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First, this is not an issue. Your suggestion is denied for the following reason:
The behavior where carnivores choose "Meat Simple Meal > packaged survival meal > Vegetarian Simple Meal", and vegetarians choose "Vegetarian Simple Meal > packaged survival meal > Meat Simple Meal" is expected, since packaged survival meals are allowed in the food policy.
You seem to want to lower the score of packaged survival meals so that the order becomes:
Carnivores: "Meat Simple Meal > Vegetarian Simple Meal > packaged survival meal"
Vegetarians: "Vegetarian Simple Meal > Meat Simple Meal > packaged survival meal"
However, this would result in:
Carnivores: "Meat Simple Meal > Vegetarian Simple Meal / kibble / raw veggies / corpses > packaged survival meal"
which is unreasonable.
For a carnivore, eating a vegetarian simple meal is as absurd as eating kibble or raw corn.
Many users would consider this bad scoring or a bug.
I recommend you edit the food restrictions for prisoners. There is little disadvantage to prisoners, as they have little reason to change the food they eat depending on the situation.
In the future, I may consider making a modification to halve the food distance score adjustment in order to provide a stronger food priority rule for this mod.
If it turns out it's a distance thing is it possible to change distance priority and add configuration of it into the mod?
This mod only modifies food-related parameters during game startup and does virtually nothing during actual gameplay.
Therefore, it's impossible for this mod to cause a significant drop in TPS.
Please refrain from making unfounded accusations.
If it should be loaded after a certain mod, I think that you should explicitly tell the user what that "certain mod" is with a <loadAfter> tag in About.xml.
If there is a mod that doesn't state this clearly, it is not a carefully made mod.
And because I don't like specifying the load order for users, I have intentionally made my mod so that it will work correctly no matter where it is placed in the load order.
It doesn't matter where you place my mod, as long as it's after the official DLC.
When they have no meal in their inventory and go to pick one for later or whatever, if the packaged meal is closer they'll carry one around but obviously won't eat it as there are other meals to eat in the dining area/freezer. It's a bit annoying having to tell them to drop it every now and then.
But it appears to change the rules for determining which food a Colonist will choose, so I'm not surprised it's incompatible with this mod.
I'm sorry I didn't meet your expectations.
Thanks to the save data you provided, I was able to identify the cause.
I fixed the problem and updated this mod to Ver2.1.0.2.
You can explicitly update to the latest version by unsubscribing from this mod and resubscribing after a while. Please try the latest version.
Give me the URL to access your file.
Ask Google for specific instructions.
How do I send the save file to you?
I tested it and was able to tame it successfully.
It's impossible to determine the cause unless you upload your save data.
Check this URL for the location of your save data file.
https://rimworldwiki.com/wiki/Save_file
https://www.youtube.com/watch?v=BVWv3_-_m5k
However, it will help me understand the situation, so I will test it under the same conditions as you and investigate later. It may be difficult to fix it right away, but I want to fix it.
https://gist.github.com/HugsLibRecordKeeper/9af211ad0dc193e8b3aea714c9f855d5
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=725234314
I haven't tested Variety Matters Redux so I don't know.
If you arrange very delicious preserved foods and unpleasant meals, the ranking may not be reversed even if you apply correction.
It's a natural thing for Colonists to seek a delicious meal, so I want you to think that preserved food is inevitable in cases where there is a big difference in taste.
In such cases, Colonists cannot eat gourmet dishes because new meals are not checked in the food restricted tab.
Please check the settings of Colonists.
nice work bro
You can use this with confidence as it automatically supports preserved foods added by mods.
This mod is adjusted under the assumption that Nutrient Paste is a bad dish.
If your colony has adopted a doctrine that is positive about Nutrient Paste, Nutrient Paste will be given a very high priority.