Crusader Kings III

Crusader Kings III

Less Man-Mers: Elder Kings 2/EK2 Submod
16 Comments
Jesus Christ How Horrifying 8 Sep, 2024 @ 9:46pm 
There is this mod, but it's more drastic making it imposible to breed mixed-race offsprings: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2955568222&searchtext=man-mer
Nesibred2 15 Aug, 2024 @ 9:32am 
update pls
Clown 4 Jan, 2023 @ 3:01pm 
Is this going to be updated?
lIIl||Il|||IllIll||llII|II| 20 Dec, 2022 @ 10:25am 
Great mod! I might be misunderstanding something, but it seems to me like the "Localization" folder and the files inside it are not needed. The contents of the file "ek_interactions_l_english.txt" are identical to the same file in EK2 (0.9.3). The contents of the file "ek_interactions_l_english.yml" are also identical, except for some reason you added everything from the file "ek_interactions_l_english.txt" to the end of "ek_interactions_l_english.yml" in your mod?

Possibly, you left those files in your mod accidentally? They can only serve to increase the chance your mod breaks after EK2 update, so you should probably remove them.

P.S. I'm sorry if I misunderstood something and those files are actually needed for some reason.

@Nothh
ZogJaws 17 Dec, 2022 @ 12:18am 
@Lewa263 Yeah I've had to arrange marriages for them to avoid the goblin marrying thing, it's pretty stupid, and the children are FUGLY
Lewa263 14 Dec, 2022 @ 7:13pm 
I doubt that this will work. The AI almost always takes a local spouse when landed, and this is one of the leading causes for the half-orcs at least. No restrictions apply to these automatic marriages (they can marry local goblins and such without those even being allowed by EK2). It's just something hardcoded into CK3 for the AI, as far as I can tell.
Swedish Mate 14 Dec, 2022 @ 4:18am 
Based submod
Riaman 13 Dec, 2022 @ 11:47pm 
@Ri'Zakar agreed, or we are going to see more hags married to newborn heirs
Nothh  [author] 13 Dec, 2022 @ 7:45pm 
@Armand It should be save game compatible, it just changes a few number values around.
Armand 12 Dec, 2022 @ 2:33pm 
Would this be save-game compatible?
Drottenssten 12 Dec, 2022 @ 4:36am 
@TorchThi3F devs of EK2 are working on that rn :Geralt:
TorchThi3F 11 Dec, 2022 @ 2:21pm 
I would love to see a mod that removes the hostility between similar religions, such as the different versions of Nedic pantheon. They probably shouldn't view each other as openly hostile, since they're so similar. Any chance of seeing something like that in the near future? :winter2019happyyul:
Shoat 11 Dec, 2022 @ 12:39pm 
Less mer<->men interbreeding, just making it less common of an occurence? That's probably a better idea than just disabling it entirely like some people in the EK2 community were suggesting.
Nothh  [author] 9 Dec, 2022 @ 9:19am 
The changes are across the board. The flat -25 "Age considerations" reason is untouched but the stacking "John Doe's Age: +XX" is removed for everyone. Essentially older humans will be pickier about their marriages as a consequence of the simplicity of this solution. The only downside is older humans will be less "desperate" to take lower value marriages as they age.
Ri'Zakar 9 Dec, 2022 @ 4:28am 
Have you removed the age consideration for everyone or just made an exeption for characters with huge lifespan traits?
KAZ 9 Dec, 2022 @ 2:38am 
Hi, can you create a mod that allows landless Akaviri characters gain a Tsaecence trait?