Starbound

Starbound

Support Drones
59 Comments
omba 26 Dec, 2024 @ 6:08am 
On holiday so i have absolutely no clue
Bottinator22  [author] 26 Dec, 2024 @ 1:38am 
Does it still do this?
omba 25 Dec, 2024 @ 9:52pm 
@Bottinator22 sorry for not responding earlier lol, uh yes, it explodes and removes whatever is in it but it doesn’t die
Dudeknightz 19 Dec, 2024 @ 12:18pm 
Now we need a patch that gives us drone armies (joking)
Bottinator22  [author] 18 Dec, 2024 @ 3:06pm 
uploading a fix, also includes some improvements to pathfinding
Bottinator22  [author] 18 Dec, 2024 @ 12:27am 
does it explode when you try? I might have forgotten to update this mod to account for the newer Lua sandbox changes in TerraLib (this mod uses TerraLib's Lua sandbox really weirdly)
omba 18 Dec, 2024 @ 12:18am 
no clue whats causing this, might be some mod causing it but the drone nolonger will let me put chips and micro drones on it
omba 7 Oct, 2024 @ 7:22pm 
Oh yea uh, the second time it happened to me the drone didn’t get duplicated but the contents of it came back after i emptied it, i think it happened in a similar way as the first time my drone duplicated
omba 7 Oct, 2024 @ 6:35pm 
Anyway yeah this mod is infact very useful as intended
omba 7 Oct, 2024 @ 6:30pm 
Probably that lol (i was mining when it happened)
Bottinator22  [author] 7 Oct, 2024 @ 6:21pm 
The drone has multiple reasons to despawn for teleporting:
1. Deleting itself if the player leaves the world, may fail if world unloads too fast or world unloads around drone
2. This drone was not the newest one the player spawned in the current world
3. The drone was unable to request information from the player (probably never happens)
The code will also refuse to spawn a drone if the drone already exists and it's loaded for you.
Looking at the code, for a drone to be duplicated like this, you'd need to end up with the drone unloaded in one world (such as by moving away from it fast enough) then beam up and, when the drone teleports to you on your ship, retrieve it there, and then beam back down.

Looks like I didn't test thoroughly enough.
omba 7 Oct, 2024 @ 6:09pm 
Other than that tho, love this mod
omba 7 Oct, 2024 @ 6:08pm 
They seem to have failed lol
Also im not sure what caused it but i found my drone on the planet after i already picked it up one of the times and another time the storage just got copied after i collected everything my drone had when i went back to my ship
So i think beaming up to your ship has something to do with it
Bottinator22  [author] 6 Oct, 2024 @ 9:44am 
curious, there should already be measures to prevent that
omba 6 Oct, 2024 @ 4:43am 
occasionally can duplicate the drone or the contents
ultragamin 26 Sep, 2024 @ 9:04am 
ah neat
Bottinator22  [author] 26 Sep, 2024 @ 8:59am 
I've figured out what the problem is. My drones open doors like players do (by interacting with the door) but that mod expects non-player entities to open doors using a different method.

Next release of this mod will use that method, which SHOULD fix this.
ultragamin 26 Sep, 2024 @ 8:38am 
hmm... probably cause as soon as i took the mod out they pathed correctly obviously sense i had to open the door myself again what i assumed happened sense the automatic doors mod open doors once your in the close to a door i'd go through the door would close sense im no longer close to the door the drone would try to open it for some reason then get stuck when the door shuts cause it doesn't count as an npc? i guess causing it to loop at least that's what i assume happened

