Barotrauma

Barotrauma

PocketsForAll (Draconis)
70 Comments
Draconis🐊  [author] 20 Mar @ 10:14am 
I think you are thinking of VWO, tactical backpack is not in PFA, but thank you for your bug report it has been fixed.

Also not thank you to the person who unhelpfully said it just crashes with no report.
[A] [Spooky Pyro] 20 Mar @ 8:07am 
With the latest update, a compatibility error with the Baroverhaul mod appeared. "tacticalbackpack" ID is present in both mods. It is fixed by changing the ID in one of the mods and removing the expected hash from it. But it is worth fixing
Draconis🐊  [author] 18 Mar @ 7:43am 
Yeah I was trying to give it that Vanilla+ feel and also make the medic uniform not this cute little hotbar pocket, hotbar pockets are bad because they effectively push a meta of having a couple of extra hotbar spaces especially since you can only buy or loot the medic uniforms.

you can still switch between outfits on the fly if you have a big backpack or mechsuit but at that point its kind of a bit of a hat on a hat for minor gains, especially now that uniforms no longer have medium holsters.
Wehrmachgt 18 Mar @ 4:28am 
Ngl this mod should be in vanilla. Thank you draconis
NomaT 4 Mar @ 2:28pm 
Cant put beer into captain outfit pocket, mod is unplayable
kenanthebarbarian 3 Jan @ 11:52am 
I was actually hoping for the Captains uniforms.
Draconis🐊  [author] 3 Jan @ 11:04am 
So the quartermaster and administrator outfit do this but the electrical outfit instead holds wire and wiring components.

I did not want to over value the Electrical uniforms as they are some of the strongest in the game allowing a character with an abyss suit to dive on a smoker for extended periods of time and even around a volcano for awhile. Combined with the PUCS they negate both.

If you want to stow a sonar device grab security, admin or QM clothing.
kenanthebarbarian 3 Jan @ 3:12am 
Love this mod! Any chance you can make PDA slots accept the portable sonar monitor?
Draconis🐊  [author] 28 Dec, 2024 @ 7:44pm 
ah heatstroke yeah I didn't account for that on clothing it would give a yellow warning like contamination on the diving mask/helms will look into it.
Zeroicedragon 28 Dec, 2024 @ 12:35pm 
I've checked again, sorry for bothering you, it as indeed a mod load order issue, though, the one thing that gets overwritten is a custom affliction "50% heat stroke risk", other than that there is no issue it seems.
Draconis🐊  [author] 27 Dec, 2024 @ 6:51pm 
Mod load order issue. What does mech jumpsuit have on it over vanilla in haz/enhanced reactor? Most people just run this above reactor.
Zeroicedragon 27 Dec, 2024 @ 5:24pm 
I don't know if you still work on this mod, but could you add compatibility between enchanced reactors and this one please? (The mechanics jumpsuit doesn't appear with extra slots)
Ulysses 17 Nov, 2024 @ 7:31pm 
can you make it so the new separatist medic outfits have the same stats as the normal ones?
Draconis🐊  [author] 11 Aug, 2024 @ 1:21pm 
Yes? Is there some conflict or issue that I am unaware of?
dommygutman 11 Aug, 2024 @ 10:00am 
Does this work with Just your hands? since you only have one inventory and these clothes add slots making it feel more tactical as you rely on your clothes to carry your bulk. :steamhappy:
RexTollBar (Reiss) 9 Aug, 2024 @ 7:23pm 
Fixes some more bugs.
Draconis🐊  [author] 9 Aug, 2024 @ 1:52pm 
Yeah I fixed some of them myself like Clown Clown or Made by Jovian to Manufactured by the Jovian, I will take a look.
RexTollBar (Reiss) 9 Aug, 2024 @ 1:48pm 
Fixed some bugs and now the translation is 100%, I would like you to update the code.
Draconis🐊  [author] 8 Aug, 2024 @ 8:06am 
Thinking about it more there is always Enhanced Husk and I am not sure people would want to play my version of improved husk as it would have a severe culling of many of its core features and be more of a monster mod with a few changes and changes to how husk functions.

No farming symbiote at all.

Robes work for cross mod/vanilla functionality/compatibility (same time)

Husk infection wouldn't be nearly as fast and there would be more complications, possibly trying to make husk genes better in regards to suppressing husk but losing features, wouldn't be super hard to do but would be very unintuitive, especially if done wrong.

Creatures would have more custom husk infection rates and instant infection mechanics like husked watcher toned way down.

Expansion of monsters would be the big one possibly have more transforming stuff.
Draconis🐊  [author] 5 Aug, 2024 @ 6:50pm 
Hah yeah that is how I got started back in the day because you used to have to have it to play the creature pack.

I would have to totally redo a ton of stuff and while I like the creatures a lot of them need to be redone like enhanced husk but I am unsure if I want to do the big sweeping changes and some of the deeper code is really esoteric, while I don't agree with stuff like the gambling/farming for the embryo. Ninjascout did an extremely good job with the various transformation mechanics though they are dated with the transfer items/rot mechanic.

