Total War: WARHAMMER III

Total War: WARHAMMER III

Greenskins Tech-Tree
55 Comments
MVGkaiser 21 May @ 1:00am 
update?
HowDost 6 Mar @ 7:19am 
I don't see anything added in the tech tree even after starting a new campaign, is there any update needed?
CheesyRamen 3 Jan @ 7:12am 
Awesome! And do you recommend using the compilation mod or each tree individually?
Decky  [author] 3 Jan @ 6:14am 
Updated the Thech-Tree. Now the 2 Techs are in a Tech-Group Research at the end of the tree.
Unter the Tech-Group Heroes & Lords.
CheesyRamen 3 Jan @ 5:48am 
@Decky, where are those techs in the tree? I'm not seeing them
Decky  [author] 3 Jan @ 3:29am 
@Xablagod: Tech: "Growing Orcs" and "Breeding and Control".
CheesyRamen 2 Jan @ 4:38pm 
@Xablagod, I did a search for “research” and found nothing in my Gorbad campaign.

On an unrelated note, the Greenskins have no blue line replenishment lord skill. With only 1 replenishment tech at the back of the vanilla tree a second one would be great.
Xablagod 2 Jan @ 1:02pm 
Hey, which technology makes research go faster? Can't find it for the life of me
CheesyRamen 26 Dec, 2024 @ 7:16pm 
This doesn’t seem included in the compilation mod, I understand the Ogre and Khorne trees are intentionally omitted. If this is missing from the compilation mod is it safe for me to use this alongside the compilation mod?
Voltorx 26 Dec, 2024 @ 10:39am 
Ok thank you :SkullNBones:
Decky  [author] 25 Dec, 2024 @ 10:37pm 
@Voltorx: Yes you can add it buf after reaseaching a modded technology you can't diable it.
Icemen 25 Dec, 2024 @ 5:36am 
Thank you and Merry Christmas to you
Voltorx 24 Dec, 2024 @ 1:17pm 
Can these be added to a existing campaign :SkullNBones:
Mr.Clever 24 Dec, 2024 @ 8:54am 
Merry Christmas Decky! Thanks for presents :E
Decky  [author] 24 Dec, 2024 @ 8:23am 
Thank you all, and Merry Christmas.
Arni the Terminator 24 Dec, 2024 @ 5:54am 
Thank you again and merry christmas to you!
드로우달스 24 Dec, 2024 @ 4:58am 
Thanks for the update.
Decky  [author] 24 Dec, 2024 @ 4:49am 
The mod has been updated.
Decky  [author] 24 Dec, 2024 @ 2:03am 
I'm still working on the update
Arni the Terminator 24 Dec, 2024 @ 1:51am 
Thank you for the update, got a crash on startup however with the following message:
'The following mods cause a crash to the Database: grn_tech-tree_decky.pack

The first invalid database record is tech_grn_end_2_1decky_tech_grn_mt_1 in table technology_node_links_tables'
hohi 24 Dec, 2024 @ 12:13am 
thx
Max Power 20 Dec, 2024 @ 7:18pm 
You don't owe us anything, update whenever you like and I will enjoy playing it then :)
Icemen 20 Dec, 2024 @ 10:33am 
we need a update pls
knopi 19 Dec, 2024 @ 1:08pm 
update yo sheit
emperorjony 19 Dec, 2024 @ 8:50am 
Second others, would love to see some revisions of the new nerfed GS tech tree, the bastards took everything from us...
nebuchadnezzar 18 Dec, 2024 @ 3:58pm 
I love your Mods (Tech Trees) is there a chance for an update for this one? Thanks :steamhappy:
Faceroller 17 Dec, 2024 @ 2:48am 
This is basically a cheat.
Have you considered restoring the old tech tree, now that the new DLC screwed Greenskins over?
hatow32 14 Dec, 2024 @ 6:53pm 
When is this going to get fixed
Gunthaa 14 Dec, 2024 @ 7:15am 
Gorbad seems to have introduced problems to this mod, it crashes the game on startup
Nabulio 13 Dec, 2024 @ 7:36am 
broken
Bone daddy. Ainz Ooal Gown 22 Nov, 2024 @ 2:52pm 
Does it work with SFO?
Decky  [author] 24 Sep, 2024 @ 11:34pm 
@Sweaty Games Pepega: You can use my The-Tree Compialtion. The compoilation includes Tech-Trees for all faktions. So the game will be harder.
SGP - Stoney 16 Sep, 2024 @ 7:33am 
I was excited to try this... but seeing some of the techs available at the start of the tree (growing orcs and breeding control) being ridiculously strong, offering 25-35% research, 8% casualty replenishment and control on one tech... its clear this is made to reduce the difficulty of higher settings... And that's fine, but it wasn't what I was looking for. Thanks anyways for the work put into creating this.
Decky  [author] 24 Mar, 2024 @ 11:56am 
upated.
CA changes some unit sets i korrekt that.
Nabulio 23 Mar, 2024 @ 3:10pm 
It was working fine before the last uptade
Nabulio 23 Mar, 2024 @ 3:06pm 
One of the greenskin technology make the game crash dude
Blero 22 Mar, 2024 @ 12:36am 
Does anyone else get crash after endgame crisis?
I'm playing with Grimgor, setting the crisis after a few crash super early to test this (all faction enabled).
After the crisis is triggered, the next end-turn always crashes my game, it looks to me when it is anoter greenskin's faction turn. I think maybe because crisis factions get all the technologies and the game cannot allocate the points to the new tree for some reason?
Did anyone face this problem before?
Everything works fine if I disable the mod at a new campaign start.
Daemon 21 Mar, 2024 @ 5:20pm 
was leaving the savage orcs out of the abilities at the end, intentional, or just an oversight?, also is there a chance you could add a research point in the middle, the first ones help you get into the tree, but this one is sooo huge, and the two end points use entirely different paths, so it take likes 150+ turns to get to, and by that point, your game is well over.
WarDog723 14 Mar, 2024 @ 4:46pm 
Wish the technology speed was faster to compensate the amount of techs to pick from ere.
Kuroneko 5 Jan, 2024 @ 6:11pm 
This probably will get lost in the tide but thanks Decky for keeping these mods up and being responsive to the community. Your a great mod author.
Decky  [author] 5 Jun, 2023 @ 9:47am 
The mod works fine, maybe my mod is not compatible with another one you are using.
无情的泡面 5 Jun, 2023 @ 7:48am 
Invalid in new version, no new technology displayed
traa 22 Apr, 2023 @ 11:35am 
Hey man, I believe I've been asking for this in some other tech tree mods, but could you publish just a previous version as a separate mod for mac/linux users who won't have 3.0 update in next few weeks?
Decky  [author] 14 Apr, 2023 @ 6:36am 
Updated to patch 3.0
realmadryt 19 Jan, 2023 @ 11:31am 
is it compatible with fso?
Decky  [author] 14 Dec, 2022 @ 3:43am 
@NickCarl: Yes it is savegame compatibel.
NickCarl 13 Dec, 2022 @ 12:19pm 
Is it save game compatible?
Master Zwerg 13 Dec, 2022 @ 11:00am 
when will we get the expanded tech tree for the high elves?
Decky  [author] 13 Dec, 2022 @ 9:30am 
@Webb: This mod is included in the compilation. You can not add the same mod 2 times... this will end in a crash.
Webb 11 Dec, 2022 @ 11:54pm 
I am getting a crash but am unsure if it's because I have both this and the compilation added.