Halo: The Master Chief Collection

Halo: The Master Chief Collection

High Ground Endless AI Battle
63 Comments
Dundeedurn 8 Jun @ 11:18pm 
its not loading where is it
Joeber17  [author] 5 Mar @ 7:28am 
I gotta learn Reach firefight tools, so this could be a good use case
Sol 4 Mar @ 9:59pm 
You should make this loyalists vs separatists concept in Halo reach firefight
Joeber17  [author] 4 Mar @ 8:11pm 
It should be updated, thanks for the patience.
Joeber17  [author] 4 Mar @ 4:42pm 
Thanks for the heads up. I will update this as soon as possible!
Green Narukami 4 Mar @ 12:15pm 
Ey bro could you update the mod for the newest MCC patch.
Gang W33d 2 Mar @ 8:03pm 
will this map be getting an update for new patch?
Sol 19 Feb @ 5:21am 
I really like the Loyalist vs Separatist models in this mod.
delcastillodaniel56 4 Jul, 2024 @ 1:33pm 
Any plan for a flood version
Acid 29 Jun, 2024 @ 2:58pm 
@TheBananaBox i also used to use forge like that, it ruled! fond memories of messing with different vehicles & weapons in forge, in reach we had huge forge world base wars...
Joeber17  [author] 23 May, 2024 @ 6:13am 
It will end when you open the gate. Render issues are cause the Halo 3 engine sucks at priority rendering when there is a lot of geo on the screen. I try to alleviate this by running a garbage collection script every so often to despawn some of the clutter.
Cyan 6 May, 2024 @ 8:59pm 
Lotta render issues and the game just decides to end.
Joeber17  [author] 30 Dec, 2023 @ 1:06pm 
Sorry for the delay, I have pushed an update that makes the mod work with the latest version of MCC now!
Joject 9 Nov, 2023 @ 3:32am 
Any updates? I wanna play this so badly!
Takiwaka 20 Oct, 2023 @ 8:35pm 
Please update this, I'll even tip you 10 dollars! lol, this map looks so fun!
Metal 9 Oct, 2023 @ 5:43pm 
updated please
Saint Pablo 8 Oct, 2023 @ 1:48am 
Unfortunately,it's not showing up underneath the Halo 3 category.
LT sniper65 19 Sep, 2023 @ 4:27pm 
@TheBananaBox, I actually used to do this a lot with my buddies irl, 8 of us would always get on and take turns being in forge mode, it got more fun with the DLC maps though.
Joeber17  [author] 28 Jul, 2023 @ 6:40pm 
Glad you enjoyed! Thank you for playing!
TheBananaBox 14 Jul, 2023 @ 6:52pm 
Incredibly fun level, I love how chaotic it gets! I've already played it before, but I came back to try it with Forge and it was super fun building defenses for the marines as they pushed up the beach.

Reminds me of the old Vidoc Bungie made about Forge, which weirdly implied that one of the main things to do with it was spawn items for your team in a kind of hybrid Forge/Slayer mode, which I don't think anyone has ever actually done.
Joeber17  [author] 13 Jul, 2023 @ 12:08pm 
Thank you. I think the lighting issues might be too many AI running sadly, I might have to dial it back in the future to save graphics. Or it might be something else. Thanks for the report though!
Deadlysquid7 12 Jul, 2023 @ 3:03pm 
Mission seems to function now (Doesn't crash on startup) but within certain areas of the map (particularly the left side cave tunnel and bunker) the game begins to have lighting issues. I don't know how to describe the lighting issues other than the way solitaire cards look after you've won. Hope this is addressed but otherwise you have made a fantastic mod.
Joeber17  [author] 12 Jul, 2023 @ 1:47pm 
Try the latest update, I just released a fix about a half hour ago. If it still doesn't work, please let me know!
StrobaCat 12 Jul, 2023 @ 1:17pm 
the mod freezes when trying to load in, any fix?
Joeber17  [author] 4 Jun, 2023 @ 3:34pm 
Not yet, but I have been considering making one if that is something people would be interested in.
Ecthelion75 20 May, 2023 @ 7:09pm 
Do you have a discord to follow updates and future plans?
Joeber17  [author] 1 May, 2023 @ 1:24pm 
Hey everyone, we released a version of the mod that adds forge support. Be sure to start as blue team to be on the UNSC, or orange to be on the Banished!

