Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Endgame was fucking hilarious, and I was genuinely expecting a Michael Bay credits lol.
https://discord.gg/ra8X8cHF
If this link fails, check my profile!
Legendary- coop- off host for increased input latency, eye patch skull on.
Ladies and gentlemen, no other Halo 1 player is doing it like this.
Insane 10/10 mod.
I honestly think you can do a lot of cool stuff with the new digsite tags in your mod tbh!!!
In addition, the voice files across the board could use a huge volume boost to combat them sharing the audio settings with the "effects" slider. It makes hearing anything during battles significantly harder no matter what you set it to. I imagine it's a problem that came from moving from CE to MCC because a few other similar ported projects share this issue.
My only real critique is that the puzzles that involving finding a number of switches can get a little tedious after a while. A possible fix to that I can see is having way-points show up after a few minutes.
It's an amazing mod! I'd definitely suggest it!
Navigation - There were so many times I got lost because some of those maps were not very well-designed to navigate through. There should've been more waypoints added, especially for those missions which had terminals you had to activate. Some of those took me nearly a good 30 minutes to complete.
The fight against your Spartan team in the penultimate mission is horribly unbalanced. I'm sorry but when your spartans have marine AI and one of them so happens to have a sniper rifle, it really comes down to pure luck of not getting one-shot by them straight away. It was a cool idea but needs better execution.
Overall though, it's a very decent mod but could be waaay better. Well done regardless. I look forward to more from you in the future.
My biggest gripes with this mod however are a few things:
1. Weapon sandbox and balancing. There are some areas of this campaign which would've been better had access been given to better weapons. Some areas are almost unfair given how hard they are and you as the player having minimal access to the weapons that are available to you.
2. Some of these campaign maps, especially the largest ones should've been cut down. They are far too big and wide and are incredibly barren, no enemies in sight. They do not need to be that large. It made trekking through them quite tedious.
This mod had a very interesting story that was intriguing. I really enjoyed the characters even though the dialogue was so cringey at times, with some of it straight up ripped out of Gears of War (including a particular cutscene that is a copy of Gears of War 2's 1st Act intro). That being said, the effort was there.