Portal 2

Portal 2

Regulatory Compliance Issues
14 Comments
Philthy1 10 May @ 10:29am 
You deserve more recognition! Your maps are awesome!
Crimson Phoenix 24 Aug, 2024 @ 4:01pm 
Okay. This is one of the coolest chambers that I have ever seen. The mechanics are so smart, and I just love the way that it looks. Thank you so much for this chamber. 10/10
Tyr Anasazi 7 Mar, 2023 @ 10:48am 
Great twist on this good old map.

Very nice sound and genereal look of the map.

Keep up the good job,
adolf_roland 27 Feb, 2023 @ 8:42am 
I never quit. Never. Nice map!
hub 20 Dec, 2022 @ 12:44pm 
EndOfPortal 19 Dec, 2022 @ 10:35am 
:SpRad_ThumbsUp:
idknowh 18 Dec, 2022 @ 6:01am 
Thank you very much!!
Gordon Freeman 18 Dec, 2022 @ 5:11am 
I like the Self Esteem Fund remix
distantjetlines  [author] 18 Dec, 2022 @ 3:59am 
I've posted the textures on the PMaM Discord, but here's a direct link as well: https://drive.google.com/file/d/1a03z_bMLEU2jeaImGvsnNJ2Aob0ipJEk/view?usp=drivesdk
idknowh 17 Dec, 2022 @ 11:58pm 
Wow i love all this small details, but i didn't understand what was the second lever for? Also, if it's not difficult for you, could you tell where can i download this textures? Can't find them in google at all
Buggy 17 Dec, 2022 @ 6:18am 
Love the the atmosphere here great job
laVashik 16 Dec, 2022 @ 10:46am 
Well, this is a really good work. Keep it up
distantjetlines  [author] 15 Dec, 2022 @ 10:56pm 
Thank you for the feed back! I think I've come up with a way to fix the softlock, even though it's just a glorified reset button. No pellet juggling should be required to complete the chamber.
Dr. FeelGoose 15 Dec, 2022 @ 5:44pm 
Textures might not have come from Mind Escape, but they sure do look like it. Even so, they look nice in this map (much better use of that style than Mind Escape, that's for sure). Looks really cool, and I liked the new solution you came up with!

However, there's a softblock that I noticed. Correct me if I'm wrong about it, but if the cube is fizzled in the "lever room" when it is activated, the pellet puzzle is nigh impossible due to the fizzlers. Pellet juggling with portals- if that's the correct term- are not possible if that was the intended solution due to the fizzlers. I'm going to assume that the cube is supposed to be kept in the lever room at all times, so if fizzled, the whole puzzle is broken. Perhaps some way of making the lever room accessible if the cube is fizzled in it could be something worthy to implement...? I might just be doing the puzzle wrong and there's something I missed, though-