RimWorld

RimWorld

Prioritize Meals over Preserved Foods
207 Comments
seeki  [author] 24 Jul @ 12:21am 
Your statement is unclear, but I’ll try to interpret your point.

First, this is not an issue. Your suggestion is denied for the following reason:

The behavior where carnivores choose "Meat Simple Meal > packaged survival meal > Vegetarian Simple Meal", and vegetarians choose "Vegetarian Simple Meal > packaged survival meal > Meat Simple Meal" is expected, since packaged survival meals are allowed in the food policy.

You seem to want to lower the score of packaged survival meals so that the order becomes:
Carnivores: "Meat Simple Meal > Vegetarian Simple Meal > packaged survival meal"
Vegetarians: "Vegetarian Simple Meal > Meat Simple Meal > packaged survival meal"

However, this would result in:
Carnivores: "Meat Simple Meal > Vegetarian Simple Meal / kibble / raw veggies / corpses > packaged survival meal"
which is unreasonable.

For a carnivore, eating a vegetarian simple meal is as absurd as eating kibble or raw corn.
Many users would consider this bad scoring or a bug.
seeki  [author] 23 Jul @ 9:39pm 
Increased the food selection priority score modifier, which makes it easier to overcome the effect of distance modifiers to food.
seeki  [author] 22 Jul @ 9:41am 
Yes, the distance between the pawn and the food is taken into account in the food selection priority score. This is the basic rule in vanilla, and it is generally considered inefficient to carry food that is quite far away.

I recommend you edit the food restrictions for prisoners. There is little disadvantage to prisoners, as they have little reason to change the food they eat depending on the situation.

In the future, I may consider making a modification to halve the food distance score adjustment in order to provide a stronger food priority rule for this mod.
3Volodymyr 22 Jul @ 9:26am 
Also would love to see food priority configuration and to what types of people (colonists, slaves, prisoners, visiors, etc.) those will apply.
3Volodymyr 22 Jul @ 9:22am 
For some reason my pawns sometimes feed packed meals to prisoners, I checked and the problem isn't in diet or preferences of prisoners. I believe it might be because of distance, often when I see someone carriyng packed meal to prisoner he was close to the place, where I store packed meals and which is far from paste dispanser, when he desided to feed prisoner.

If it turns out it's a distance thing is it possible to change distance priority and add configuration of it into the mod?
seeki  [author] 21 Jul @ 12:41am 
Your analysis is incorrect and your claims are baseless.
This mod only modifies food-related parameters during game startup and does virtually nothing during actual gameplay.
Therefore, it's impossible for this mod to cause a significant drop in TPS.
Please refrain from making unfounded accusations.
Rovstam 20 Jul @ 10:57pm 
The problem was with my nutrient paste hoppers, not with the mod. I think it works as intended, at the cost of TPS.
Rovstam 20 Jul @ 10:56pm 
Also regarding the pemmican thing... There were no simple meals and the food restriction allowed them to eat that.
Rovstam 20 Jul @ 10:55pm 
Also the ammount of LAG this gives to my i3 10th gen laptop with 8gb is crazy. Don't recommend this mod at all unless you have good pc.
Voltaire 16 Jul @ 9:25am 
Thank you for this mod, it's the little things
Rovstam 11 Jul @ 4:36pm 
This mod is poop it does not work, my pawns prefer always the god damn pemmican
Evono 31 May @ 9:42am 
thanks !
seeki  [author] 31 May @ 9:18am 
It doesn't matter where you place this mod, as long as it's after the official DLC.

If it should be loaded after a certain mod, I think that you should explicitly tell the user what that "certain mod" is with a <loadAfter> tag in About.xml.
If there is a mod that doesn't state this clearly, it is not a carefully made mod.
And because I don't like specifying the load order for users, I have intentionally made my mod so that it will work correctly no matter where it is placed in the load order.
It doesn't matter where you place my mod, as long as it's after the official DLC.
Evono 31 May @ 9:06am 
Any special load order needed ? like after food adding mods or something? awesome mod btw should be vanilla.
LayZboy 27 Apr @ 11:11am 
Is there a way to stop colonist from picking up survival meals when walking around the base?

