Divinity: Original Sin 2

Divinity: Original Sin 2

The Guardian - Frontline Spellcaster and Support [LeaderLib Version]
51 Comments
Vyebrows 5 Dec, 2024 @ 7:16pm 
Just found this mod like the concept and depth of the design. Is Zealots Fire supposed to have zero visual effect? i was expecting blue flames like the icon but instead there's no (visual) effect at all . Virtue Of Courage's Sheltering Courage seems crazy strong on paper, no reason to ever want to keep the passive instead a 2 turn cooldown team-wide damage instance block that could last up to 3 turns. Damage block is potentially such a strong effect it should really cost like 4 AP and maybe even a source point
Cleric  [author] 31 Jul, 2024 @ 2:47am 
@Dęąth Viper
Please use the Larian, Norbyte, and LaughingLeader's Discords for help creating and learning modding. I have not touched the modding tools in like 6 months, and do not particularly have time for proper assistance at the moment.
Dęąth Viper 29 Jul, 2024 @ 1:21pm 
Added you. Looking for some pointers on using the norbytes extender to create amazing abilities
Gorwe 17 Jul, 2023 @ 10:08am 
I meant "random" as in GW 1. Smiting never truly had anything of the spam variety, then Censure came up with its...2s CD(...yes, that's correct) and ... +20s CD(lol!) with a random clause. I know why it was there(Emo smiteball and what not), but ... :steamhappy:
Cleric  [author] 17 Jul, 2023 @ 9:05am 
@Gorwe
Retal is right where it needs to be. It's supposed to be a minor bonus and is part of a class that has access to a ton of effects and damage. Retribution tanking - that is, dealing damage with reflected damage - is a build in it's own right, and retaliation is not supposed to be shortcut to it.

The short story on the Virtue/Focus system is that it is implemented this way because it's how I could do it without breaking things too much or bloating the skillbook with a bunch of mutually exclusive skills.

Word of Censure is pretty explicitly not random.
Cleric  [author] 17 Jul, 2023 @ 8:56am 
Fixed the damage issue and updated the skill's description. It was not supposed to restore armor to allies on the leap - just the caster.
Alpacalypse 17 Jul, 2023 @ 7:36am 
Crashing Justice (jump skill granted by Willbender's Focus) does no damage. Tooltip says it restores armor to allies and damages enemies but the damage is never applied.
Gorwe 26 Jun, 2023 @ 12:38pm 
Don't you think Retaliation(boon) is kinda weak? 10% reflect? lol? Nothing else to repo...

...is there any chance that virtue / focus skills could be made more user friendly? I hate that I have to click all the time, feels ... sluggish. Makes me not want to use them(tbh). I know what you are trying to emulate(the way how Signets work in GW2 iirc), but it just feels ... ass(tbh).

Also, I have to commend you on successfully recreating the Word of Censure. Ok, it's more useful here, granted, but it's the same old random tons of CD from nowhere. :steamhappy:
Cleric  [author] 14 Jun, 2023 @ 5:18pm 
Just pushed out the fix, and I realize this was reported in April. Things have been busy and hectic here, so I'm sorry I've overlooked this for so long.
Cleric  [author] 14 Jun, 2023 @ 4:09pm 
There was some extender updates I think and I am getting an error regarding it in the console. I'll look into it and have a fix ASAP
notthatguy1990 14 Jun, 2023 @ 1:14pm 
ok soo infuse life does not deal any piercing damage too the user and does not heal the target but it does apply regeneration to the target if the target is in a symbol and the text says restores 0 vitality under the skill i have tried too only have the leaderlib and the shared Resources
Akubi 5 Jun, 2023 @ 12:09am 
Okay thanks !
Cleric  [author] 4 Jun, 2023 @ 4:49pm 
This is posted in my Shared Resources mod, but I'll add it to the description as well!
https://docs.google.com/spreadsheets/d/1pGJ9WCujyXUde8_x3lrAMBQ7dQfBbxz6S51IcJGEv6Q/edit#gid=707531712&range=A1
Akubi 4 Jun, 2023 @ 5:35am 
Hey ! Is there any skills' list for this mod ?
Mr San' 11 Apr, 2023 @ 2:32pm 
@Cleric ok sorry, thx for the explanation. English ain't my native language, sorry if I made myself unclear.

But rest assured that your work is phenomenal either way. My wife and I are playing together with a full "cleric mod" team ^^ and it's a blast.