I really don't have the time or motivation to maintain and overhaul such a intricate and complex mod on top of everything else.
RexTollBar (Reiss) 5 Aug, 2024 @ 6:21pm 
I know it has nothing to do with this mod, but it could revitalize the improved husk mod, it is apparently abandoned.
Draconis🐊  [author] 29 Jul, 2024 @ 11:09am 
Needs it for the pockets I will look into implementing this soon
RexTollBar (Reiss) 29 Jul, 2024 @ 8:39am 
You could leave the name and description of the clothes unchanged, so there would be no need for translation.
RexTollBar (Reiss) 28 Jul, 2024 @ 1:00pm 
I translated it to Brazilian Portuguese and put the translation code in the discussions in case you want to add it to the mod.
Draconis🐊  [author] 24 Jul, 2024 @ 10:32am 
Biggest problem is people subscribe to mods and think "oh its stuck/not installing" so they hit cancel over and over and malform the mod installs then when they can't get in servers without downloading a correct temporary version from the server they come to the mod makers and tell us our mod is busted and to fix it for them.
Draconis🐊  [author] 24 Jul, 2024 @ 10:29am 
There are no achievement unlocks in PFA, Verify the integrity of your game files by right clicking the game name in Steam Libary and browsing down to installed files and selecting the verify option then go and reinstall lua if you are using it.
RexTollBar (Reiss) 24 Jul, 2024 @ 10:26am 
I looked in the error console and it says UnlockAcchivements
Draconis🐊  [author] 23 Jul, 2024 @ 6:18pm 
one of you has a malformed version of the mod, likely you the host. reverify your files and try again. Just ran a server with it for 3 hours no problems
RexTollBar (Reiss) 23 Jul, 2024 @ 4:06pm 
The mod is causing conflict in multiplayer, my friends were falling when entering the server, even though they had the mod installed.
Draconis🐊  [author] 3 Jul, 2024 @ 4:29am 
Yeah I have tried to keep this one tidy and on point to vanilla to make it feel like its more of a pure extension though it wavers a bit. With two pockets minimum similar to Space Station 13. Then using high and low value slots and clothing special abilities tweak the uniforms to both job roles and play style. Making no useless items and no clear cut best uniform, they all excel at a certain role or provide a decent general buff like speed, water flow resist or even lower team damage.

My first forked mod and one I feel is complete and more in maintenance mode.
StickVerts 17 Jun, 2024 @ 2:58am 
single best vanilla+ mod btw
Draconis🐊  [author] 16 Jun, 2024 @ 11:35am 
I dunno about that, make one yourself by just copying over the pocket/lock script.
HentaiHamster 23 May, 2024 @ 10:41pm 
waifu patch somewhere?
Draconis🐊  [author] 21 Mar, 2024 @ 8:03am 
Sling slot removed and moved over to VWO for use on special Gunner/sling bags. Bringing the mod back to vanilla as bots seem to have a problem also with using the slot to grab weapons from.

Sling slot is instead now a tactical slot on those uniforms.
☠Millennium☠ 6 Feb, 2024 @ 7:25am 
Печально...
Draconis🐊  [author] 6 Feb, 2024 @ 5:00am 
Boarding axe is combat priority 40 so any gun 45 and above should be used above that as long as it has ammo. If they aren't taking it out of inventory its more of a base game issue unfortunately as they may only regard two handed weapons stored in the bag slot itself and not inside of containers.
☠Millennium☠ 6 Feb, 2024 @ 1:43am 
which weapon? Assault Rifle in Separatist's Heavy uniform 15% stats resist.
☠Millennium☠ 6 Feb, 2024 @ 1:41am 
I'm gonna throw a rock at your vegetable garden.
Bots do not want to take weapons from the clothing slot. Unfortunate when assault in process they take Axes not Guns
Draconis🐊  [author] 27 Jan, 2024 @ 3:02pm 
I guess it didn't save the changes awhile back when I added it to the description. Fixed now.

Changed the cautious dweller outfit back to affliction identifier damage -5.
Patriots1007 27 Jan, 2024 @ 2:48pm 
alright thanks for confirming
Draconis🐊  [author] 27 Jan, 2024 @ 1:36pm 
Yes all cult robes including traitor cult robes, 2 pockets each
Patriots1007 27 Jan, 2024 @ 1:21pm 
A question, are the cultist and zealot robes at all affected by this mod? They aren't listed in the description as far as I see.
Draconis🐊  [author] 14 Jan, 2024 @ 11:22pm 
The long nightmare of mediumitem clothing is over, with the new large backpack and exosuit 32 slots, I tuned the mod so that clothing is once again a small item, it can go in the Backpack, Crates and Exosuit. It however does not go in the toolbelt or bandolier (or VWO vest and tactical pack).
Draconis🐊  [author] 14 Jan, 2024 @ 11:21pm 
This look positively ancient with the old character models, but it is still getting updated. Seems neat but what would even the clothing assignments and such be? This is all custom gear for a specific gamemode pack? I mean if you want to just copy over the code please feel free I am just at a loss as to what I would even be doing here for this game mode.
pyro557 14 Jan, 2024 @ 12:39pm 
would you be wiling to make a compatability patch for Alines humans mod. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2605827335
Draconis🐊  [author] 9 Nov, 2023 @ 1:13pm 
So the old sling code was not correctly coded knowing what I do now I went back and fixed it so it gave the correct slowdown. I am thinking of reducing it to %15 down from %20 next update after I did some more testing, looking over everything I still need a few more sprites for the icons
VelxraTV 24 Oct, 2023 @ 11:52am 
will do thank you!
Draconis🐊  [author] 24 Oct, 2023 @ 11:41am 
I redid my PFA/EHA patch mod, skimmed it a few times for bugs like being able to put clothing in clothing etc, everything seems good so far. report any bugs on that page.
VelxraTV 24 Oct, 2023 @ 10:16am 
hmm okie I will post in EA. I thought this had added the slots.
Draconis🐊  [author] 24 Oct, 2023 @ 9:02am 
This only overwrites the vanilla uniforms, if and when I get around to redoing my EHA/PFA patch I will go over every uniform, fragsuit and pocketed armor in that but I have been busy with VWO and other mods.