Hope you enjoy, more updates are to come!
Joeber17  [author] 1 May, 2023 @ 12:29pm 
Thanks!
MarkedxGage 23 Apr, 2023 @ 4:12pm 
Nice mission
Charlie Magne 27 Feb, 2023 @ 4:24pm 
we iz freemasons we iz kangz!! illuminate in this biachhh... we iz REAL Gs n shiet
Joeber17  [author] 15 Feb, 2023 @ 8:10am 
Forgeable vehicles would be cool! For sure a goal to try out. Still hoping to get the other maps in this mod too. Updates to come soon!
4L Barry 3 Feb, 2023 @ 7:52am 
Could you add other vehicles to the forge menu like pelicans phantoms and stuff like that
JaKrane 25 Jan, 2023 @ 6:21am 
how do you put pathing on maps like this?
Joeber17  [author] 9 Jan, 2023 @ 8:41pm 
Yes, I hope to get that one on steam workshop this month.
Nura 7 Jan, 2023 @ 10:22am 
will you do the flood version as well?
Joeber17  [author] 27 Dec, 2022 @ 10:32pm 
Thanks for playing! I do want to do some more with the interior. I have some ideas.
Trappist 27 Dec, 2022 @ 7:42pm 
Hm, I must've hit it by mistake. I was kinda in that area at the time.

That said, great level, would love to see the interior of the fort incorporated a little bit more but the intensity of that first minute is pretty wild nonetheless.
Joeber17  [author] 27 Dec, 2022 @ 10:02am 
It's endless if you don't hit the door control! Respawning is something that will be available when this is released as a forge/multiplayer map.
Joeber17  [author] 27 Dec, 2022 @ 9:16am 
Hey everyone, I pushed an update today that makes it work with the latest version of MCC now. Apologies for the issues and slow response, we were hit by the massive blizzard and have been digging out the last few days!
Joeber17  [author] 27 Dec, 2022 @ 8:37am 
I will likely need to republish. I can take a look today sorry!
b dog 24 Dec, 2022 @ 2:05pm 
yeahhh the update must've broken it as it's not showing up for me either :(
Retrospectus 23 Dec, 2022 @ 7:41pm 
Doesn't show up in the campaign list. unsubbed and resubbed a few times but still nothing
Raistron 22 Dec, 2022 @ 3:19pm 
The mission appears to be missing from the campaign, double checked the mod was enabled and checked every campaign to be sure it didn't get moved.
Guinea 21 Dec, 2022 @ 5:08pm 
The most recent update broke the map, please update
Trappist 21 Dec, 2022 @ 6:21am 
How do you use this map? Instructions wrong
Joeber17  [author] 18 Dec, 2022 @ 6:39pm 
Thanks all! I do have interest in expanding the map to other scenarios. Having it flipped would be fun to do.
b dog 17 Dec, 2022 @ 7:09pm 
loving the mod mate, with all the skulls i can choose from there's endless amounts of fun! i'm not sure if it's possible but it'd be great if you made another version of this where the sides are switched, with us defending and the banished attacking
DJ Gaming 13 Dec, 2022 @ 2:28pm 
I have to say its very well done and here is my gameplay video of the High Ground AI Battle

https://www.youtube.com/watch?v=Ot5ap5VGe6g
Phazed 12 Dec, 2022 @ 10:56pm 
I Definitely second the idea of having this in forge.
Joeber17  [author] 12 Dec, 2022 @ 8:08pm 
Not a bad idea. I can take a look at that soon.