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Unter the Tech-Group Heroes & Lords.
On an unrelated note, the Greenskins have no blue line replenishment lord skill. With only 1 replenishment tech at the back of the vanilla tree a second one would be great.
'The following mods cause a crash to the Database: grn_tech-tree_decky.pack
The first invalid database record is tech_grn_end_2_1decky_tech_grn_mt_1 in table technology_node_links_tables'
Have you considered restoring the old tech tree, now that the new DLC screwed Greenskins over?
CA changes some unit sets i korrekt that.
I'm playing with Grimgor, setting the crisis after a few crash super early to test this (all faction enabled).
After the crisis is triggered, the next end-turn always crashes my game, it looks to me when it is anoter greenskin's faction turn. I think maybe because crisis factions get all the technologies and the game cannot allocate the points to the new tree for some reason?
Did anyone face this problem before?
Everything works fine if I disable the mod at a new campaign start.