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Yes, both of them have access. I just forgot to update the description.
There aren't any minotaurs in this mod, so I'm not sure what you're referring to?
Look at the compilation's description, it lists all the mods that are in it.
You know, you may have just given me the push to do something I've wanted to do for a while. I'd like to make tutorials on youtube that help guide inexperienced modders, going over basic concepts like where to start, changing unit's stats, adding abilities etc.. Just to help people get into the modding scene.
The issue is that breath attacks are tied to the animation. For example, the exalted bloodthirster has a breath attack, but that same attack can't be used by the regular bloodthirster. Even though they're the same unit, and use the same skeleton, because the regular bloodthirster doesn't have any animation that pairs with a breath, it doesn't work. Any unit CAN have a breath attack, but the actual ability doesn't really work if the animation doesn't support it. All that comes out is usually a single projectile, rather than an actual breath. Since the wyvern animation doesn't support breath attacks, it wouldn't really work giving it one. Hope that made sense!
Nope.
Issue should be fixed now
I think trying to make something like that is a bit outside my skill range. The amount of animation work and model editing that would go into a LoS is something I have no idea how to do.
@Stranger-Come-Knocking
Depending on the terrain, models can sometimes hover or clip into the ground, it's just how the game is. The vanilla stonehorn also has this issue, nothing I can really do.
If you're asking if this mod is in my Khorne mods compilation, the answer is obviously yes.
I'm aiming for early in January to update all of my individual mods that need updating.
Not that I'm aware of.
It was updated to be compatible with 4.0. What issue are you encountering?
I mean, not much I can really do about that, it's just how the game works. If it's not something you enjoy then you simply don't use the mod. But also, you have access to these units yourself, so you can just put them in your armies to counter the AI.
Marks of Chaos for Trajann's Beasts for Khorne: Beasts 1 d
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2916667280
Sub-Mod:
Marks of Chaos for Trajann's Beasts for Khorne: Beasts 1 and 2 mods
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2967319875
Sure! Just shoot me a message on discord: TrajannV#4331
:D
They are not available to Daniel, no.
What do you mean they don't show up? Do they not appear in the game in any instance? Do they not appear in the recruitment tab?
There already exists quite a few mods that take various beastmen units and adds them to the Khorne roster. It's not something I'm opposed to doing, but for right now I'd check out other's peoples mods!