Starbound

Starbound

Ancient Cosmos + Chaos Weapons Integration Patch
17 Comments
Atrius 13 Apr @ 12:19pm 
I've only played again for a few minutes so I can't 100% say but as far as I can tell it isn't happening anymore! Don't see anything in the logs about it either, so 99% sure it's fixed. Appreciate you fixing it ^^
Atrius 11 Apr @ 9:16am 
Alright! I’ll check it when I’m able later, thank you so much for looking into it ^^
Prodigy  [author] 10 Apr @ 8:06pm 
So... Check the logs again. This time, I will say that this mod is finished in its entirety.
Prodigy  [author] 27 Mar @ 5:17pm 
Oof...

I'll *try* to find out what I need to do.
Atrius 26 Mar @ 7:46pm 
Hey- one more addition here. I'm getting errors that seem to have something to do with the lore treasure pool being removed, as the game seems to be looking for but can't find it, because it's gone. Just letting you know so it can be fixed!
Atrius 18 Jan @ 3:25pm 
That's great! I'm not too far into CW yet but thoroughly anticipating that ^^
Prodigy  [author] 18 Jan @ 2:47pm 
I got some good news! The removed weapons from this mod will be reworked and re-implemented into the main mod! They will not be able to do immense damage anymore, but they will be mechanically unique!
Prodigy  [author] 17 Jan @ 9:57pm 
I would have let Pixel do the lore entries for this one, TBF.
Atrius 17 Jan @ 8:56pm 
Fair enough. I just think it's a bit sad that the weapons and codices are just kind of gone, I love AC and even though the lore wouldn't be perfect I would have loved to get my hands on some of this stuff. Sad to see it go, but understandable.
Prodigy  [author] 17 Jan @ 8:06pm 
They may return to CW as a Secret Stash addition but for now, they are gone.

Secret Stash is a series of hidden weapons that can harken back to the old days of CW itself. The Trimurti Series got its start back there, and old weapons were restored through it. so the removed weapons could get their rebirth in the main mod.
Atrius 17 Jan @ 7:06pm 
I do really appreciate that the ores spawn in AC planets, though- not against that. 100% a good change.
Atrius 17 Jan @ 7:05pm 
Will the weapons be moved to CW proper or are they just gone?
BITney, The Pixel Heister 17 Jan @ 6:13pm 
Does this update means that even having Chaos Weapon mod I can't no longer acquire the weapons even if it's no lore accurate? Honestly, I'm building a modpack and I didn't even tried those weapons. ;(
Prodigy  [author] 17 Jan @ 5:35pm 
Plus, AC was updated massively, and its lore was reworked too.
Prodigy  [author] 17 Jan @ 5:32pm 
It was meant to be a small little patch and collection, and although paradoxical, removing said weapons keeps the mod relatively small. I have been wanting the ores to generate in AC planets for a bit, and now they do.
Atrius 17 Jan @ 9:05am 
I’m curious about a few things regarding the update. Why were the weapons that you mentioned removed? The note that it’s a weapon-based mod is sort of confusing if you remove multiple weapons in the same change. Also, would there be any way to maybe just re-add the codices with a note that the lore is no longer accurate? Completely understand if not, I’m a lore nerd and probably not the intended audience, but I still find it really fun and interesting to collect them. Thanks for these mods in general, though, I’ve been really enjoying CW thus far!
Prodigy  [author] 16 Jan @ 7:04pm 
Okay. Got this finally updated.