RimWorld

RimWorld

Godlike Metabolism Gene
39 Comments
Travioli 13 Jul @ 2:31pm 
Haha yes, as I learned; I was just so baffled as to how I hadn't found a trade, and thought maybe I needed a certain number of archite capsules for the trade to show up
Petre27  [author] 11 Jul @ 11:22am 
The mod has been updated to 1.6!

Travioli - Trades in rimworld (with caravans/spaceship/towns) are made with silver. The archite capsules are needed only for the creation of the xenogerm.
Paradoxical 10 Jul @ 10:19pm 
Just tested it. It works fine.
Paradoxical 10 Jul @ 10:08pm 
This mod almost certainly is compatible with 1.6 because the XML tags used haven't changed.
A homeless orphan 10 Jul @ 6:55pm 
Hi, will this be updated to version 1.6?
demonische 6 Jul @ 12:03pm 
1.6 pls
Travioli 7 Jun @ 7:42pm 
Just found one from an Imperial Caravan. Even so, it does not answer whether or not you need the archite capsules on you in order to buy it
Travioli 7 Jun @ 2:22pm 
When sending caravans to settlements, does the caravan need to have the archite capsules on them? I've visited elsewhere >50 times and haven't found it. I also haven't found it among any traders that have visited me. For the record, I have 53 archite capsules
Mesez 7 Jan @ 4:40am 
@Mr tick enable archites on xenotype menu
CzeslawMucha 21 Apr, 2024 @ 5:29am 
thank you very much, it's exactly what I need
Petre27  [author] 19 Apr, 2024 @ 8:38am 
@jackjenkinsmom0811 - It's an archotech gene, so if you look for it in the xenotype editor keep in mind that you have to click ignore restrictions. Also, using dev-mode you can edit a person's genes, you can find it under the name Godlike_Metabolism. (for some reasons, now you can no longer add the gene as a endogene from the dev menu, only as an exogene. I will have to look into what the deal with that is. I tested it just now)
Mr tick 17 Apr, 2024 @ 7:45pm 
Are there mods that mess it up?
Mr tick 17 Apr, 2024 @ 7:28pm 
I don't see it in the genes
Сельсовет 16 Apr, 2024 @ 7:07am 
Yay! The mod has been updated
Petre27  [author] 14 Apr, 2024 @ 6:42am 
The mod has been updated for 1.5

Let me know if you encounter any errors.
vincent.follaca1 11 Apr, 2024 @ 9:14pm 
tested in 1.5 with 200+ mods and seems to be working as normal
Petre27  [author] 10 Apr, 2024 @ 9:50am 
Yes, it shouldn't be difficult, i will look into updating it.
EnglishGigaChad1---8 9 Apr, 2024 @ 10:26pm 
Any chance this gets updated to 1.5?
Petre27  [author] 18 Mar, 2024 @ 12:36pm 
@THE LUNCH KING Good news! I've created what you asked! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3190456722
THE LUNCH KING 13 Mar, 2024 @ 4:44pm 
Cool thank you
Petre27  [author] 13 Mar, 2024 @ 2:49pm 
@THE LUNCH KING - I will look into that over the weekend.
I got work tomorrow, and right now it's almost 12 AM for me.
THE LUNCH KING 13 Mar, 2024 @ 1:39pm 
Can please you make a version of this mod that boots energy efficiency for the VRE androids?
KΞNTΛR 21 Feb, 2024 @ 1:55pm 
I was trying to find a mod to remove the Metabolic Efficiency but this one sounds more interesting.
Sera 24 Oct, 2023 @ 2:15pm 
@Math42_bit
I already did. Granted with this I could remove a lot of the negatives and complexity.
Khod Khasunii 24 Oct, 2023 @ 2:01pm 
@Sera simple, it here in case you got gens who ask like... 15 efficienty, and you take a lot of those. and then you end up with pawn having a +255% hunger rate just cause you needed a absolute unite of destruction because mechanoid hate you :crtstressed:
Sera 22 Oct, 2023 @ 11:19pm 
"25" that's a lot of capsules how "+750000 efficiency" fff nhaga cri skibidi the ever loving f*. you was not kidding that is godlike. what is the max boon like 5? the hell am i going to do with the other 749995?
Petre27  [author] 21 Oct, 2023 @ 7:20am 
@vise.atavist It is an Archite Gene, did you enable the "Ignore Restrictions" option in the Xenotype editor? By default you can't pick a Archaite gene at the start.
Petre27  [author] 21 Oct, 2023 @ 7:20am 
@hhhvsg I have no knowledge of how androids work. Sorry, but it impossible for me.
vise.atavist 19 Oct, 2023 @ 5:56pm 
I cannot seem to get this to actually work in game, I have it in load order but it's not in my xenotype editor
sertraline 2 Sep, 2023 @ 12:19pm 
Could you make a mod that can do this but for androids? Like Power efficiency instead of Metabolic efficiency
CTH2004 27 Aug, 2023 @ 8:27am 
fair enough, fair enough. Maybe one day, maybe one day...
Petre27  [author] 26 Aug, 2023 @ 5:07am 
@CTH2004 That would be too difficult for me to do. The current implementation is done purely through xml. I would have to learn a lot of c# for me to do what you explained.
CTH2004 14 Jul, 2023 @ 8:36am 
here's an idea:
could you make it so that, instead of adding +750000 Metabolic Efficiency, it adds an amount that is variable, and set it always to +5?

What that means is the person who has this gene will always have +5 Metabolic Efficiency. Not add a whole lot, just add "x", where "x" will make the Metabolic Efficiency equal to 5
Fox240{RUS} 8 Apr, 2023 @ 11:10am 
Good mod
Petre27  [author] 22 Feb, 2023 @ 7:21am 
I will look into the possibility to make the gene inheritable as a mod option checkmark.
Petre27  [author] 22 Feb, 2023 @ 7:18am 
@Papal States The gene is not inheritable because it uses archotech capsules (making it a archotech type gene).
When creating a game, on the genome editor screen there are 2 checkmarks. One of them makes all archotech genes inheritable.
Papal States 20 Feb, 2023 @ 11:02am 
How do I make this inheritable, and available on the xenotype editor? I'm sure it only needs something like <gene_inheritable>Yes<gene_inheritable> and something for the editor, but I can't seem to find anything.
Tawnylure 9 Feb, 2023 @ 12:58am 
THANK YOU! Best mod for those who just want to be able to do what you want aka sand-boxing god.

Fr a must need for those who want to mess around with gene's but hate the limits
KnightedWarrior 19 Dec, 2022 @ 3:38am 
Would be quite fun for a playthrough doing the last survivor of a god-like species.
Out to repopulate their near extinct species.