For Divinity Unleashed, I was specifically talking about the fact that for your mod, armor/magic res boosts are converted to X% heal whereas for other mods it's not the case. But I think it's because you use a mechanism of "restore X% of max armor" which is precisely altered with DU; where other mod used with DU show flat numbers as bonus armor, even if it's indexed on current res, and still give boost to your resistances.

idk if i'm clear. But anyway, don't pay much attention to my mumbling. You deserve a lot of light for your work. I'll stay tuned for any eventual new mod of yours.
Cleric  [author] 11 Apr, 2023 @ 11:20am 
@Zeridoz
At best it would be a very low priority and rubs against the intent of the mods in general being spellcasting for strength (finesse for other mods).

@Mr San'
That's not what an incompatibility is. Incompatibilities are things that cause one or both mods to function incorrectly or not function at all. Everything you described is working exactly as it is supposed to. Creating an environment where you are shredded by decaying is not 'incompatibility'.

It does, however, highlight that there is no way to "turn off" Battle Presence in cases where the healing is detrimental. I will see about an update to address that if I have some time, but it is a very low priority as well.

Decaying is cured by Cleanse Wounds and Fortified (any source of fortified works). I will also see about adding a cleanse to Smite Conditions. I forget how I actually coded it, so we'll see.
Mr San' 11 Apr, 2023 @ 7:56am 
this mod is amazing. That's so sad that there's an incompatibility with Divinity Unleashed.

Seeing how the regen % of of armor or magic resist mechanic has been converted to "regen X% of health" in divinity unleashed, half your spells now just heal instead of giving armor / magic resist. :'(
So, to anyone wanting to use this mod with DU, be aware that any decay debuff will shred you like paper. Because of every line of armor regen will be converted to hp regen, based of the same %.

But your work is truly exceptional. GG to you
zeridoz 7 Apr, 2023 @ 9:20pm 
hey would it be possible for you to make int themed versions of ur mods?
Cleric  [author] 24 Mar, 2023 @ 6:39pm 
@FabrizioCortell69

This mod is not standalone, requires both the extender and LeaderLib. If you're also missing Icons, you need my shared resources mod as well (but there's no functionality in it, just the icons). Verify the extender version is .57 or later and that LL is actually enabled in your mods list - those are absolutely necessary for functionality of just about every skill.
FatherSilver254 24 Mar, 2023 @ 4:42am 
Am I doing something wrong but none of the skills seem to work the animation and sounds will play just fine but nothing happens has anyone else had this problem? and i did start a new game over just in case but nothing.
TraceSilvan 2 Mar, 2023 @ 7:38am 
Undead-friendly heals <3 wow i love it, now i can play an undead support/healer without the need of "poisen-heal" only :)
Cordatus 23 Feb, 2023 @ 8:04pm 
Is it a bug that the Justice line of buffs do not have a sound to play with their animation? All the other abilities play a sound, but not Justice (or most of the secondary abilities in Justice), nor does the 1 AP set fire to everything near you ability, I forget its name. It just.. feels so very out of place when it is silently cast.
Doctor Beetus 17 Feb, 2023 @ 10:45am 
What about GW2?
Clarinet_L 17 Feb, 2023 @ 7:33am 
GW2......
Cleric  [author] 15 Feb, 2023 @ 10:18am 
A lot of the icons have a black border around them combined with a transparency border that cuts into it. It's possible to fix, but the amount of time to re-download, remove the black border, resize, and apply the transparency border to match the game icons is a lot when I'm looking at doing it like 50-something times.
Clown Fiesta 14 Feb, 2023 @ 10:02am 
Hey, great mod but skill icons seem to be too small. Is there a way to fix it?
kenso 26 Jan, 2023 @ 2:48pm 
Wow, that's quality armour! : Norn woman, Verdant brink.
Cleric  [author] 25 Jan, 2023 @ 12:10pm 
I'll check it out when I can, thank you.
Dr.Sus 25 Jan, 2023 @ 11:09am 
If you use infuse life on a party member with decay and life barrier, the game bricks (only tested outside of combat and the heal would have oneshot the guy). The whole party can't interact with anything unless we load an older save.
nasty nate 24 Jan, 2023 @ 8:24pm 
Shouldn't the basic skill books be free? If I want to spec into the Guardian class at the beginning of the game, I cannot, the books are too expensive!
Cleric  [author] 17 Jan, 2023 @ 5:49pm 
@ChilledJay
The locations of Cleric the Cleric (the vendor for my mods) are on the shared resources mod. Guardian skills can be purchased from Warfare vendors as well (providing there are no trader inventory conflicts caused by improper setup in other mods).
nasty nate 17 Jan, 2023 @ 1:43pm 
@ChilledJay It's not in the mod description, however it can be find in one of the supporting mods that are required play as the guardian. The NPC is located on the broken bridge right outside the entrance to Fort Joy.
ChilledJay 16 Jan, 2023 @ 12:04am 
I have a friend that decided to test out the class but can't seem to find the location of the cleric NPC or an NPC for the Guardian skills, If you could tell me the location of it that would be greatly appreciated.
nasty nate 13 Jan, 2023 @ 6:03pm 
Okay, thanks a lot for you help!
Cleric  [author] 13 Jan, 2023 @ 5:53pm 
@Nasty Nate
I would read the documentation for DU, I am fairly certain that armor/magic armor regen is converted to health. What might not play well is some stuff regarding Aegis, blocks, conversion of damage into healing. As I have never touched DU, I am very much unsure.