either way im no longer playing with the
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=729599895&searchtext=automatic+doors
Bottinator22  [author] 26 Sep, 2024 @ 8:19am 
I see, so it probably changed the script (so it would affect all doors) but didn't implement things correctly.
Bottinator22  [author] 26 Sep, 2024 @ 8:18am 
The server (there is still a server even if you are in singleplayer) runs an individual world on a single thread, so things are entirely synchronous, so the drone trying to open automatic doors wouldn't cause it to open+close doors. Furthermore, the game also does not consider automatic or wired doors to have the door capability, so a drone shouldn't even try to open them. Most likely, that door mod changes the script and breaks everything.
ultragamin 26 Sep, 2024 @ 8:17am 
yeah it was the automatic doors mod
ultragamin 26 Sep, 2024 @ 8:04am 
tho now that i think about it's probably a problem with the automatic door opening mod
ultragamin 26 Sep, 2024 @ 8:03am 
pretty sure tho it might be from a modded structure(the weird mushroom villages and glitch towers) as it was a normal wooden door that i can tell at least i'd go up past it the drone would get stuck opening and closing it
Bottinator22  [author] 25 Sep, 2024 @ 7:38pm 
the 'closed door' check should work fine as long as the door works like a vanilla one as well
Bottinator22  [author] 25 Sep, 2024 @ 7:36pm 
is this a vanilla door? the drone code specifically checks if a door is closed (the drone is serverside as well, so ping doesn't matter here) before interacting with it, so it shouldn't be closing doors
ultragamin 25 Sep, 2024 @ 7:23pm 
the only active game play problem they have is not being able to path through doors well instead of just going through they open and close the door on loop
Bottinator22  [author] 1 Jul, 2024 @ 5:59pm 
also ensure you have TerraLib installed
Bottinator22  [author] 1 Jul, 2024 @ 5:59pm 
Browse Local Files -> Starbound/storage/starbound.log
it should show a reason for the crash
Bottinator22  [author] 1 Jul, 2024 @ 5:57pm 
what's your starbound.log say
Morbidslaugh 1 Jul, 2024 @ 5:24pm 
Love mod but it is crashing game and wont let it launch. loaded all my mod one at a time and this wont launch game at all.
Bottinator22  [author] 24 May, 2024 @ 1:34pm 
Other than messing with your save or writing a script to list everything in the player property I used, there isn't much you can do. Definitely something I should fix.
Bottinator22  [author] 24 May, 2024 @ 1:32pm 
You might be able to find the name of it if you open your player file in a text editor, just don't save
HyperFrieza 24 May, 2024 @ 6:36am 
Is there a way to remember what blueprints were made/named? I kinda forgot one's name I set...
Bottinator22  [author] 2 May, 2024 @ 4:37pm 
Upgrading the drone will level it up.
Bottinator22  [author] 2 May, 2024 @ 4:37pm 
The item next to it specifies the upgrade cost, which is pulled from the drone's inventory.
Ryu Ketsueki 2 May, 2024 @ 4:34pm 
I see an upgrade button. How to enable it
Bottinator22  [author] 25 Oct, 2023 @ 10:11pm 
Section labeled by bomb
Bottinator22  [author] 25 Oct, 2023 @ 10:11pm 
Anvil and its upgrades
Ulrik 25 Oct, 2023 @ 8:52pm 
How to craft the support drone please
Trapunch 28 Sep, 2023 @ 4:10pm 
okay
Bottinator22  [author] 28 Sep, 2023 @ 3:45pm 
Support Drones can try to mine protected blocks, but won't ever break them. They can break brain blocks and dead core blocks, but those aren't indestructible, they just take an eternity to mine.
Trapunch 28 Sep, 2023 @ 4:00am 
Heres A Question
Can Support Drones Teleport Indestructible Blocks?
Bottinator22  [author] 12 Jul, 2023 @ 10:55am 
You can have more than one at once, but it might cause lag due to how complex their behaviour is. I also didn't design them around multiple drones at once, so they won't collaborate very efficiently and will probably commit singularity at some point. But it will work.
Bill Nye, The Medic Guy 12 Jul, 2023 @ 8:48am 
Small question, but are you able to have multiple of these drones out at once, or only one?
Cody Bayliss 5 Jul, 2023 @ 11:50am 
Feels, still quite a lot of fun
Cody Bayliss 5 Jul, 2023 @ 1:30am 
The drone shoots through walls. Fell unbalanced.
Bottinator22  [author] 2 Jul, 2023 @ 7:11pm 
(the section labeled by the bomb, I mean)
Bottinator22  [author] 2 Jul, 2023 @ 7:10pm 
Craft at the anvil, bomb section
Cody Bayliss 2 Jul, 2023 @ 7:09pm 
How do you get it?
Bottinator22  [author] 28 Jun, 2023 @ 1:11pm 
I think I have succumbed to the feature creep