Halo: The Master Chief Collection

Halo: The Master Chief Collection

Resuscitation
42 Comments
Aerial Dave  [author] 12 Apr @ 4:06am 
Updated to support latest patch.
@Aerial Dave could you please update the version number? Thanks!
Ultima* 4 Mar @ 11:13pm 
Heya Dave! Just letting you know this needs a Version Number update!
Cyanin 4 May, 2024 @ 11:10pm 
not for me?
MAJR 7 Mar, 2024 @ 8:31pm 
Pool in the left side cave system is a blinding white. Also crashes when you pause.
LOL DUDE 2 Mar, 2024 @ 2:48pm 
Great remake! I was impressed checking this out even before it was on the Workshop.
However, I should point out that the Spectre doesn't have a name string in the Forge menu. Also, I thinkthe map overview image would look better as a a blueprint-ish map of the playable space, rather than a screenshot.
Graf-1 15 Feb, 2024 @ 8:21pm 
i love this map <3
Aerial Dave  [author] 15 Feb, 2024 @ 6:47pm 
@Graf-1 Updated to support latest patch.
Graf-1 14 Feb, 2024 @ 12:12pm 
update pls :(
GarbaggioGoblino 10 Aug, 2023 @ 10:42am 
oh
false alarm actually it was just steam workshop being very cool and good
GarbaggioGoblino 10 Aug, 2023 @ 10:20am 
Broken as of the most recent update.
Volcanis 22 Jul, 2023 @ 6:24am 
Now neads all the heavy vehicles
electrosoldier76 15 Mar, 2023 @ 4:59pm 
Blood gulch in halo 3 nice
AmethystCore 11 Feb, 2023 @ 7:20pm 
Absolutely insane feat. Love seeing all the best maps come to more halo games, keep up the stellar work!
Aerial Dave  [author] 28 Jan, 2023 @ 1:50pm 
@ShmeeGrim Thanks for your feedback. The respawn times of most weapons, vehicles and equipment have now been increased. For now, the placement of the Sniper Rifle ammo has not been changed, but the respawn time has been increased.
ShmeeGrim 16 Jan, 2023 @ 11:50pm 
Played this the other day in Vadam's stream, and we had a blast! The H3 sandbox fits this map very well, and I really enjoyed the visual upgrades.

Some things that I have feedback on involve up-time for weapons/vehicles. Most vehicles felt like they respawned far too quickly, with the Wraith and Banshee feeling especially oppressive. Since these vehicles can drastically alter the outcome of a match, their respawn timers should be closer to 3 minutes, IMO. The Warthogs and Choppers could maybe have their timers bumped up a bit, though they didn't feel all too bad.

Finally, the Sniper ammo packs in front of the bases made the Sniper have no downtime at all and made pushes into the enemy base incredibly difficult when they had a skilled player constantly refreshing ammo. I'd suggest removing the ammo packs altogether.

I understand if you would rather leave these things unchanged to keep parity with the H2 version, but I think the map would play much better with these suggestions.
freeman 5 Jan, 2023 @ 4:20am 
Absolutely beautiful map and skybox especially. A faithful recreation and a true work of art. Bonus points for including spectre. I wish the Halo ring had featured in more halo 3 maps. The wings of the ark are very pretty but the ring man... the ring just hits different and you guys nailed it here.
Aerial Dave  [author] 22 Dec, 2022 @ 7:41pm 
@Ryno Yep, all rendered and baked in Blender, using shader nodes pretty heavily.
Ryno 21 Dec, 2022 @ 1:58pm 
Did you make the planet and ring texture yourself? If so that's really freakin' cool. This is such a good looking remake, feels like it shipped with the game!
Aerial Dave  [author] 21 Dec, 2022 @ 10:31am 
@Richard Boderman It has now been updated to support the latest MCC version, and should show up after updating.
Daren 20 Dec, 2022 @ 5:45pm 
It's not showing up on the map list
Magicktech 14 Dec, 2022 @ 8:19am 
You gotta use Valhalla map base or Construct map textures/shaders on the Coagulation bases at the very least.
Heronimon 11 Dec, 2022 @ 5:34pm 
Suggestions for weapon placements:

Top level of bases=Sniper Rifle & BR & Carbine & Frag Grenades & Machine Gun Turret.
Middle level of bases=Silenced SMG & Automag & Deployable Cover.
Garage level of bases=Shotgun & Tripmine & Frag Grenades & Missile Pod.
Three rock cluster near each base=Needler & Plasma Grenades & Radar Jammer.
Map centre next to plant=Rocket Launcher with 2 spare clips.
Rocky area you teleport to=Bruteshot & Fire Bombs & Gravity Lift.
Cliffs=Bubbleshield & BR & Plasma Pistol.
Caves=Carbine & Spike Grenades.

