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And do we even have to talk about Halo Reach's maps? Is considered to have the worst map pool of any Halo for a reason lol
I love Sanctuary and was so disappointed we never got Sanctuary in Halo 3 and MLG had to use so many ugly grey maps because the selection of competitive maps was so small.
It was always my dream that when Halo came to PC we would see amazing content like this released by the community that had nice colourful textures, sounds and animations. It's a shame the population is so low, so many will never get to experience these awesome maps.
Beautiful work!
I only liked it when the community outside of matchmaking used to replace all dual-weilding weapons with the shotgun.
Like, Beaver Creek, District, or Headlong?!
it's standard modeling/game dev process.
https://youtu.be/526QlRKl5Cg
If you do not grab the sniper in set amount of time the sniper will despawn until it's next spawn.
Sort of like when you die, after long enough your weapon disappears to save resources. The same happens with the sniper. It falls from it's spawn height and stays rested on the pillar long enough until it's despawned. If you wait long enough it will respawn again.
1. An original loading screen/map overview would be cool.
2. More foliage, particularly on the side without water. I appreciate your restraint and that you don't want to clutter but I think it's a little 'too' restrained/sparse. Would be nice if a bunch of the flat earth areas on the map overall had tall grass, dark brown mud around the bodies of water with some lillypads maybe, tree roots and plants clogging up the aqueducts on the side without water etc.