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Facial animation doesn't allow gene-specific head shapes at all. The way I did it here for furskins and heavy jaws is hacky as hell and probably wouldn't be usable with the alpha genes examples I mentioned.
It's more probable that I'll think of Mammalia support soon, since this mod already did 90% of heavy lifting and I'd only need an xml patch to assign its textures to new genes.
For now, you can still go to this mod's folder and delete everything apart from "About" and "textures/things/pawn/humanlike/HeadAttachments/PointedEars". Ears from this mod will be a few pixels off for regular [NL] faces but the mismatched part will be covered by hair anyway.