Dwarf Fortress

Dwarf Fortress

Dwarvemon Beta
50 Comments
FirePhoenix11  [author] 9 Jan @ 1:31am 
Uploaded what will likely be the last version of the beta before the Adventure Mode release. At which I'll update all the main mods.

Also, a little something extra ;) [imgur.com]
FirePhoenix11  [author] 24 Sep, 2024 @ 3:39am 
There's files in the extra folder of the mod to add Dwarvemon stuff to other mods. The Q&A mentions how to do so.
d41337n8r 24 Sep, 2024 @ 3:27am 
@Connor98 It shouldn't be hard to make a mod that adds the dwarvemon workshops to whatever modded entities you want yourself. I've made mods that add some reactions from other mods to the dwarvemon PMD entities for my own use, it's really simple. All you need is any text editor and the DF wiki, since DF mods are just text documents and graphics.
FirePhoenix11  [author] 24 Sep, 2024 @ 1:47am 
@Connor98: Only the vanilla entities will have the workshops available to them. Depending on how other mods handle or modify them, they could end up being not included or cut.
Connor98 23 Sep, 2024 @ 4:12pm 
has anyone encountered the workshops missing with the aeromore mod
ThePhantomX64 22 Sep, 2024 @ 3:21am 
less goooooo
FirePhoenix11  [author] 21 Sep, 2024 @ 8:11pm 
Another small update for the new version of the beta. Some new TCG items where included.
FirePhoenix11  [author] 16 Aug, 2024 @ 10:46pm 
Just a small update. Mainly the additional vanilla graphics added in the new beta version.
ThePhantomX64 10 Aug, 2024 @ 10:37am 
Man, I wish sometimes Dwarf Fortress Adventure mode would be complete but the wait for that still continues.
FirePhoenix11  [author] 2 Aug, 2024 @ 1:41am 
@ThePhantomX64: Not right now except for anything from new TCG packs that release before Adventure mode officially does. But I will say that something mod related is also in the works.
ThePhantomX64 1 Aug, 2024 @ 8:07pm 
anything new coming out for the mod?
ThePhantomX64 1 Jul, 2024 @ 11:23am 
yeah, I think it is those. I often see text of others around and when I check an elevation above, it seems that people are floating and I don't see any flooring of any kind. So it just looks like Pokemon or objects are floating above an elevation or two and I don't think my pathing can get to them.
FirePhoenix11  [author] 1 Jul, 2024 @ 6:15am 
ThePhantomX64: Not sure what you're referring to, unless its the tree cities having no graphics so it looks like they're floating.
ThePhantomX64 1 Jul, 2024 @ 3:41am 
Ah ok, btw random question, why are the pokemon civs when in Adventure mode like a layer above and some stuff also are like a layer or more above? I's fine if you don't know but found it kinda weird sometimes yet funny
FirePhoenix11  [author] 1 Jul, 2024 @ 2:11am 
@ThePhantomX64: Gen 9 is already complete (for now hopefully) and is part of the main mod.
ThePhantomX64 30 Jun, 2024 @ 9:37am 
haven't played with the beta but seeing Gen 9 stuff is in the works is exciting.
FirePhoenix11  [author] 30 Jun, 2024 @ 2:47am 
TCG is now in Beta! Tons of new items to craft or find which primarily focus on boosting Pokemon or allowing them to buff / debuff others.
FirePhoenix11  [author] 19 Nov, 2023 @ 12:51am 
Uploaded the current version of the beta which now includes all of the current gen 9 Pokemon. Next is to work on items and other features from the gen 9 games, with priority to those related to Pokemon evolving / changing form.

I'll be updating this more regularly now that I can, specifically after development streams.
FirePhoenix11  [author] 19 Oct, 2023 @ 11:54pm 
@Mechanos: Yes, for now. Pokemon graphics will eventually be part of the mod itself.
Mechanos 19 Oct, 2023 @ 11:23pm 
I tried this earlier today, and couldn't figure out why every pokemon looked like a Gorlak. ...but then I realized just now, I think I misunderstood the change notes, and you still need a graphics pack along with this, right? Whoops..
d41337n8r 21 Feb, 2023 @ 2:38am 
@specialminds those settings are for world generation, more info on them can be found on the dwarf fortress wiki. I don't think this mod changes them. If you messed with them and are now using a preset that does not allow for the conditions necessary for biomes that primarina spawns in, or makes those conditions very rare, that might explain why it isn't showing up?
FirePhoenix11  [author] 21 Feb, 2023 @ 12:35am 
@d41337n8r: I was thinking that myself honestly. Although I want to reduce the amount of separate parts to the mod, it actually would be good outside of it.
d41337n8r 20 Feb, 2023 @ 10:50pm 
alternative sugar sources could be moved to its own mod, since it's not pokemon-related itself. It'll be useful for making sweets for milcery to evolve, but most people probably won't notice or remember that the pokemon mod also adds sugar recipes.
Specialminds 2 Feb, 2023 @ 12:12pm 
Is that the "Create what you want reactions" thing you were talking about? There's so much lingo here I don't understand and can't find on the web. Doesn't help that there's no descriptions as to what certain settings do. Elevation X-variance, Elevation Weighted range, Number of Regional Interaction Types, Z levels above ground, Economy Population Trigger, Economy Production Trigger, Economy Trade Trigger, Landholder Population Trigger, what do these MEAN?
FirePhoenix11  [author] 2 Feb, 2023 @ 11:31am 
@Specialminds: You'll be able to create whatever you need, sorta like the mod's own creation forge.
Specialminds 2 Feb, 2023 @ 10:50am 
I checked it fully, Primarina and her pre-evolutions are not there.

