 Mar, 2023 @ 12:51pm 
Honestly, way too unbalanced.

Not only are you getting the leather, but you're also getting the wool. If you're playing on a map that requires lots of leathers/furs/wools for temperature regulation, you're basically getting twice the amount per animal.
EvilNecroid 6 Mar, 2023 @ 4:24am 
this should be in the base game
Mlie  [author] 3 Mar, 2023 @ 11:59am 
@Bobibobibu Yes, it will only give existing resources.
Bobibobibu 3 Mar, 2023 @ 11:57am 
I think I misunderstand this. Does it mean that wild animal can't give wool/milk when butchered because it does not actually have the resource before it's tamed?
The Beast 3 Mar, 2023 @ 12:49am 
thats big brain
graublau 19 Jan, 2023 @ 1:53am 
thank you, I love it ^^
Mlie  [author] 18 Jan, 2023 @ 10:25pm 
@graublau It works with any animal. Dont know if its better, its different and easier to maintain :)
graublau 18 Jan, 2023 @ 5:08pm 
Sooo ... this is basically a better "shear those corpses", right? Does it work with the animals from the animal collab project? And can switch in a running safe or do I need a new one? :steamhappy:
Pablo Discobar 15 Dec, 2022 @ 5:17pm 
Hey, thanks for this handy mod. :)
SindSieEcht 14 Dec, 2022 @ 11:59am 
Muffamilk
Rocketsocks88 12 Dec, 2022 @ 9:46pm 
Why is there a picture of a muffalo producing milk? You guys aren't modding Muffalos to be milkable, are you? in direct violation of Tynan's desired balancing?!
PapasFritas 12 Dec, 2022 @ 6:20pm 
milking a dead cow sounds wrong to me
Doomchibi 8 Dec, 2022 @ 3:52pm 
Thank you! This is exactly the kind of thing I was looking for, I was trying to find a mod that would allow me to use the auto slaughter feature but avoid slaughtering animals that had milk/wool production above a certain %, but this is much simpler. Yay!
Mlie  [author] 8 Dec, 2022 @ 12:01pm 
@Eny Ace No, its not. It just harvest whatever resource the animal has on butchering
Eny Ace 8 Dec, 2022 @ 11:58am 
Can I put to harvest sometjing like wool but not milk? Is configurable?
Vardath 7 Dec, 2022 @ 3:03pm 
I thought this was already a thing, guess I haven't been paying attention. This is great thanks!
Mlie  [author] 7 Dec, 2022 @ 1:32pm 
@CMaia No, the harvested amount will just be scaled by that percent.
CMaia 7 Dec, 2022 @ 1:29pm 
So I guess the animal needs to have 100% in their harvestable resource or not?
Mlie  [author] 7 Dec, 2022 @ 1:06pm 
@Victor Added info about exploding animals
Victor 7 Dec, 2022 @ 1:02pm 
Will it work on boomalopes, even though they expode their chemfuel on death?