Total War: WARHAMMER III

Total War: WARHAMMER III

Dark Elves Tech-Tree
23 Comments
Decky  [author] 24 Dec, 2024 @ 5:19am 
The mod has been updated.
FrenzyBee 4 Nov, 2024 @ 7:30am 
Mod working with current Patch?
Belloso 25 Feb, 2024 @ 2:06am 
Just go to play with dark elves with this magic mod and Radious and 4.2 came :(
Decky  [author] 28 Sep, 2023 @ 10:21am 
The mod has been updated.
Учитель Физики 10 Sep, 2023 @ 3:51am 
update?
Waimanian 8 Jun, 2023 @ 7:04pm 
i noticed there aren't any endgame techs that affect black ark corsairs, i was wondering if that was on purpose or if you forgot to add them in
Decky  [author] 5 Jun, 2023 @ 9:49am 
@pyromaniac7777 : Nice to hear that. , I'm glad if i inspired you and welcome, as a new modder :-)
Pyrodysseus 5 Jun, 2023 @ 9:48am 
Actually I have a question if you don't mind helping; I altered two vanilla techs to add The Hunger to Doomfire Warlocks and Vanguard Deployment to Manticores respectively, but they aren't showing up in the Tech Tree UI. I added them to effects.loc but not sure what else to change, what do I do with the description keys? Any advice?
Pyrodysseus 5 Jun, 2023 @ 9:41am 
Hi Decky, I used your mod as an example to help me learn how to create my own tech mod. I use your mods in most campaigns and designed my mod to be compatible with yours. Thanks for the blueprint and for the inspiration!
traa 20 Apr, 2023 @ 9:12am 
No worries, thanks for the response. Yea, Linux/Mac still doesn't have that 3.0 update and likely won't have it in the next few weeks, so I was forced to turn this mod off because it got auto-updated and I was not prepared to revert this change (like I do now).
Decky  [author] 20 Apr, 2023 @ 7:19am 
Oh I'm sorry... I've updated all my mods to patch 3.0 and have also overwritten the backups.
I can only bring this mod here to an old state, but then it hails criticisms because everyone else has to download a new mod, so one does not have to wait 2 weeks.
sorry, i didn't know that MAC and Linux will get the update later.
traa 15 Apr, 2023 @ 6:54pm 
Alternatively, if you could publish the previous version as a separate mod, - I'd be very thankful for this! Anyway - great job, thanks a lot!
traa 15 Apr, 2023 @ 6:40pm 
Hey, could you please share a previous version? Linux/mac users who won't get 3.0 in the next 2-4 weeks are not able to use this mod anymore on 2.4
Decky  [author] 14 Apr, 2023 @ 7:17am 
Updated to patch 3.0
Amon 2 Mar, 2023 @ 8:10am 
can confirm, this is not in the compilation mod as of this date to. :) woud appreciate it being added to save on mod space. :D
Minthara! 27 Jan, 2023 @ 10:58am 
Yea not in compl
Pop000100 26 Jan, 2023 @ 2:12am 
You might have meant to include it but you didn't.
Decky  [author] 14 Jan, 2023 @ 3:27am 
Yes this mod is in my compilation.
Master Zwerg 13 Jan, 2023 @ 2:43am 
is this included at your compilation?
Decky  [author] 6 Jan, 2023 @ 11:00am 
Bretonia is work in progress.
oldie 5 Jan, 2023 @ 5:31am 
Love your tech tree mods, use them in every single campaign I play. Any chance for doing Bretonnia too?
Decky  [author] 16 Dec, 2022 @ 3:47am 
@Azkor: That is, these units do not receive Abilities. But they do get improvements to their stats.
Azkor 15 Dec, 2022 @ 3:31am 
Quick feed back, looks pretty awesome in a quick test game, though the "Abilities" section has no buffs for Coldone Knights or Dreadknights