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(I have tried a few who didn't work before this)
GUI issues with laws and political movements should be fixed
If there are any other problems, please comment with detailed description. Thanks and have fun.
For my mods I still had some ideas that just need such a "long-term storage" to make sense at all.
I've encounter bug in which most of my settings selected (favourites, 2 columns etc) are not persisted between runs of game. So each day I start VIC3 I have to set-up it again and it stays till as long as I'm in the same game. After load is OK, but after closing game it cleared again. Any idea how to fix it?
Now, if I try to open the politics tab by clicking at the authority resource, it will never work
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2882898702
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2882898702
i used to use
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2899664005&searchtext=
Visible Good Shortages dose not work obviously, but there you can pick which market to show, so its possible.
i looked it picks out what it moves, im no modder buit could you add your additions? because it does work just markets wars and goods don't.
outliner_situations = {}
outliner_diplomatic_plays = {}
outliner_diplomatic_pacts = {}
outliner_civil_wars = {}
outliner_law_enactment = {}
outliner_political_movement = {}
outliner_election
Other Outliner Mods however, modify of course still the original big Outliner file. If these other mods would also build on this "split mod" (so this one), the possibility would be given to make them compatible with each other. Of course, provided that there are not several mods that modify the same file.
If I misunderstood something about the modding system, I would be happy if you enlighten me :)
You can of course freely use the code of my mods.