Total War: WARHAMMER III

Total War: WARHAMMER III

Sons of Myrmidia
72 Comments
zerg93  [author] 10 Jan @ 4:04am 
Do also note that CA has this weird habit of having buildings named as certain tiers in its internal files but then having said buildings with slightly different names and tiers in the game, which can cause a little bit of confusion.
As such I suggest you to max out both the forge and stable building chains anyway, just in case you are still not able to recruit the aforementioned units after you have built the specific required building tiers.
zerg93  [author] 10 Jan @ 3:52am 
You probably didn't build the required additional buildings needed for certain units in this pack, the unit tooltip should have told you that you were missing them but it can be hard to notice at certain times.
-Myrmidian Heavy Hoplites and the Myrmidian Old Guard need a tier 2 forge
-The Bronze Colossus needs a tier 3 forge
-The Myrmidian War Stonehorn Howdah needs a tier 3 stable
All of these additional buildings MUST be built in the Estalia province, along with the special landmark in order to unlock all of the units in this pack.
demarcusscott06 10 Jan @ 2:52am 
only thing i cant build is the colossus and the mammoth
demarcusscott06 10 Jan @ 1:20am 
my bad im a transfer from 40k this stuff still new and i was listening to google but in the end i didnt discover mangritta the entire time i really was believing myself thinking it didnt exist or was in ruin yk
zerg93  [author] 9 Jan @ 4:04pm 
As it is clearly stated at the very beginning of the mod's description: "These units are only available through the Archecclesiatium of Myrmidia landmark in Magritta".
You can find Magritta in the province of Estalia.
If you can't build the landmark after conquering the city or you can't recruit the units after building the landmark then you are either:
-Having corrupted files
-Trying to run this mod with another incompatible mod
-Trying to run this mod with a mod that disable/modify vanilla landmarks
-Trying to get these units with a vanilla/custom unsupported faction
Regarding the save thing: yeah, it's good practice to ALWAYS test new subbed mods on fresh new saves but since this is a simple unit pack mod it *should* be save compatible, but again yeah a faulty/partially bugged save file could also causes various issues.
demarcusscott06 9 Jan @ 3:22pm 
hi i cant find where to build the landmark what settlement is it, i feel like im not looking right. im wondering if its in conflict with a file i have saved already
Vitatious 24 Nov, 2024 @ 10:07am 
all good i was drunk as a barrel and couldnt read the mod titles :steamthumbsup:
zerg93  [author] 24 Nov, 2024 @ 4:04am 
Don't know what to tell you, everything is good here.
I can only guess that you got corrupted files on your end, unsubbing and resubbing should fix that.
Vitatious 23 Nov, 2024 @ 9:20pm 
this mod disappeared from my mod launcher??
castor91483 16 May, 2024 @ 11:21am 
Well right on that's good to know it's not just an isolated incident. Still as I said it's not game breaking and I still love using the mod. Thank you for the reply.
zerg93  [author] 14 May, 2024 @ 1:03pm 
Sadly, that's NOT a bug.
I was pretty much forced to manually attach that static sword prop to the Bronze Colossus hand and while It did work, the Bone Giant's animation was not exactly happy about it.
It's surely not a pretty sight but there is a reason if I have described the Bronze Colossus as "experimental" and "janky" in the Known issues section of this mod.
castor91483 14 May, 2024 @ 12:00pm 
I have a weird visual bug in which the bronze colossus' sword is...misplaced. it's like he's giving himself a colonoscopy with his own sword and it's poking out through the front. Just thought I'd mention it, not game breaking but a bit silly.
zerg93  [author] 22 Jul, 2023 @ 2:51am 
Fine by me!
Congrats for your first mod.
zerg93  [author] 19 Jul, 2023 @ 1:04pm 
Sorry but no.
As it stated in the "SFO/Radious ecc. ?" question in the QA section of the Mod's description I don't make SFO submods.
You'll have to wait for an SFO submodder to cover this mod.
Garetjaxx11 19 Jul, 2023 @ 12:32pm 
would you also make an sfo submod with Cataph's TEB for this?
MITHRANDIR 10 Jun, 2023 @ 7:31pm 
cant wait to see what you come up wtih next
zerg93  [author] 31 May, 2023 @ 4:38pm 
Uh, I just updated the mod and I have been on my new PC for a while now.
No need to panic! :lunar2019piginablanket:
SirFalger 31 May, 2023 @ 4:35pm 
NOOO!
zerg93  [author] 12 Apr, 2023 @ 10:55am 
It is with a heavy heart that I must inform you that I will not be updating any of my mods in time for the Chorfs update because my potato PC has finally left me after years of honoured service.