Respec into Guardian is not really a thing. At Character Creation you can choose skills or a preset, but in the game, just buying the skills is really the only way.
nasty nate 13 Jan, 2023 @ 5:50pm 
I'm also thinking that this mod will not play well at all with Divinity Unleashed. I see that a lot of the skills increase or regen phy/mag armor....

I can't see how that will work since DU turns phy/mag armor into flat % decreases to incoming damage.
nasty nate 13 Jan, 2023 @ 5:47pm 
Okay that solution seemed to work, thanks. Cleric NPC now sells skill books.

Unfortunately I have another question. How do I respec into guardian? The cleric npc does not offer any way to do that and I don't see an explanation in the mod description.

Thanks.
nasty nate 11 Jan, 2023 @ 3:09pm 
Thank you, I will try that.
Cleric  [author] 8 Jan, 2023 @ 4:07pm 
@nasty nate
This is a common issue unrelated to my mod. The problem is the downloaded mod is not being moved into the game directory.

Go to your SteamLibrary\steamapps\workshop\content folder and search for "Guardian".
The file for the mod is "Cleric_GuardianUpdate_3d1b62ed-de4c-4c8f-a585-55fc901c9922.pak"

Move that file into \Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods
nasty nate 7 Jan, 2023 @ 9:34pm 
Hey thanks for the quick reply.

I've downloaded and installed the required supporting mods. When we launch the game niether of us see the Guardian class in the mod list. The cleric NPC is available. We can talk to him and purchase things from him but that is all.

Cleric NPC does not sell any skill books if that is important. We are using divinity unleashed.

Just to test I picked another of your mods, the Deadeye. It showed up in the in game mod list. The guardian still does not.
Cleric  [author] 7 Jan, 2023 @ 2:30pm 
It should work with Unleashed, but I've never tried it. It does quite a bit in Lua (essentially coding, rather than the in-editor scripting system) so some things might operate incorrectly, but I have no idea - speculation at best.

And yes, the mod is fine to activate at any point in the game, and to deactivate as well (though highly recommend unmemorizing all skills and killing each of the characters and reviving them to remove any statuses they might have because some of the statuses are hidden).
nasty nate 7 Jan, 2023 @ 1:41pm 
Will this play nice with divinity unleashed?

Second question - Wife and I just started a game. We literally just entered fort joy. We are level 2 I think. Can I use this mod on a current game and switch to it?

Thanks. Guardian was my fav class in gw2.
Cleric  [author] 4 Jan, 2023 @ 10:08pm 
@Voodewcat
Yep.
♡ Voodewcat ♡ 4 Jan, 2023 @ 5:49pm 
Well that's a straight rip of GW2 skills.
Gorwe 30 Dec, 2022 @ 4:44am 
When in doubt ... be a WAMMO of epic proportions! Thank you for this! It's a very fun class.
Cleric  [author] 13 Dec, 2022 @ 9:05pm 
@L115
I don't recommend using them both, as a handful of skills use the same names or icons. All skills in this mod are unique from the other one (as far as the game is concerned) and so you will lose those skills from your character as well. So compatible, in the sense 'will this mod function', yes; but the confusion of having both mods or losing all the skills from only using this one could be considered too much.
I'd recommend a new game if you're well into act 2 to get time with the new skills and how they function. If it's still early in the run, you should have some time to get familiar.
Willy Wanker 13 Dec, 2022 @ 5:57pm 
Will this be compatible with saves that have already loaded the original Guardian mod in?
Cleric  [author] 13 Dec, 2022 @ 8:32am 
🖤♂LoveableƸ̴Ӂ̴ƷNightmare♀🖤
That's an issue of mine, I need to update shared resources and I totally forgot to. Pushing the update now.
momo 13 Dec, 2022 @ 4:58am 
guild war 2。。。。。
🖤LovableƸ̴Ӂ̴ƷNightmare🖤 12 Dec, 2022 @ 11:07pm 
Not too sure what it is, but the LeaderLib version of the class has a ton of icons that are just question marks. The non LL version worked just fine :0