When they have no meal in their inventory and go to pick one for later or whatever, if the packaged meal is closer they'll carry one around but obviously won't eat it as there are other meals to eat in the dining area/freezer. It's a bit annoying having to tell them to drop it every now and then.
Johnny 14 Feb @ 5:36am 
no worries! just mentioning it
seeki  [author] 13 Feb @ 6:18am 
I'm not familiar with Variety Matters Redux.
But it appears to change the rules for determining which food a Colonist will choose, so I'm not surprised it's incompatible with this mod.
I'm sorry I didn't meet your expectations.
Johnny 13 Feb @ 6:00am 
can confirm this mod doesn't seem to work with Variety Matters Redux regardless of mod order, unfortunate
seeki  [author] 9 Feb @ 4:36pm 
The category change for berries and milk had been raised by one level, which caused issues with not being able to tame animals using these ingredients, so the category change has been abolished.
PurpleJeet 9 Feb @ 8:36am 
Thanks. what was the issue?
seeki  [author] 8 Feb @ 11:58pm 
@PurpleJeet
Thanks to the save data you provided, I was able to identify the cause.
I fixed the problem and updated this mod to Ver2.1.0.2.
You can explicitly update to the latest version by unsubscribing from this mod and resubscribing after a while. Please try the latest version.
seeki  [author] 8 Feb @ 8:32am 
I downloaded it and will check tomorrow.
seeki  [author] 8 Feb @ 6:11am 
Generally, you upload it to dropbox or google drive, then set the file to public.
Give me the URL to access your file.
Ask Google for specific instructions.
PurpleJeet 8 Feb @ 5:15am 
@seeki
How do I send the save file to you?
seeki  [author] 8 Feb @ 4:50am 
@PurpleJeet
I tested it and was able to tame it successfully.
It's impossible to determine the cause unless you upload your save data.
Check this URL for the location of your save data file.
https://rimworldwiki.com/wiki/Save_file
https://www.youtube.com/watch?v=BVWv3_-_m5k
seeki  [author] 7 Feb @ 8:53am 
It's a log file, not a save data.
However, it will help me understand the situation, so I will test it under the same conditions as you and investigate later. It may be difficult to fix it right away, but I want to fix it.
seeki  [author] 7 Feb @ 8:23am 
Please read this, it will explain where your save files are located.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=725234314
PurpleJeet 7 Feb @ 8:06am 
how and where do i do that?
seeki  [author] 7 Feb @ 7:35am 
Could you please upload a save data with only this mod you found installed, and the Colonist cannot be tamed?
PurpleJeet 7 Feb @ 7:01am 
even after removing all other mods, this mod makes the game say that I don't have enough food to tame animals. when i remove the mod I can tame just fine.
seeki  [author] 6 Feb @ 5:10pm 
I'll take it.
PurpleJeet 2 Feb @ 11:18am 
Where do i submit a bug report?
seeki  [author] 24 Jan @ 6:24am 
@Johnny
I haven't tested Variety Matters Redux so I don't know.
Johnny 24 Jan @ 6:00am 
does this have any conflicts with Variety Matters Redux?
Wintermist 12 Jan @ 12:35pm 
Finally found this mod, wish I had ages ago!!!
seeki  [author] 9 Dec, 2024 @ 1:03am 
This MOD gives priority to meals over preserved food by applying large corrections to scoring.
If you arrange very delicious preserved foods and unpleasant meals, the ranking may not be reversed even if you apply correction.
It's a natural thing for Colonists to seek a delicious meal, so I want you to think that preserved food is inevitable in cases where there is a big difference in taste.
Neosuduno 9 Dec, 2024 @ 12:35am 
So I am stuck forbidding them until then. Got it. Wish there were setting to select what they prioritise first.
seeki  [author] 8 Dec, 2024 @ 11:10pm 
If you have a very delicious and attractive preserved food, Colonists will not be able to endure, so ordinary meals will be ignored. If you have a relatively delicious meal, Colonists will prioritize a relatively delicious meal over a very delicious and attractive preservative.
Neosuduno 8 Dec, 2024 @ 10:09pm 
No, but I do have the mod MoreSurvivalMeal installed. They were going after Lavish Packaged survival meals. Maybe that is where they are conflicting.
seeki  [author] 8 Dec, 2024 @ 9:54pm 
Did you add Vanilla Expanded Cooking Mod to save data during the game ongoing?
In such cases, Colonists cannot eat gourmet dishes because new meals are not checked in the food restricted tab.
Please check the settings of Colonists.
Neosuduno 8 Dec, 2024 @ 9:05pm 
Could you include Vanilla expanded cooking meals in the category of food to eat earlier? It is annoying that they are going for packaged survival meals over gourmet food.
Eng-Chasers 22 Nov, 2024 @ 8:13am 
why ... after all this time.. did I just find this mod!!
nice work bro
Narlindir 25 Aug, 2024 @ 5:54am 
amazing!
seeki  [author] 25 Aug, 2024 @ 5:31am 
@Narlindir
You can use this with confidence as it automatically supports preserved foods added by mods.
Narlindir 25 Aug, 2024 @ 3:31am 
does this play nice with red horses MREs and their Ranger/ red army rations?
seeki  [author] 12 Aug, 2024 @ 5:04am 
You see, that hadn’t occurred to me at the time.
Pierre_M3 12 Aug, 2024 @ 3:24am 
It would be better to use a simple and significant title like "Packaged survival meals at last"
seeki  [author] 5 Jul, 2024 @ 11:40am 
@Kirboh
This mod is adjusted under the assumption that Nutrient Paste is a bad dish.
If your colony has adopted a doctrine that is positive about Nutrient Paste, Nutrient Paste will be given a very high priority.