I have already found a replacement, but since I still need to know the shipment data and because of other shenanigans going on, I can't give you an exact ETA on when I'll be back.
You have my full permission to take and update any of my mods, but keep in my mind that I'll be back eventually and I'm going to update the OG ones.
Now I know that some of you might want to leave a comment to cheer me up or ask me some questions but please DO NOT do that and keep the comment section clean so that people can read this comment and understand why I'm not updating my stuff.
Thanks for all the support and see you again when my new rig arrives.
zerg93  [author] 29 Mar, 2023 @ 11:33am 
I suppose that you are talking about the shield set unit clones, well that's the only way to have all those shield sets, can't possibly have all that shield variants in a single unit sadly.
That's why I had to make multiple clones of the same unit, sorry for the resulting bloat but I can't do anything about that.
MaceLupo 29 Mar, 2023 @ 10:38am 
Why does it need the same unit so many times?
zerg93  [author] 25 Mar, 2023 @ 5:00am 
@Hammond You need to use this submod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2927531544 too to make this mod work with TEB.
Hammond 24 Mar, 2023 @ 7:38pm 
does this work with Cataph's TEB
Sticky Baka 1 Mar, 2023 @ 10:32am 
These units are great! So much fun especially with the Southern Realms submod. Thank you!
zerg93  [author] 6 Feb, 2023 @ 6:47am 
No, I don't make collabs for multiple reasons of my own.
But, as it is stated in description of this mod: "you can use all of the current (and future) assets featured in this mod to make any kind of mods and submods, you have my permission."
So any modders that are interested in improving/add stuff to this mod or make similar classical themed mods can do so with no problem whatsoever.
As long as I'm mentioned in other modders' credit sections I'm pretty chill with sharing my custom assets.
Tiggy Skibbles 6 Feb, 2023 @ 6:34am 
Have you thought of collaborating with other modders?
zerg93  [author] 6 Feb, 2023 @ 6:30am 
Sorry but I don't have the required skills and knowledge necessary to make custom factions and/or custom generic/legendary lords and heroes.
I'm planning to eventually add more units in future updates (both human and monstrous) but nothing crazy really, only stuff that is achievable through H3ro asset editor and simple kitbashing of vanilla models.
There are pro modders that can achieve crazy stuff with Blender and similar programs but I'm definitely NOT one of those, I'm just an amateur here.
I might add some themed generic hero, IF I'm going to learn how to make one.
Tiggy Skibbles 6 Feb, 2023 @ 3:47am 
Hopefully Lord and Hero options! Maybe a Legendary lord which could be custom but based off of Leonidas? This mod could even be expanded to have other Greek mythology styled units, I don't really care if its based off of lore or not it would be cool!
zerg93  [author] 4 Feb, 2023 @ 3:39am 
Oh, if true that would be really cool!
Kinda a shame that Myrmidens doesn't have a unique building similar to the Archecclesiatium of Myrmidia in Magritta.
FibonacciSpiral 3 Feb, 2023 @ 5:31pm 
I absolutely could be remembering this wrong, but I swear this style of hardcore Myrmidians where based in the Black Peninsula.
zerg93  [author] 3 Feb, 2023 @ 3:25am 
Nah, being unbreakable doesn't have any ties with attrition stuff.
Simply put I never cared that much about attrition so ATM none of my custom units have proper attrition values which is probably why you are experiencing that.
No promises, but if I'm going to understand how internal attrition files work I'll try to fix that.
Sean 3 Feb, 2023 @ 2:47am 
Oh I think the Old Guard being unbreakable makes them take attrition like undead, so when they're out of corrupt provinces they die lol
kkc495 1 Feb, 2023 @ 1:01am 
geek culture
Sean 31 Jan, 2023 @ 2:48am 
I guess it's a mystery for the ages, then. Maybe I'm just blind, maybe me fiddling around with mod load order helped, who knows.
Thorgrim and the dwarfs in general need a buff, don't they? I mean I'm in a similar position to you, babysitting like three dwarf factions at once just to stop them getting obliterated. Selling their own provinces back to them has stopped being fun and profitable because they're all broke lmfao
Well thanks again for trying so hard on this, much appreciated :)
zerg93  [author] 31 Jan, 2023 @ 2:44am 
If we are talking about Plague Destroyer's Southern Realms there shouldn't be any incompatibilities since I checked yesterday with RPFM and it seems like they only took minor graphical stuff like my custom shields and such.
I didn't change anything since the last update.
