Easy Red 2

Easy Red 2

Somewhere in Normandy DEFINITIVE [Map]
35 Comments
-=PR=-*SgtWhite 27 May @ 7:01pm 
I will check the hedgerows, I was looking in the north of the map
Thank you alot
Mockz  [author] 27 May @ 4:12am 
Hi there! I fixed a lot of hedgerows placements that i could find! if you see some issues, please do tell! i'll fix it right away, just point it out for me, thank you!
Mockz  [author] 27 May @ 3:07am 
Ohh noted, i'll fix it!
-=PR=-*SgtWhite 26 May @ 7:26pm 
I noticed issues with some of the hedges, they are floating high enough for men to walk under, which is making it hard to funnel men down roads in missions...
Mockz  [author] 7 Nov, 2024 @ 3:38pm 
THANK GOD, I WILL NEVER POST THE MAP IN PUBLIC BETA ANYMORE LOL
MM 7 Nov, 2024 @ 7:03am 
It’s working now thanks mate!
Mockz  [author] 6 Nov, 2024 @ 2:48pm 
hello! uploading it now
MM 4 Nov, 2024 @ 3:59am 
can you try reuploading now that the new version is out? I still see no props
Mockz  [author] 28 Oct, 2024 @ 7:42pm 
Hey ghost! i broke the map when i uploaded it on Public beta version with new props in it, i tried reverting it back to no avail, the developer said that i have to wait for the next update in order to fix it sadly, i also planning to update the in-game images soon. Thank you man, all i can say is wait for the next update, i tried everything like removing the beta props but to no avail. I hope you wait for a while and i'm really sorry about the inconvenience. :steamsad:

P.S let us wait for the next update from the devs!
♠ Ghost ♠ 28 Oct, 2024 @ 12:42pm 
Good evening and thanks again for your availability. I tried to look but the map is still missing a lot of things. Compared to the photos above, the current map no longer has any of this.
Mockz  [author] 26 Oct, 2024 @ 7:32am 
There, i fixed a lot in the map, i also removed the unreleased props that was in the public beta, i forgot to remove it when i uploaded this map in the stable version, sorry for the inconvenience, hopefully it should be working now!
Mockz  [author] 26 Oct, 2024 @ 6:34am 
i see, i already uploaded with stable release version hmm.
MM 26 Oct, 2024 @ 5:03am 
same for me I see the map totally empty of props
Mockz  [author] 24 Oct, 2024 @ 8:08pm 
Does it works now? if so just notify me, Thank you for using my map! if you still need help i'll try my best to give an idea and solutions. :steamhappy:
♠ Ghost ♠ 24 Oct, 2024 @ 1:24pm 
Thanks Mockz now I can see the map and also play with it. I just noticed that unfortunately it has no buildings, trees, rows and roads. I don't know if maybe it conflicts with the latest update of the game or if maybe it was your choice. I'm now playing the latest version of the game. I also tried changing the version but the map always remains the same. Thank you
Mockz  [author] 23 Oct, 2024 @ 7:09pm 
Done, i hope it works for you now.
Mockz  [author] 23 Oct, 2024 @ 6:56pm 
Oh okay, i will try uploading in stable version rather than the beta public build.
♠ Ghost ♠ 23 Oct, 2024 @ 10:06am 
I tried to resubscribe the map but unfortunately nothing changed, it says subscribed but I can't see it in the game. I was trying to play the mission "Band of Brothers Episode 1 - D-Day".
Do you have any other suggestions I can try?
Mockz  [author] 20 Oct, 2024 @ 4:53am 
Oh, try to unsubscribed then subscribe again. maybe that will work.
♠ Ghost ♠ 20 Oct, 2024 @ 4:13am 
I subscribed to the map but I can no longer view it after the last update. Do you have any suggestions on how I can do this?
MM 19 Apr, 2024 @ 3:06am 
great stuff on the update! :) I'm changing my dday mission based on it right now
Mockz  [author] 16 Apr, 2024 @ 12:49am 
Okay this is noted! thank you!
MM 16 Apr, 2024 @ 12:45am 
hey! check out the missions I have made using your map :) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3220460764

the result is great anyway, I got around the pathfinding issues by forcing some paths using custom hedgerows and invisible walls. I think the only 2 improvements needed are more opening between hedgerows (AI can only scan openings some meters away from them) and perhaps changing italian buildings with normandy buildings from the DLC (quite optional). Let us know if and when this map is updated so I will eventually update my missions too, thank you!
Mockz  [author] 16 Apr, 2024 @ 12:27am 
Hello, if you guys reading this, i'll try improving the map, no promises tho i'm very busy with life atm. Thanks guys
MM 10 Apr, 2024 @ 5:30am 
I had a chat with the developer and he confirms the pathfinding issues can't be addressed in this case, as there are too many closed hedgerows and AI would need more opening between them to move properly - if you want DM me and I can help you fixing this via the editor
Mockz  [author] 10 Apr, 2024 @ 4:50am 
Sure do, i'm actually planning to improve the map in the near future but for now i'm currently busy with life. Thank you for liking my map btw! really appreciated it :steamhappy:
MM 10 Apr, 2024 @ 1:25am 
actually I have been playing around with the beta and pathfinding seems to be better on your map - I suggest creating more "holes" and space between some hedgerows and that will surely help the AI moving around the map :)
MM 9 Apr, 2024 @ 11:55pm 
I thought about that too, let's wait and hope :) congrats for the great map anyway!
Mockz  [author] 9 Apr, 2024 @ 7:57pm 
Greetings MM, The AI pathfinding issue is from the game itself sadly, i tried adjusting some hedgerows positions back then but alas thats all i can do. Perhaps all we can do is wait for the future AI improvements in the future. Cheers!
MM 9 Apr, 2024 @ 5:44am 
hey! love your map and I'm making a d-day mission for it - I found several pathfinding issues for infantry around teh hedgerows, they are often stuck trying to get past them instead of going around. Do you plan to fix this? thanks!
HarryZ 24 Feb, 2023 @ 6:12am 
Kudos! 8) I started ER2 map making just recently, so I know how much effort this all is! :steamthumbsup:
*PIMP-SPIT* 29 Dec, 2022 @ 4:51pm 
A lot of fun!
Huitzilopochtli 24 Dec, 2022 @ 10:08pm 
this looks so good
thank you
TeusPLAY 20 Dec, 2022 @ 2:38pm 
This is getting so good, man. Keep the great work!
DUBDUBBUB 20 Dec, 2022 @ 12:37am 
gud