RimWorld

RimWorld

Better Children Skill Learning
57 Comments
RedMattis  [author] 10 hours ago 
Yes, it works with 1.6

You can see compatible versions on the side-bar (1.4, 1.5, 1.6 in this case)
Fishy the Medic 10 hours ago 
Is there 1.6 support?
Tae 18 Apr @ 1:59am 
Okay, thank you for responding. Trying to rule out mods without doing the half n half method if i can lol
RedMattis  [author] 17 Apr @ 7:35am 
@Tae
It touches growth/learning and nothing else.

@Egalexandr
The problem is that some of those genes (ones written by me for Vanilla Expanded and Big & Small included) do modify growth point accumulation which will result in more growth than intended.

Growth does adapt to the aging setting of your game. If you want aging genes there ones ones available which do so in either "Vanilla Races Expanded - Pigskins" or "Big and Small Genes". :)
Tae 16 Apr @ 8:01pm 
Does this mod cause babies to no longer be able to eat? I'm having an issue where the food bar will not go up on babies only and if I don't cheat it up the feeder and the baby get stuck in an endless loop. Could that have anything to do with this mod or no?
Egalexandr 5 Jan @ 6:27am 
some mods provide fast growth genes, so that means very limited options when growth moment happens, kids while growing fast can't be good as generated adult pawns (meaning passions count). So as I understood, "Growth from learning multiplier" is exact thing to increase. But well... it could be great if the multiplier relys on pawn's aging speed like

default_learning_growth*aging_speed/default_kid_aging_speed*this_mod_learning_multiplier=growth_from_learning
Kokorocodon 2 Nov, 2024 @ 1:48am 
thank god for this mod
CrazyNerdArtist 7 Oct, 2024 @ 2:27am 
@RedMattis awesome, thanks!
RedMattis  [author] 7 Oct, 2024 @ 12:25am 
@CrazyNerdArtis
Yes
CrazyNerdArtist 6 Oct, 2024 @ 11:40pm 
Hi! Great mod, is it safe to add mid-save?
RedMattis  [author] 1 Oct, 2024 @ 8:58am 
@Ran
I think most of the vanilla non-backer child backstories usually give something like 2-8 points. Quite often they come bundled with penalties or "Incapable of X"

If your goal is to have the kids simply develop more skills you can do so by increasing the child-skill-learning multiplier.

If you max out their growth/learning stat they should have 9 passions to distribute wherever it seems useful.

Modifying/buffing the growth moments themselves would be a bit out of scope for this mod in particular though.
Ran 1 Oct, 2024 @ 8:37am 
Any chance to have a mod that allows children to ear a backstory trait or more passions? Even with faster skill learning I feel like children lag behind randoms who often have more passions and benefit from backstory.
Gerewoatle 16 Sep, 2024 @ 1:48am 
@Z03 - Use "[FSF] Simple Education".
Z03 16 Sep, 2024 @ 1:40am 
can u pls make a mod that allows learning skills via desk? like a simplified school system?? i rlly want it 😭
RedMattis  [author] 11 May, 2024 @ 8:16am 
@Alchemyst
Fixed. Though I think anything-children requires Biotech. Unless the old children-mods from pre 1.4 are still around, I guess. :)

@Arky
Yeah, I could have made that a bit clearer. I might come back to clean it up later.
Alchemyst 10 May, 2024 @ 3:41am 
You should precise that this mod needs Biotech DLC
Arky 17 Feb, 2024 @ 7:49pm 
You should clarify somewhere that by setting the no passion multiplier at 2.86 it actually multiplies the 0.35 and then turns into 1. I think it would be better to just accept 1 as an input in the settings and multiply whatever number we put there by 2.86 under the hood. I would be clear that if we put 4 in no passion and 8 passion that passionate child learn twice as fast than no passionate ones.
Arky 15 Feb, 2024 @ 2:35pm 
This makes a looot of sense. The same then applies to skills.
The Blind One 14 Feb, 2024 @ 11:26pm 
@Arky

