Dwarf Fortress

Dwarf Fortress

Work Detail Icons
81 Comments
Jason_c_o 23 Jul @ 10:17pm 
Is selecting an icon easier now that mods can use Lua?
Zuz 29 Apr @ 6:13am 
You say in the FAQ that you could potentially easily select the desired icon using DFHack but don't want to remove the ability for players who don't use DFHack to use the mod. Have you considered making two versions of the mod?
Trainzack  [author] 30 Dec, 2024 @ 1:35pm 
@Stormfeather If I recall correctly, it needs to be loaded after the base game entries. It's been a couple of years since I looked into this, though.
Stormfeather 30 Dec, 2024 @ 7:38am 
Its not working for me :( Does it need a special load order? Is something maybe preventing them from being shown?
Mumbolian 15 Nov, 2024 @ 4:13am 
I'll delete it now to prevent confusion for others.
Mumbolian 15 Nov, 2024 @ 4:13am 
Sorry you are correct - thought I'd come back and deleted my comment. It was my fault.
Trainzack  [author] 9 Nov, 2024 @ 10:19am 
@Mumbolian I just tested this, still works for me. Make sure it's below the vanilla mods in the load order, and check whether any other mods conflict with this.
상자 18 Sep, 2024 @ 1:44am 
Adorable Sprite. nice work!
Thrice 12 Jun, 2024 @ 1:54am 
@Alex - The other option is having ...... less icons?
Lexyvil 9 Oct, 2023 @ 3:41pm 
Really hoping they add something similar in vanilla. Roman numerals are so easily confusing when you started getting multiple I's, II's, III's, IV's, etc.
Revy106 16 Sep, 2023 @ 2:01am 
Fantastic mod, really helpful a big thank you!
Thrice 28 Jul, 2023 @ 6:21am 
Better to have 8 more than none.... People are spoiled.
Trainzack  [author] 27 Jul, 2023 @ 5:33pm 
@Happy Hippie I don't blame you. If I could change either of those things, I would.
Happy Hippie 27 Jul, 2023 @ 5:25am 
Too hard to set which icon you want and there are only like 8 icons so it's not helpful imo. Unsubscribing...
Trainzack  [author] 16 Jul, 2023 @ 1:36pm 
@Jason_c_o No, but if you'd like to do that you're free to.
Jason_c_o 15 Jul, 2023 @ 9:25am 
Would you be willing to branch this mod into a version that uses DFHack?
Trainzack  [author] 12 Apr, 2023 @ 10:39am 
@Raven there is no way to add more than 8 icons. Maybe with dfhack, but I'm not going to make that a requirement of this mod.
Raven 12 Apr, 2023 @ 7:38am 
will you make more icons?
Thrice 9 Mar, 2023 @ 12:14pm 
Okie dokie! Thanks for the info
Trainzack  [author] 9 Mar, 2023 @ 12:13pm 
Shayle, that isn't possible in the base game. It might be possible with DFHack, but if so someone else will have to make that mod :)
Thrice 9 Mar, 2023 @ 11:56am 
Also, Саня (Меф), if you think its hypocritical, get off your high horse and make it yourself.
Thrice 9 Mar, 2023 @ 11:55am 
This may be a stupid question, but is there a way to add your icons AND still have the others? I have about 16 differing "jobs" and having similar icons messes me up lol. If not, its no biggie. Ill use this anyway since its so much better than just numbers.
J 30 Jan, 2023 @ 11:28am 
Thank you for the mod! I found it dumb that only some work details have an image in vanilla. This mod perfectly does away with that issue
TK 27 Jan, 2023 @ 12:22pm 
Hey Trainzack earlier I asked about how to change the icons and you mentioned just to change the images. Where are the images located, do they have specific file names or extensions? Sorry if I'm being dumb I just can't seem to hunt them down...
Trainzack  [author] 21 Jan, 2023 @ 9:35pm 
I don't see anything hypocritical. Before it was impossible, now it's probably possible but more difficult than what I did, and I'd rather do other things.
V4kodin 21 Jan, 2023 @ 3:18pm 
BRUH...... So why you write about lack of opportunity before? So now you have the opportunity and you say about new problems, i'm sorry but this looks little hypocritically.
I still very appreciate your job, thx for it. But this is what i think.
And I realy hope someone will make it with DFHACK. ; )
Trainzack  [author] 19 Jan, 2023 @ 6:29am 
