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Any of my mods that have to do with Khorne are included in the compilation. So to answer your question, yes they are.
Read the description.
With a lord selected that has an open spot in it's army, type in: au daeprinceror
Tested it and the mod works just fine. There is likely a mod conflict on your end.
Checked it and he appears just fine. I'd try unsubscribing and resubscribing.
Yeah there was an issue on my end, should be all good now!
@莉莉崽我爱你
I wish I could tell you, but I didn't put them there myself. I think they might be attached to the daemon prince parts specifically, but I can't say for certain.
Skarbrand can hire him normally.
You commented the unit can be used by All warriors of chaos, monogods, and daemon prince, but I can't hire him when playing Kairos.
A notification pops up that ROR has been unlocked, but he doesn't appear in the hiring menu...
which replaces some of the better vanilla sets for Daniel, unfortunately.
Regardless, great mods hero. I hope you stick around.
Ah okay I get what you mean, I forgot that I combined certain pieces together. I imagine it'd be possible to make this specific design available for Daniel. However, it would require making entirely new pieces for him to earn in game, and that's something I don't know how to do at the moment.
I mean.. the model uses armour that is available to Daniel. You can just equip Daniel with the individual armour pieces.
I've certainly considered it, however the amount of work that goes into making a fully-fledged hero vs a regiment of renown is insane. Eventually I'd like to take some of the units I've made and convert them into proper characters, but I don't have any plans at the moment. And I usually try to include what they benefit from, but I guess with this guy I forgot to put it in his description. He benefits from bloodthirster stuff.
I used a variety of the daemon prince parts, mostly Khorne and Tzeentch pieces.
As I don't play SFO, I don't have any plans to make a submod personally. Though other people are welcome to make one
Thank you! And okay so I tested it in custom battle, and both poison and soporific musk were working fine together. But when I loaded into campaign, soporific musk was just not showing up at all, like the ability wasn't even on his card. Any idea what's causing this?
Secondly I thought I'd tell you that your attack attack can only apply one effect at a time (because the engine works like that, yes it's annoying) so having both poison and soporitic musk will not work, should give him just one of those two.
All warriors of chaos, monogods, and daemon prince
He's an ROR. I don't have any plans to make him into a legendary lord as that requires a ton of work, and this guy was just a fun little unit I wanted to make.
@Ahriman
If you want to change the actual colours of him, that would require working with textures, using a few different programs. It's way too complicated for me to explain here, but I'd recommend checking out the youtube channel "Blind Leading the Colorblind". He has a lot of great tutorials on modding, including how to work with textures!
Just a question: have you tried to make him colored anything other than grey?
I messed with tints and cm:set_tint_colour_for_character command in script, but best I could do was to make my daemon prince coloured on the campaign map.
But enter the battle and he's default grey no matter what I tried.