Yes

The reason this mod allows you to edit it is because the game balance becomes a bit wonky when time is sped up. If your child gets into the hospital and misses a critical learning day then the faster you have sped up growth the more severe the penalty is. That's why this mod has a bonus growth multiplier to it so that you have a bigger buffer.
Arky 14 Feb, 2024 @ 7:15pm 
Vanilla already scales growth learning with child aging speed. Or am I wrong?
hottt3 3 Nov, 2023 @ 3:04pm 
Thanks for the mod! Would be great to have the option to reset the numbers to their defaults in the options menu. By the way, what are the default settings?
bagelhe 17 Oct, 2023 @ 3:12am 
what would you recommend the settings with 10x growth speed?
Brother Santodes 8 Oct, 2023 @ 11:27am 
this is only about growth leaning!

it is possible to maybe change the starting learning factor to 100%.
the first growing moment is the only one i have trouble with even at 100x aging and that should be the simple reason.
The Blind One 7 Aug, 2023 @ 1:20pm 
Any chance you'll add options or another mod for the tiered progression system?

I really dislike how all the growth benefits are stacked at the end of the tier system. A slightly more smoother rewards system that isn't so harsh on the starting tiers is in my opinion much appreciated as well as perhaps allowing a pawn to get >3 passions per growth moment if perfectly raised.

Though if I understand correctly does the growth from learning multiply the growth score? So if I set it to 2 that would mean that a kid with an average learning score of 50% would effectively get the full growth score as if he was on 100%? Seems neat if so.
Vingy 25 Jul, 2023 @ 2:56pm 
@RedMattis Thanks for a quick fix!
RedMattis  [author] 25 Jul, 2023 @ 12:02am 
@Vingy
Thanks. I've fixed the issue now. :)
Vingy 24 Jul, 2023 @ 7:48pm 
@RedMattis your GrowthPointPerDayAtLearningLevel_Patch is definitely bugged, you have the function as PostFix instead of Postfix. I changed this locally and the growth now multiplies and displays correctly
RedMattis  [author] 5 Apr, 2023 @ 8:46am 
@Sotetsu

I don't think I touch on the daily cap. Right now I'm a bit busy with other stuff, but I'll make a note to add an option for that when I get back to Rimworld modding. :)
Sotetsu 4 Apr, 2023 @ 8:52am 
@RedMattis Thank you! Just for clarification, my colony's children always have their Learning at 90% or higher. It's the growth tier points per day (which is currently at about +0.72/day) that I would like to increase. Does this mod's "Growth from Learning Multiplier" affect the rate at which Learning is earned, or the rate at which Growth Tier points are earned?
RedMattis  [author] 4 Apr, 2023 @ 4:54am 
@Sotetsu

Yeah, that should work.

Increasing the Growth multiplier will make it easier for them to have "perfect" days, which should make it easier to hit the Growth Tier Levels.

Set the No-Passion & Passion multipliers to 1 (normal speed) and "Growth" to 1.5 or however much faster you'd like growth to increase.
Sotetsu 2 Apr, 2023 @ 10:19am 
I think this is the mod I'm looking for, but I'm a little confused. My issue with Vanilla settings is that when I set Child Aging Rate to 100%, it is much much harder (impossible?) to max out Growth Tier levels for each Growth Moment. Can this mod help Growth Tier fill faster? I don't want my kids to gain actual skills faster.
RedMattis  [author] 11 Mar, 2023 @ 3:19am 
@Sumatris
It was awhile since I looked at the code for growth (and this mod), but if there was a daily cap it might just be that they reach it faster. I honestly don't recall the mechanics. It could of course also not be working for whatever reason. Vanilla changes, mod conflicts, or whatever. :)
Sumatris 11 Mar, 2023 @ 3:08am 
Thanks for the explanation. Sadly, it still doesn't work for me. My kids gain a maximum of 3 growth points per day regardless of the setting. But the skill learning seems to work at least, that's more important anyway. Thanks for making the mod, and have a nice one! :-)
RedMattis  [author] 11 Mar, 2023 @ 3:02am 
@Sumatris
It doesn't show in the UI since it just injects the multiplier whenever growth would increase.