@Rooster78 I don't want to make any of my mods suddenly dependent on DFHack, and also I don't really have the time to make the necessary improvements.
Rooster78 19 Jan, 2023 @ 3:22am 
Please update, there is a working DF Hack now.
Trainzack  [author] 16 Jan, 2023 @ 9:59pm 
You just gotta edit the image!
TK 16 Jan, 2023 @ 5:03pm 
Can you layout a tutorial for how we can change the icons in your mod? Maybe include helpful tips like pixel size and what not?
Trainzack  [author] 10 Jan, 2023 @ 2:01am 
Nope. We don't have access to the code, all we can do is asset replacement.
mediocre 9 Jan, 2023 @ 10:22pm 
Instead of pulling different icons from the game, is there a way to make it so that the icons change colour after the initial loop? If there's already a base V (yellow), it makes it red? If there's already a yellow and red, it makes it blue? Does that make any sense, and is that even remotely possible within the game code?
Trainzack  [author] 9 Jan, 2023 @ 3:55pm 
@Ron I don't plan on changing the 8 included with this mod, and currently we can't add more. But, if you want a different set of icons you are free to modify this mod to have whatever icons you want. You can even publish it so long as you follow the license terms.
Waveman55 9 Jan, 2023 @ 12:07pm 
Thanks for this mod
Byrdman 9 Jan, 2023 @ 7:20am 
this is pretty cool if you could make more icons that would be sick like a jug for pottery, maybe a ring with no gem for gem setting
Trainzack  [author] 2 Jan, 2023 @ 2:23am 
@Sparky I thought a skeleton would be good an distinct from the rest I chose. "Pulling Levers" is just an example, you can assign it to any work detail.
Sparky 1 Jan, 2023 @ 11:41am 
Why is the picture for pulling levers a skeleton? Could it be like maybe uhm- a picture of a lever instead?
Stups 1 Jan, 2023 @ 5:29am 
using the major parent job as a reference would please everybody, I think. for example you have engraving but there's already one in default, a trumpet or bones doesnt map to anything logicaly.
Trainzack  [author] 31 Dec, 2022 @ 7:39pm 
@Stups I mean, which 8 icons would you want? It's always going to be some kind of tradeoff, and I can't make a set that works for everyone's usecases.
Trainzack  [author] 31 Dec, 2022 @ 7:39pm 
@Sgox I cannot put more than 8 icons. Once DfHack is made working on this version, then people can improve that system far more than what I can do here.
Sgox 31 Dec, 2022 @ 12:20pm 
Btw only numbers like "1, 2, 3, 4... till the 99" is highly enough in my opinion.. if someone could just mod like that could be great..
Stups 24 Dec, 2022 @ 12:56am 
since there's a limit on the number of icons atm, can the icons reflect the parent job type? makes it easier to map them to sub category
Wooj 22 Dec, 2022 @ 10:28am 
This is great! It could be a lot better, but I get that you are limited by the tools that are available right now. Heck of a lot better that a bunch of roman numerals. Thanks, Trainzack.
Mash💀 22 Dec, 2022 @ 4:55am 
I would absolutely LOVE to see an utter icon for milking my life would be complete
Nord 19 Dec, 2022 @ 1:24pm 
@Trainzack Oh, whoops! I missed that last part. Thanks for the heads up!
Il Capo 19 Dec, 2022 @ 3:41am 
How do I remove this mod again on an active save, is it possible to delete the files without problems?
(ps its a nice mod but it needs more icons and ways to organize, its more confusing now with the limited amount of icons even though i understand you can't change this atm)
Trainzack  [author] 18 Dec, 2022 @ 12:17pm 
@NordikaMan I would if I could, see the FAQ.
Nord 18 Dec, 2022 @ 12:02pm 
In lieu of being able to manually select the icon, could I politely request a few more icons for the various jobs? Finding it tough to associate the few images included here with the many job requirements.

But love the idea of this and appreciate the mod :)
☾⎛sιтєʀ⎞☽ 16 Dec, 2022 @ 5:30pm 
It would be cool if we could use the base icons for jobs too like the box for hauling, pickaxe for mining, etc on new jobs.
Trainzack  [author] 14 Dec, 2022 @ 7:45pm 
@ScottBot Good idea, done.