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1. Hurry Up - the solution from the outside is not so exciting, unfortunately
2. Hurry Up 2 - the fact that you can run at the edge of the long wall (where 2 turrets are directed) is not very obvious, this area seems to be as open and shootable as possible
3. Behind The Iron Certain - the invisible walls here are understandable, but they are not perceived very well, it would be better to make real ones)
4. Betwin Two Lasers - the best level in the campaign, it’s a pity that it can be cheesed using a jammer from Red Pyramid level
5. Slightly Elevated Sigil & Useless - when you jump on a cube (seeing the foot icon), you end up at a certain standard central point on its surface, standing on which the next jump is not visible. To see it you need to move a little towards the wall. This is not very obvious and, in my opinion, it is better to avoid this
https://youtu.be/YN0AI2ml1PA
01 - World 2 - Fourth Wheel.mp4
02 - World 2 - Or (intended).mp4
03 - World 2 - Or (unintended).mp4
04 - World 2 - Over the Fence 2.mp4
05 - World 2 - Right on Time.mp4
06 - World 2 - The Chase 2.mp4
07 - World 5 - Hurry Up 2.mp4
08 - World 5 - Slightly Elevated Sigil.mp4
09 - World 5 - Behind the Iron Curtain.mp4
10 - World 5 - Alley of the Pressure Plates.mp4
11 - World 6 - Just Doors and Windows.mp4
12 - World 7 - Between Two Lasers.mp4
13 - World 7 - Red Pyramid.mp4
14 - World 7 - Two Legs.mp4
15 - World Final - A Fan Across Forever.mp4
16 - World Final - The Right Spots.mp4
i love your maps so much, looking forward to your next works.
My problem is 'when the two connectors are in position, i can't use the first connector to open the door that contains the recording machine. because red and blue light crosses.'
Screen Shot [www.imagebam.com]
you might need some help from outside, there is a hidden jammer somewhere in the middle of the plaza, just carefully investigate all buildings and its walls behind bushes.
Question about Over the Fence 2 - I solved it but I didn't understand why I think I was locked into solving it a certain way?
Instead of using the switch to turn off the turret, why couldn't I solve it by using cover from the box on top of the mine to retrieve the jammer by the mine? (After putting the box back with turret jammed, and then double jamming the mine. Something just auto killed me when I tried to do it and it wasn't even the shooting - I went in the gaps of shooting, same as when retrieving the box at first... there was an electric shock noise and I just died
Bit strange to feel forced to do it a certain way when mechanically it would have been consistent.
Overall loving it so far.