Arma 3
DZN_Extended Jamming [Wolfen Fix] (FIXED FOR ACE3)
25 Comments
Georg Ravioli 8 Jan @ 2:06pm 
Hi, I have a small bug/issue to report. If you have ACE's "Unload Weapon" and EJAM's "Attach/detach magazine" bound to the same key, the loaded magazine is duplicated when you detach it.

Other than that, I really appreciate you guys having this mod up for everyone, it seems to be the only one that fixes the permanent jam client issue.
Reticuli 19 Dec, 2024 @ 9:47am 
Does not seem to supplement ACE, only replace it if you check the correct box and crank up the override, and the subsonics section does nothing.
Armoured_Contempt 18 Sep, 2023 @ 8:10am 
Hiya, sorry to come back after 5 months with bad news but I've finally had a chance to check and it seems like there's still issues with the keys - getting an error attempting to start the server with it in our modlist stating that it "has no keys folder or files in its key folder". I can see they're there, and I've done multiple full delete/repairs on the mod but it's still happening, so I guess there's something wonky with 'em.

Sorry I can't help more
The Bussy Squirts Back 26 Jul, 2023 @ 11:33am 
What issues does running ACE with cook-off generate while using this mod? Didn't really notice anything during a brief test with it but would like to know before I add this to my server
Bones  [author] 24 Jul, 2023 @ 2:16pm 
@Cryptic no
Cryptic 24 Jul, 2023 @ 9:45am 
does this work for ai as well?
aceb20 20 Jul, 2023 @ 2:23am 
I do have ACE cook-off disabled. Thank you for the response :steamthumbsup:
Bones  [author] 19 Jul, 2023 @ 1:41am 
@aceb20 As long as you turn off Ace cook-off it'll function correctly in my experience, we don't have issues with ACE heat multiplier but it will factor into the jam chance
aceb20 18 Jul, 2023 @ 3:19pm 
Does this still use overheating multiplier from ACE even with the override?
nanner 12 Jul, 2023 @ 1:20pm 
Your mod made this realism video! https://youtu.be/C4SssBUz3m0
Armoured_Contempt 6 May, 2023 @ 6:56am 
Awesome, legend
Bones  [author] 6 May, 2023 @ 5:41am 
Hey @Armoured_Contempt and @[III%]PsychosocialPenguin

I actually signed them properly this time, .bikey included.
Bones  [author] 24 Feb, 2023 @ 4:51pm 
Ugh, I haven't ever keyed mods so bare with me
PsychosocialPenguin 24 Feb, 2023 @ 10:20am 
Key is still not present, you have the .bisign in correctly but still need to put the .bikey in the keys folder. There is no keys folder at all.
Armoured_Contempt 23 Feb, 2023 @ 7:38am 
Absolute legend Bones
Bones  [author] 22 Feb, 2023 @ 10:25pm 
@Armoured_Contempt @[III%]PsychosocialPenguin Just updated mod with key :)
PsychosocialPenguin 21 Feb, 2023 @ 2:41pm 
Can you sign this for server use? Throwing an error with verification on
T. Washington 9 Feb, 2023 @ 1:07pm 
Is this causing the same issues with ACRE/TFAR, or is that fixed as well?
Shy 30 Jan, 2023 @ 3:58pm 
@captain kek
no this is a fixed version.
works great :)
captain kek 30 Jan, 2023 @ 2:58pm 
Do you still need the original for this?
Armoured_Contempt 30 Jan, 2023 @ 2:30pm 
Heya, wondering if there's any chance this could get a key so it can be used on servers utilising Whitelists?

Thanks in advance for any response
Bones  [author] 29 Jan, 2023 @ 8:34pm 
@Shy We just pushed an update that should fix the glaring error with ACE Overheating :steamthumbsup:
Shy 22 Dec, 2022 @ 10:26pm 
still getting errors but all seems to work :)
Huntermist 12 Dec, 2022 @ 12:12pm 
thank you for releasing this to the workshop. Our group loved this mod before it became incompatible
little andy 11 Dec, 2022 @ 5:59am 
oooh finally updated