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Was thinking something like Hard Farmin: Mo' Crops Addon, stuff like that that way the user could write out the stuff they need for their mods and keeps you from having to keep track of a bunch of farm mods to make addons for.
i wonder the reason behind your huge effort for modding, do you play the game with your mods?
thanks for your hard work <3
In all seriousness, good work!
This mod is great, just what we needed since Vanilla crop abundance is still giving a lot of crops and seeds per tile. I've also been using the other mods you've created, their concept is great. Keep up the good work.
We tried to plant the Corns, and when it's in "Seed-Bearing" state, we still get like 7 Corns 21 seeds, 8 Corns 24 seeds, 9 Corns 27 seeds, and 10 Corns 30 Seeds. Each one are per tile harvest. For information, the Corn needs 5 seeds to be planted in a furrow per tile.
Same thing happened with the Cabbage, except it's 9 seeds per tile. Happens to the other vanilla crops as well, like the Crop:Seed ratio isn't 1:1.
Corn and Cabbage tooltip shows "Mod: Hard Farming" in blue text, followed with "This item overrides: - Project Zomboid - Food Preservation Plus" in gray-black text. No errors popup happened when I harvest the crops. My Farming level is also 0.
"@error2k I disabled that part."
Does this mean the mod no longer reduces farming yield? Or am I misreading the comment? Even at minimal yield settings in sandbox it's too easy and doesn't promote needing large farms. I am hoping to use this mod to fix that
Great mod btw thanks spoon!
Thankfully, I'm not playing on your server, you sound insufferable.
Again, mod description states that maintaining seeds is possible, and that amount of seeds depends on farming skill.
How it actually works in my experience, with only this mod and no other mods:
Cabbage: 1-2 seeds per harvest (need 3 to replant), same with 0 farming and 10 farming.
Broccoli: 4 seeds per harvest (need 6 to replant), same with 0 farming and 10 farming
Potatoes: 2 seeds per harvest (need 4 to replant), same with 0 farming and 10 farming
I am sure you have less than 200h of play
Broccoli after I used fertilizer to shorten the phase, when it finishes the phase to go to the next one, it resets and does the same phase again.
In addition after weeks of testing on the server I can assure that the mod makes farming much easier and not difficult.
The ability to extract seeds is too OP should be able to be feasible at the maximum level and even then it would be good to be able to extract only one seed. A seed pack was worth $300 last month on the server now it is worth $10, anyone can have infinite crops
It's not about suffering or masochism. Mod description states "Low level farmers have hard(Not super hard) time maintaining their seeds" which implies possibility of actually maintaining seeds, and that it depends on farming skills. But my experience is completely opposite. So I'm asking why.