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As such I suggest you to max out both the forge and stable building chains anyway, just in case you are still not able to recruit the aforementioned units after you have built the specific required building tiers.
-Myrmidian Heavy Hoplites and the Myrmidian Old Guard need a tier 2 forge
-The Bronze Colossus needs a tier 3 forge
-The Myrmidian War Stonehorn Howdah needs a tier 3 stable
All of these additional buildings MUST be built in the Estalia province, along with the special landmark in order to unlock all of the units in this pack.
You can find Magritta in the province of Estalia.
If you can't build the landmark after conquering the city or you can't recruit the units after building the landmark then you are either:
-Having corrupted files
-Trying to run this mod with another incompatible mod
-Trying to run this mod with a mod that disable/modify vanilla landmarks
-Trying to get these units with a vanilla/custom unsupported faction
Regarding the save thing: yeah, it's good practice to ALWAYS test new subbed mods on fresh new saves but since this is a simple unit pack mod it *should* be save compatible, but again yeah a faulty/partially bugged save file could also causes various issues.
I can only guess that you got corrupted files on your end, unsubbing and resubbing should fix that.
I was pretty much forced to manually attach that static sword prop to the Bronze Colossus hand and while It did work, the Bone Giant's animation was not exactly happy about it.
It's surely not a pretty sight but there is a reason if I have described the Bronze Colossus as "experimental" and "janky" in the Known issues section of this mod.
Congrats for your first mod.
As it stated in the "SFO/Radious ecc. ?" question in the QA section of the Mod's description I don't make SFO submods.
You'll have to wait for an SFO submodder to cover this mod.
No need to panic!
I have already found a replacement, but since I still need to know the shipment data and because of other shenanigans going on, I can't give you an exact ETA on when I'll be back.
You have my full permission to take and update any of my mods, but keep in my mind that I'll be back eventually and I'm going to update the OG ones.
Now I know that some of you might want to leave a comment to cheer me up or ask me some questions but please DO NOT do that and keep the comment section clean so that people can read this comment and understand why I'm not updating my stuff.
Thanks for all the support and see you again when my new rig arrives.
That's why I had to make multiple clones of the same unit, sorry for the resulting bloat but I can't do anything about that.
But, as it is stated in description of this mod: "you can use all of the current (and future) assets featured in this mod to make any kind of mods and submods, you have my permission."
So any modders that are interested in improving/add stuff to this mod or make similar classical themed mods can do so with no problem whatsoever.
As long as I'm mentioned in other modders' credit sections I'm pretty chill with sharing my custom assets.
I'm planning to eventually add more units in future updates (both human and monstrous) but nothing crazy really, only stuff that is achievable through H3ro asset editor and simple kitbashing of vanilla models.
There are pro modders that can achieve crazy stuff with Blender and similar programs but I'm definitely NOT one of those, I'm just an amateur here.
I might add some themed generic hero, IF I'm going to learn how to make one.
Kinda a shame that Myrmidens doesn't have a unique building similar to the Archecclesiatium of Myrmidia in Magritta.
Simply put I never cared that much about attrition so ATM none of my custom units have proper attrition values which is probably why you are experiencing that.
No promises, but if I'm going to understand how internal attrition files work I'll try to fix that.
Thorgrim and the dwarfs in general need a buff, don't they? I mean I'm in a similar position to you, babysitting like three dwarf factions at once just to stop them getting obliterated. Selling their own provinces back to them has stopped being fun and profitable because they're all broke lmfao
Well thanks again for trying so hard on this, much appreciated :)
I didn't change anything since the last update.
Don't know what to tell you with the ROR, they should be generated in the ROR pool at very beginning of the campaign, maybe you have another mod causing issues with RORs? *Shrugs*
The campaign was mostly a chore since I had to babysit Thorgrim from the endless stacks of Greenskins while waiting for Magritta to upgrade but it was an Easy-Easy campaign so I fully auto-resolved until the end.
You made some real nice units, man. And thanks again for trying to help out :)
As it is now you will not be able to see these units in both custom battles and campaign with Red's Estalia and New World Colonies.
You should still be able to see them and use them with any other Empire factions and Border Princes.
In order to make this mod fully compatible with Red's Estalia a compatibility submod is required.
Assuming that Red used and modified the default TEB military and faction groups and didn't make any new ones, it should be compatible.
If after all of that and a new game with Border Princes (or any of the other TEB factions) you still can't see them I don't know what else to tell you.
From what I can see the mod is working as it should be.
- https://i.imgur.com/LaVw4IQ.jpg the ROR is visible since turn one into the Border Princes ROR pool.
- https://i.imgur.com/NB1l0Oh.jpg the ROR is unlockable at level 20 as it should be.
- https://i.imgur.com/N1cDHo9.jpg the Myrmidian Pegasus Riders are available through the Archecclesiatium of Myrmidia like all of other units featured in this mod.
As far as I'm concerned the mod is working as intended and I cannot help you any further than this.
Maybe you have corrupted files, in that case try to verify your game's integrity through steam.
Maybe the mod's update didn't load properly for you, in that case try to unsub and then sub again.
At this point the only thing I can do is to try to replicate the issue myself and see how it goes.
Border princes are still part of the TEB military group.
Are you on a new game or did you try to load your old save file?
Building_units_allowed and ROR changes most likely require a new game.
Everything is as it should be from what I'm seeing with RPFM.
The Old guard is only available through the Empire ROR pool, but you might not be able to see them by playing TEB factions, I'll try to fix that but you'll probably need a new game to see ROR changes.
I think that I just discovered a recruiting problem with the Pegasus Riders so I'll push an update later today to fix that.