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I was just testing with JectLite and was able to dye artifacts without any problems. It seems to be fine.
Thank you for reporting. However, that (TM_ChromaMage) seems to be the defName of the mage class name.
This patch can only fix colorable equipment. The mage class-related error is not covered by this mod. Please refer to the guide below and report the issue to the author of A Rim of Magic, attaching your logs.
How to report bugs in mods by Fluffy
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=725234314
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
v1.5.0
- Update translations for Rimworld 1.5.4085.
- Manifest file for Mod Manager has been deleted.
I'm happy if this fix patch mod has help you.
Enjoy your colony color and the desired color of the colonists.
But anyway, thanks for the fix.
It's none of your business.
Conflict only occurs at the same level.
"Did you suggest Kure's Rimworld of Magic Class Expansion Pack should be included in RoM as well? If you didn't do that, what was the reason? What made you say it should only be included for this mod?"
If I DIDN'T suggest that Kure's expansion be included... what made me say it should only be included for this mod? ARE YOU HIGH?!?! WHAT THE FUCK ARE YOU TALKING ABOUT?!?!?!?!