P.S. I advise against putting a Spartan Laser.
ReconJon 11 Dec, 2022 @ 12:33pm 
This is extremely cool. I love the inclusion of the sandbox items in forge as well. Keep it up! :steamthumbsup:
Heronimon 11 Dec, 2022 @ 3:13am 
@Aerial Dave, no problem happy to help out a tiny bit, I find it quite easy giving advice while someone else does the hard work! lol.

- Btw when I say the green ground areas should instead be 'tall' dry grass, I mean if a player is crouching they should only be covered about maybe 45% that way they can sneak a little bit like lions on the African plains; but it's not OTT like a field of corn ya know.

- Would be nice if you added a bush/fern where there's one on Blood Gulch.

- At the rocky area you teleport to, there should be a bunch of small moveable boulders scattered around that area.

- As for the bases, maybe a primitive Ancient Human motif could work? Would fit with the cave paintings if you decide to do that.
Aerial Dave  [author] 10 Dec, 2022 @ 7:32pm 
@Arash1kage Don’t tempt me lol
Arash1kage 9 Dec, 2022 @ 6:16am 
Dam Defense next on H3?!?
Aerial Dave  [author] 9 Dec, 2022 @ 4:56am 
@Ham Porker That is very odd. Does that happen every time on this map? Have you been able to reproduce it?
Aerial Dave  [author] 9 Dec, 2022 @ 3:54am 
@Lyn Thanks! The Banshees should spawn in the basement of the bases. Are they not there for you?
Aerial Dave  [author] 9 Dec, 2022 @ 3:08am 
@Heronimon Thanks for the feedback! I will try to add some of those suggestions and address those issues in the future.

Yes, the ground geometry has been completely redone. All of the geometry on the map is custom created, but the bases are still left unfinished for this release. I still plan to update the visuals for most of the map in the future.

As for the power drains, they were originally going to be placed where the rocket ammo used to spawn in H2, but they would start rolling downhill after spawning there. Because of that I placed them on the nearest close-to-level surface. The locations of all the weapons, equipment, and vehicles are still being experimented with.
Ham Porker 9 Dec, 2022 @ 12:06am 
Something weird is happening when I play this with a buddy. We're playing slayer and I'm in normal spartan mode, but for him he's in forge monitor mode and can't see me or any vehicles. He also sees powerdrains and regens all around the map. He also spawns outside the map when he dies. We're playing in custom games and not forge.
Time4Bed 8 Dec, 2022 @ 8:16pm 
sus
Legitti 8 Dec, 2022 @ 4:02pm 
This is epic!
2sev 8 Dec, 2022 @ 11:38am 
amazing remake. has forge options too!
Lyn 8 Dec, 2022 @ 11:29am 
Amazing remake. Seems to be missing the Banshees though, regardless very well made and definitely deserves to be in matchmaking.
snapchipper 8 Dec, 2022 @ 8:11am 
reSUScitation :auimp:
enineer🌇 8 Dec, 2022 @ 4:09am 
Amazing job on the render quality on the skybox.... holy cow
Heronimon 8 Dec, 2022 @ 3:40am 
Sooo surreal to finally have this in H3, thank you! I love the cave's skylight hole. The rocky boulder area is really nice and reminds me a bit of Galaxy Quest lol. Overall a really great job. Did you redo the ground geometry? Seems to have more polygons than before and works well.

Suggestions:
- The trees should be dead/leafless.
- All the green ground areas should instead be tall dry grass.
- In the caves their should be primitive tribal style paintings on the walls.
- Maybe put an easter egg inscription behind the rock up on the high perch you reach with a Banshee like "1337 WAS HERE".

Issues:
- The decal lights on the bases aren't properly attached to the geometry.
- The placement of the equipment is a bit slapdash/random, like the Power Drain.
Gooszman 7 Dec, 2022 @ 11:34pm 
Do you ever wonder why were here?
Nodever2 7 Dec, 2022 @ 11:32pm 
Great work! This is so fun and authentic to the original map and the Halo 3 artstyle
Minol'Koveln 7 Dec, 2022 @ 9:04pm 
There are no words to properly elaborate my excitement and express thankfulness for this content addition to Halo 3.
Desmyles 7 Dec, 2022 @ 5:46pm 
This is awesome! Great work.:MCCHELMET: