RimWorld

RimWorld

Show Weapon Tallies
41 Comments
Three 16 Jun @ 8:44am 
@royfromvt I haven’t noticed anything like that in my own playthroughs, to be honest. Maybe my game's just playing shy—or I’m too busy flying spaceships into walls to catch the subtle stuff. :trolol:
Kathanon  [author] 16 Jun @ 6:11am 
Good thing this mod is small and easy to update then.
Justacommonegg 16 Jun @ 5:13am 
I forgot this wasnt vanilla god dammit 1.6
royfromvt 25 Mar @ 2:38am 
is it normal the mod won;t show anything when selecting pawns with modded weapons?
or could i be getting a mod conflict??
Kathanon  [author] 6 Sep, 2024 @ 4:12pm 
That is pretty interesting. I'll see what I can do.
总计23662.22元 6 Sep, 2024 @ 12:18pm 
Can you add a feature? When I select a group of enemies, I click on the weapon icon below and the selected target changes from all enemies to the enemy with those weapons
Elementaruss 6 Jul, 2024 @ 1:55am 
Thanks :)
Loafy 7 May, 2024 @ 12:06pm 
Thanks a lot!
Kathanon  [author] 8 Apr, 2024 @ 2:36pm 
Updated for RimWorld 1.5.
tw_boring 24 Mar, 2024 @ 6:21am 
Hope this mod update for 1.5 :steamhappy:
Kathanon  [author] 30 Apr, 2023 @ 3:26am 
Update:
Fixed conflict with Combat Bionics.

Thanks for the very clean error report. :)
reth 30 Apr, 2023 @ 12:15am 
Conflict with Combat Bionics
https://gist.github.com/mvadovszki/423e84fad7d7ee09abd1e7f4a4922212

drag selecting any group of enemies will trigger this error, they don't need to have any bionics.
HAZRAD 19 Apr, 2023 @ 1:07pm 
Thank you for this, great job!
Three 10 Apr, 2023 @ 5:43am 
Just subscribed to this interesting mod. :HKIndustry:
I hope you let the RimPy team know what order it should be loaded in. :floppy:
Thanks for the great job. :steamthumbsup:
Thunder Rahja 4 Jan, 2023 @ 2:17pm 
I was looking for a mod like this, and found it because of Francis John. Thank you!
Kathanon  [author] 1 Jan, 2023 @ 11:27am 
You are very welcome. :)
BaneInUrArse 1 Jan, 2023 @ 10:45am 
@kathanon ty for this mod and thanks to Rhadamant for giving you this idea
Fiendix 24 Dec, 2022 @ 11:27am 
its this a snowpiercer reference? :o
azairvine 23 Dec, 2022 @ 12:30am 
Bow down to Francis John!!

Aaaaaaaaaaaaaaaand we're back!
IsCoolGuy 22 Dec, 2022 @ 12:12pm 
Got this because of Francis John
Kathanon  [author] 19 Dec, 2022 @ 4:03pm 
@Turbotowns
It does not add any additional icons - it just adds a number to ones that are already there. It does not affect your own colonists at all (since they don't get multiple icons for different weapons).
TiraboTurbos 19 Dec, 2022 @ 3:58pm 
Nice idea, however I use Rimworld of Magic and Vanilla Psycasts Extended, and this would crowd the screen more than it already is when I select multiple pawns. Again, nice idea, but not for me. XD
DJGamer153 19 Dec, 2022 @ 2:12pm 
Haven't tried this out but I can imagine how useful this is when planning defenses against mid-late game hordes of enemies. Good job with this idea!
Rio 19 Dec, 2022 @ 8:15am 
终于有人做出这种创新型的MOD了:FH5Kudos:
jb.e. 19 Dec, 2022 @ 8:05am 
Godlike
Kathanon  [author] 18 Dec, 2022 @ 6:56pm 
I must admit the idea was given to me. :)
The Realest Nooblet 18 Dec, 2022 @ 6:48pm 
Amazing job. You're the man, thank you for thinking outside of the box and creating a new original QoL Mod!
KevinIsNotScar 18 Dec, 2022 @ 6:06pm 
This needs to be base game it's such a useful and simple mod
Kathanon  [author] 18 Dec, 2022 @ 11:45am 
@Thundercraft
Sure thing!. Here you go.
ChickenNuggy 18 Dec, 2022 @ 9:20am 
how on earth isnt this in base game
Thundercraft 17 Dec, 2022 @ 3:05am 
Very nice! I'll be sure to try this when I switch to 1.4.
I don't suppose this would work in 1.3...?
Kathanon  [author] 16 Dec, 2022 @ 5:20am 
@Naturtok
I don't know, for either question. I think that it does not now, but could be made to. I'd need to do some experiments to know.
Naturtok 16 Dec, 2022 @ 4:26am 
does this work for psycasts? could it?
Dakon 14 Dec, 2022 @ 12:22pm 
Fantastic QoL mod!
Ar_cv 14 Dec, 2022 @ 7:18am 
Ground penetrating scanner for roof and ore overlay mods really help with planning my Citadel for walls though the mountain and ores help me find the resources I need
The Blind One 13 Dec, 2022 @ 8:36pm 
QoL right there.
Kathanon  [author] 13 Dec, 2022 @ 6:52pm 
Thanks for the kind words. :)
Ar_cv 13 Dec, 2022 @ 5:50pm 
This is helpful in so many ways you make awesome mods by the way
Salad Snake 13 Dec, 2022 @ 5:17pm 
I absolutely adore mods like this. You saw a problem, you worked out a solution, and you made it. I'd never honestly really clocked it as an issue but, looking back, it makes a huge difference if the people raiding you have 90 percent close range or 2 vs 15 doomsday launchers or they have an unusually large number of grenadiers. I always hated having to count the rocket launchers based on the number of range circles that appear when you select them and hover over their weapon widget. You've solved a problem I didn't even realise I had and I'll never look back! Thank you!
Kathanon  [author] 13 Dec, 2022 @ 5:02pm 
Thank you.
Visandar the Unliving 13 Dec, 2022 @ 4:42pm 
This looks to be a wonderfully useful mod, good sir. To be quite frank this should be a vanilla feature