Don't know what to tell you with the ROR, they should be generated in the ROR pool at very beginning of the campaign, maybe you have another mod causing issues with RORs? *Shrugs*
The campaign was mostly a chore since I had to babysit Thorgrim from the endless stacks of Greenskins while waiting for Magritta to upgrade but it was an Easy-Easy campaign so I fully auto-resolved until the end.
Sean 30 Jan, 2023 @ 11:37pm 
You didn't change anything, did you? Because flappy bois are now recruitable for me. Still no old guard, but oh well. I feel like im trippin lmao
Sean 30 Jan, 2023 @ 11:00pm 
Oh man, cheers for doing a whole campaign just to hunt for one bug for me. I hope it was fun at least! I think it must be some weird conflict with the Southern Realms mod or something, because I can get the Colossus and the ogre-monster-riding-guys, just not the Pegasus riders or the old guard.
You made some real nice units, man. And thanks again for trying to help out :)
I Go2 A ConfuCiuS Name 30 Jan, 2023 @ 2:54pm 
oh, well i'm no modder so i can only hope someone does one
zerg93  [author] 30 Jan, 2023 @ 2:50pm 
Nope, I just checked with RPFM and in-game and I can now tell you that Red used new custom unique codes for custom battles and military groups.
As it is now you will not be able to see these units in both custom battles and campaign with Red's Estalia and New World Colonies.
You should still be able to see them and use them with any other Empire factions and Border Princes.
In order to make this mod fully compatible with Red's Estalia a compatibility submod is required.
I Go2 A ConfuCiuS Name 30 Jan, 2023 @ 2:19pm 
oh i was just wondering because as you've made clear to recruit some of the units you need the landmark in Magritta, but in my current campaign i can't seem to see them in the available to recruit section
zerg93  [author] 30 Jan, 2023 @ 2:19pm 
Unfortunately I don't use that mod and thus I don't know.
Assuming that Red used and modified the default TEB military and faction groups and didn't make any new ones, it should be compatible.
I Go2 A ConfuCiuS Name 30 Jan, 2023 @ 1:50pm 
is this mod compatible with Red's Estalia mod?
zerg93  [author] 30 Jan, 2023 @ 12:39pm 
Keep in mind that you need the Archecclesiatium of Myrmidia and a tier 3 stable (Menagerie) as a required additional building (built in the same province) to be able to recruit the Myrmidian Pegasus Riders.
If after all of that and a new game with Border Princes (or any of the other TEB factions) you still can't see them I don't know what else to tell you.
From what I can see the mod is working as it should be.
zerg93  [author] 30 Jan, 2023 @ 12:24pm 
So, after 107 turns of a Border Princes campaign, these are the final results of my investigation:
- https://i.imgur.com/LaVw4IQ.jpg the ROR is visible since turn one into the Border Princes ROR pool.
- https://i.imgur.com/NB1l0Oh.jpg the ROR is unlockable at level 20 as it should be.
- https://i.imgur.com/N1cDHo9.jpg the Myrmidian Pegasus Riders are available through the Archecclesiatium of Myrmidia like all of other units featured in this mod.
As far as I'm concerned the mod is working as intended and I cannot help you any further than this.
Maybe you have corrupted files, in that case try to verify your game's integrity through steam.
Maybe the mod's update didn't load properly for you, in that case try to unsub and then sub again.
zerg93  [author] 30 Jan, 2023 @ 2:55am 
Definitely odd.
At this point the only thing I can do is to try to replicate the issue myself and see how it goes.
Sean 29 Jan, 2023 @ 8:57pm 
Only mentioned it because everything else was recruitable, but no flappy horses. Was a new save. But if no one else has this happening no need to worry lol
zerg93  [author] 29 Jan, 2023 @ 3:20am 
No, I would exclude that.
Border princes are still part of the TEB military group.
Are you on a new game or did you try to load your old save file?
Building_units_allowed and ROR changes most likely require a new game.
Everything is as it should be from what I'm seeing with RPFM.
Sean 28 Jan, 2023 @ 6:10pm 
Oh might just be because I'm playing border princes, but the pegasus riders are still not availabke
Sean 25 Jan, 2023 @ 11:11pm 
Ah yeah later discovered the Old Guard when I started an empire campaign lol
zerg93  [author] 25 Jan, 2023 @ 4:45am 
Thanks for the feedback, unfortunately I don't use that mod and so I can't tell if there is an incompatibility issue or not.
The Old guard is only available through the Empire ROR pool, but you might not be able to see them by playing TEB factions, I'll try to fix that but you'll probably need a new game to see ROR changes.
I think that I just discovered a recruiting problem with the Pegasus Riders so I'll push an update later today to fix that.