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Also not thank you to the person who unhelpfully said it just crashes with no report.
you can still switch between outfits on the fly if you have a big backpack or mechsuit but at that point its kind of a bit of a hat on a hat for minor gains, especially now that uniforms no longer have medium holsters.
I did not want to over value the Electrical uniforms as they are some of the strongest in the game allowing a character with an abyss suit to dive on a smoker for extended periods of time and even around a volcano for awhile. Combined with the PUCS they negate both.
If you want to stow a sonar device grab security, admin or QM clothing.
No farming symbiote at all.
Robes work for cross mod/vanilla functionality/compatibility (same time)
Husk infection wouldn't be nearly as fast and there would be more complications, possibly trying to make husk genes better in regards to suppressing husk but losing features, wouldn't be super hard to do but would be very unintuitive, especially if done wrong.
Creatures would have more custom husk infection rates and instant infection mechanics like husked watcher toned way down.
Expansion of monsters would be the big one possibly have more transforming stuff.
I would have to totally redo a ton of stuff and while I like the creatures a lot of them need to be redone like enhanced husk but I am unsure if I want to do the big sweeping changes and some of the deeper code is really esoteric, while I don't agree with stuff like the gambling/farming for the embryo. Ninjascout did an extremely good job with the various transformation mechanics though they are dated with the transfer items/rot mechanic.
I really don't have the time or motivation to maintain and overhaul such a intricate and complex mod on top of everything else.
My first forked mod and one I feel is complete and more in maintenance mode.
Sling slot is instead now a tactical slot on those uniforms.
Bots do not want to take weapons from the clothing slot. Unfortunate when assault in process they take Axes not Guns
Changed the cautious dweller outfit back to affliction identifier damage -5.