It is the same deal with the skills, where (by the default settings) the no-passion skills for children grow at a rate of x1.0, but the UI still shows x0.35.
Sumatris 11 Mar, 2023 @ 2:47am 
How exactly is the Growth setting supposed to work? I've set it to various values between 1.5 and 5, but it doesn't seem to make any difference, the maximum growth per day remains at 3 points at 100 learning. Am I doing something wrong?
hottt3 14 Feb, 2023 @ 12:43pm 
Thanks for the mod! Could you please add a "reset to default" button to the options menu.
Nero Sima 15 Dec, 2022 @ 7:18am 
thanks
RedMattis  [author] 15 Dec, 2022 @ 5:01am 
@themdiddy

Options -> Mod Options -> Better Children Learning
RedMattis  [author] 15 Dec, 2022 @ 5:00am 
@Frection that might be the case. I haven't dug through the code with regards to that. I simply added it by the request of a comment here.

The 6x-speed thing was more of a guess from my side, it might just be that the children in my colonies just tend to be bad at actually keeping their growth quite high enough to hit the top levels despite me giving them little in the way of chores.
Frektion 15 Dec, 2022 @ 3:32am 
Hey, looks fun! I'm pretty sure "Growth" already scales with aging factor with or without additional mods pertaining to that
MDiddy 14 Dec, 2022 @ 3:05pm 
I don't understand why I can't find the mod settings for this mod?
Catch Lightning 12 Dec, 2022 @ 3:33pm 
I see it in the mod options I just don't see it in the UI when they are work watching for instance so I wasn't sure if it was working.
RedMattis  [author] 12 Dec, 2022 @ 2:30pm 
@Nero Sima
It should be in the mod settings under "options". If not I'll have to have a look tomorrow to make sure it actually got uploaded properly.

@Catch Lightning
It just overrides the function that gives the xp. I didn't actually modify what the UI shows.
Nero Sima 12 Dec, 2022 @ 1:26pm 
i dont see the option
Catch Lightning 12 Dec, 2022 @ 1:16pm 
I don't see it listed as 100% rate in their bio? Is that just inaccurate or?
RedMattis  [author] 12 Dec, 2022 @ 1:27am 
@McNuggle

You can now set a multiplier for growth, and change how much of a skill multiplier children get.

I'll probably add the same thing my other tweak mod for "Genes Regrowing" a bit later. Right now I should be doing my _actual_ job though, or I'll end up having to work way too late to get my hours done. :D

Anyway, I hope this addition fits what you wanted. :)
RedMattis  [author] 11 Dec, 2022 @ 11:33pm 
@McNuggle

Yeah, my intent is to put in a slider or similar setting you can use to tweak learning and growth to your heart's content.
weregamer 11 Dec, 2022 @ 5:17pm 
Huh, I never considered *increasing* the growth speed. Of the three big things added in Biotech, the children are the best thing, and overall feel "right" at default settings. The genetech stuff is interesting but too random to rely on, and mechanitors are just meh - the basic ones are inferior to trained animals and the boss battle mechanic is just an annoyance.

But having kids running around the base, asking "watcha doing" and learning the job, and giving non-psychopaths a mood boost has made the game feel vastly more real and upbeat.
McNuggle 11 Dec, 2022 @ 3:49pm 
Thats what I meant Red, even cheating and keeping learning at 100% most of the time they were awake I had some difficulty.

Can I make a suggestion red, your latest post made me wonder would it increase the difficulty with the modding too much to make a slider for the options or am I misunderstanding and did you already do that?


I was just thinking by putting a slider in it can help quiet the people yelling "Its too OP" and such but also lets everyone tweak it how they want.
RedMattis  [author] 11 Dec, 2022 @ 3:36pm 
I'm going to see about adding some settings to the mod so you can set the learning speed as well as the growth point speed (from learning).

In other words, 3 settings:

1: Skill speed when the child has no passions. By default this is [x 2.857], which is roughly 1x speed (no passion is 0.35 and 0.35 *2.857 = x0.99995 skill learning speed.

2: Skill speed when the child has passion. By default this is [x2.0]

3: Growth Point gain from Learning. By default this is [1.0], but if you're playing in 6x aging I'd suggest putting this at 1.5 if you still want to be able to "max out" the passions.

Anyway, I'll comment once I've got the settings working.