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Update please!!
5.0.1 becomes 5.0.2 and the save game is toast, at least for 2 weeks
Down to 30 mods again, climbing your way up to 100 - rinse. repeat.
I hope I can give this a run end of this week. Thx for the corruption insight brother <3
Please don't quote my name in the description. I talked about the last verison over a year ago. Thanks, @Gnombi. All love <3 Bist Du Deutscher eigentlich? Könnte sein
Please don't put this compatibility info like that, bro - with my user name and stuff, like I vouch for this mod to be compatible. As I wrote to you, I did not get around to even TRY this new version yet, my darling <3 Still, I had questions (although I admit that Alberich is mentioned prominently enough that I could have figured that out)... using the actual name of his faction would maybe be a bit clearer. But hey, all good, you do you...
Oh, all complaining aside: You as a Norsca fan, please tell me your tried campaigns on IEE with LCCP and Tribes of the North, with I think now TWENTYONE unique Norscan LLs? I mean that's pretty crazy cool....
nothing is removed
reskinning & renaming 30 Bretonnian vanilla units -> dosnt happen with this mod
if I knew exactly how the mod works -> the mod dose exactly what is statet in the description
compatibility info provided by you was added
Hope that helps <3
Anyway, is it possible to use the designs just as a graphical mod, not an overhaul?
wh_main_emp_cav_demigryph_knights_0
wh_dlc05_wef_cav_glade_riders_1
wh2_main_skv_inf_gutter_runner_slingers_1
wich also need additional buildings, but you are right, most units dont need that lvl of specilasation in city composition
for crossbows you need the carpenter lvl1
for men at arms you need the smithy at lvl 2
and for knights you need the smithy at lvl 4 (wich is the armoury)
and yes they need to be in the same city -> thats how the game work, because that is "more logical"
the 1. is for peseants
the 2. for men at arms
dont forget the smithy you can finde additional infos in the unit info boxes
i have knight and noble pop
Everything seems to work well so far, I'm actually weeding out some other unit Bretonnia mods from my mod list that overlap, double or bloat the selection too much. So far essential mods such as Mixu's seem to work fine alongside - thanks!
if you were looking for a fancy video that replaces the original than you are in the same boat as i am ;P
but rest asured...the character selection screen has no impact on the gameplay...or dose it?
In none of the scenarios my character selection screen looks like it does in your screenshot. Or are they outdated?
The Immortal Empires campaign screen looks like in the screenshot.
But when I select Alberic in the Bretonnian lord selection screen, I still have the vanilla movie running. Faction name and banner are changed, as they are in the screenshots. Any idea what this could be related to?
Just running Templar Order, Crisis on Campaign, Simple Dynamic Settlements and Fancy Forestry/Campaign Forestry.
Thanks