Crusader Kings III

Crusader Kings III

Elder Kings 2 ART Submods Collection
12 Comments
reidt.daniel2 18 Sep, 2024 @ 12:34am 
hey jimmy, thanks for your quick answer.

im sad to hear that, but fully understand you.

i wish i could do this on my on, but never done before, and dont really know how to do that.


Cheers,

Daniel
Jimmywhite  [author] 17 Sep, 2024 @ 10:55pm 
@reidt.daniel2 Hi. I'm afraid I have too little time for new mods now. I can suggest you using Lilmothiit art for Imga and replace manually .dds illustrations that contain lilmothiits with imga yourself with any picture editor and pictures found in web
reidt.daniel2 17 Sep, 2024 @ 10:36pm 
hey awesome work on this art style collection. i really use all of them in my playthroughts, each for the faction i was playing with.

but i miss only one race, and that is the imga apes. will you be adding someday these too? i would be very happy, im hyped since the game Black Myth - Wukong came out. maybe a little bit of inspiration ;)

thanks a lot for your great work!

Cheers,

Daniel

(sorry for my bad english)
Jimmywhite  [author] 21 Feb, 2023 @ 3:01pm 
@Zogo check EK2 was updated yesterday
Zogo 21 Feb, 2023 @ 10:44am 
Has multiplayer already been tested? Meanwhile, overwriting the mod content with the other one no longer works. The checksum is always different.
Zogo 20 Jan, 2023 @ 2:27pm 
Hello again. I wanted to say that we both use the Nord mod now and I filled mine with imperial content. Now it finally works. thank you very much.
Jimmywhite  [author] 20 Jan, 2023 @ 12:12pm 
@Zogo Weird. Try to google solutions, I guess it's not mod fault. Try creating a new playset with the mods you want to use in the same order and use that playset to play MP. As another solution both activate Nord mods, you replace your Nord mod folder with Imperial content and go. Just don't forget to do it every time after I update my mods.
Zogo 20 Jan, 2023 @ 11:36am 
it even works with other mods as long as we don't use nord or other art packs besides holdings arts.
Jimmywhite  [author] 20 Jan, 2023 @ 10:59am 
@Zogo For test: does it work if you enable ONLY EK2 Main Mod?
Zogo 20 Jan, 2023 @ 10:49am 
Thanks for the quick reply, but it still didn't work. we followed exactly what you wrote. and the checksum was the same for both of us. but it doesn't work.

I have 1. EK 2 Main Mod, 2. Imperial Art Submod, 3. Holdings submod.

My friend has 1. EK 2 Main Mod, 2. Nord Art submod, 3. Holdings submod.
Jimmywhite  [author] 20 Jan, 2023 @ 8:57am 
@Zogo You must make sure that you and other player have the same checksum. Each player must have only ONE of my ART submods activated. For example you should have such load order: 1.EK2 Main Mod 2.Dunmer ART submod 3.Holdings Submod. And other player has 1.EK2 Main Mod 2.Imperial ART submod 3.Holdings Submod.- than you WILL have the same checksum and available to join. Be careful of using other different mods that may break the checksum.
Zogo 20 Jan, 2023 @ 8:44am 
The mods don't work in multiplayer. I've tried 10 different things, but it doesn't work. It always says that whoever wants to join doesn't have all the mods the host has. I'm either doing something wrong or it just doesn't work. help would be nice.