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You didn't click the flashing-gif link, duh.
"There are 5217 hot sediments in your area - click here to meet now!"
Please tell me
Asking for a friend
Unfortunately, there's no way for a mod to add options to the game. If you're technically minded, you can open your own multilevel_overlay.png and modify the layer transparency in a paint program. It's located in: 'Dwarf Fortress\data\vanilla\vanilla_environment\graphics\images'
There are also a few different z-level fog mods on the workshop if you search.
I had a similar thought. The difference between the first z-level and the second is the most important, with the others rapidly falling off. Being able to set a curve would be nicer than a uniform density increase, but a better default formula would be fine too. Even though it can be a lot harder to discern a one z-level difference with the reduced fog mods, I still prefer them because they make it easier to see things like caves and hills.
If you explain what you are trying to do, and what seems to be the problem, I'll get back to you later. You could start a discussion here, or continue in the comments.
No, unfortunately not. You can only use one of the fog mods at a time, because there's only one sprite that they all change to get their effect.
Wow you're nice!
Of course. There are already a few different versions people have uploaded on the workshop. Including a white fog version which I personally think looks better than the default blue. They just changed the color of my modified .png and re-uploaded it as a new mod. It would be nice if the modding API supported custom menu options, so we could just make one fog mod to rule them all, with density and hue options in the menu.
Just copy all the files inside the mod folder's "Objects" or "Graphics" folders, into for example vanilla_interface
It should load in your old saves too.
I don't think so, but you can manually replace your vanilla multilevel_overlay.png with the modded version.
"Is it possible to make the fog change based on biome?"
That would be cool, but not as far as I know.