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1. Deleting itself if the player leaves the world, may fail if world unloads too fast or world unloads around drone
2. This drone was not the newest one the player spawned in the current world
3. The drone was unable to request information from the player (probably never happens)
The code will also refuse to spawn a drone if the drone already exists and it's loaded for you.
Looking at the code, for a drone to be duplicated like this, you'd need to end up with the drone unloaded in one world (such as by moving away from it fast enough) then beam up and, when the drone teleports to you on your ship, retrieve it there, and then beam back down.
Looks like I didn't test thoroughly enough.
Also im not sure what caused it but i found my drone on the planet after i already picked it up one of the times and another time the storage just got copied after i collected everything my drone had when i went back to my ship
So i think beaming up to your ship has something to do with it
Next release of this mod will use that method, which SHOULD fix this.
either way im no longer playing with the
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=729599895&searchtext=automatic+doors
it should show a reason for the crash
Can Support Drones Teleport Indestructible Blocks?