I've started new games several times in order to check out different biomes, test the differences between "good" and "evil" areas, search for Apricorn trees (they're absent too by the way), and test what happens when I mess around with different world settings. I also have checked the Prepare screen each time I reclaimed a fortress. She never appears.

On another note, I understand you don't want to add anything new at the moment, but does that include modifications to the gem points as well in the Prepare screen? I can live with not having the Revives at the start, but having to reclaim my fortress 23 times in order to test all the gems is just too much and it's burning me out.
FirePhoenix11  [author] 2 Feb, 2023 @ 2:09am 
@Specialminds: All starters should be always available, so don't know why it wouldn't be there. The order of the list is kinda messy which I can't control, but have you checked it fully?

I'm likely going to do a version before 2.2 since there's a few changes to get out before it, one is going to be the addition of optional "create what you want" reactions. I'm also very busy with personal stuff right now and I want to wait for things to calm down before doing major additions.
Specialminds 31 Jan, 2023 @ 9:51am 
Also, Primarina and other Pokemon not found in the Prepare screen are only obtainable through trade, but again, it's a either they have them all the time or they never do situation.

C'mon man, she's the only Starter NOT available at the beginning, and there's Pokemon that REPEAT in both the Diplomat and Prepare screen! We don't need 16 versions of Volbeat right now do we..? Help a girl out. T_T
Specialminds 31 Jan, 2023 @ 9:49am 
Hey, just a request, could you maybe lower the cost of the gems and stones for the Beta? Right now in order to get five of every stone I have to reclaim my fortress at least 23 times and that's excluding the Z-Moves. It would make testing your beta a lot easier, as would adding Revive to the Prepare screen. There are times when I move to an area and never get what I need to make revives, because the traders rarely have the plants/seeds...and when I say "rarely," I mean you either have a game where they do all the time, or never. It's a real problem and would help out greatly in the Haunted/Sinister areas of the map.
Specialminds 22 Jan, 2023 @ 2:44pm 
Today's news, many of the vanilla plants cannot be gathered at this time. Watermelons, Horned Melons, Squash, and many more can't be gathered from the wild, but they can still be obtained during trade.

Also Primarina and other Pokemon you never encounter in the wild can only be obtained through trading I believe, with Human diplomats. However, most of the time they have the same Pokemon you originally saw in the Prepare screen and what triggers the change is currently unknown.
Specialminds 19 Jan, 2023 @ 6:15pm 
Today's news, dyes from Berries cannot currently be made and Werekolas screw your game up something fierce. Body parts stop rotting, certain Dwarvemon plants can't be made into seeds, and harvested field plants wither almost immediately, (even berries, which when bought never rot). The Berries also don't always tell you when you're out of seeds while planting.

Zygarde also glitches the portraits in the dwarves' Relations tab, and Gigantimax has an extreme delay then wears off after a long while.
Specialminds 18 Jan, 2023 @ 7:43am 
Today's news, Ditto can transform into a Gigantimax version of a Pokemon and Ware-people don't give a shit about your difficulty setting!
Specialminds 17 Jan, 2023 @ 2:08pm 
Today's news, fish Pokemon cannot be prepared, extracted from, or eaten as of yet. Also, in terms of Ditto, sometimes when they transform, the graphics don't show up for them.
Specialminds 15 Jan, 2023 @ 9:06am 
New news for Beta Users! Not being able to get rid of all the vanilla creatures can be a positive! If Ditto transforms into a humanoid monster, they can haul items, cure villagers, and even train other Pokemon!

Note: Only works for a limited time, as they tend to change back after battle.
Specialminds 10 Jan, 2023 @ 4:56am 
Getting rid of Vanilla Creatures at ALL deletes all civilizations is what I'm saying.
FirePhoenix11  [author] 10 Jan, 2023 @ 3:22am 
@Specialminds: Playing with vanilla stuff you need to keep it. If you don't want vanilla creatures then you remove the graphics too.

I mostly chose not to give skills as they have heavy influence on things, but stuff is simulated through other means like interactions. Might put the skills in for PMD though as they're not much use in the main mod.
Specialminds 10 Jan, 2023 @ 2:42am 
So what do I remove? Just Vanilla Creature Graphics? That causes invisible vanilla creatures to exist along with the Pokemon and makes the Diplomacy Catalog Trade-Thing more stressful as there is no select all button (something this game desperately needs), and there's more scrolling/clicking to do.
Specialminds 10 Jan, 2023 @ 2:36am 
Nuzleaf: Talented Wind Instrumentalist
Ducklet: Talented Tactician
Wigglytuff: Proficient Climber
Jigglypuff: Legendary Singer
Fletchwing: Talented Singer
Wobbuffet: Legendary Armor or Shield User
Amoongus: Dabbling Ambusher
Patrat: Legendary Observer
Galvantula: Legendary Trapper
Inkay: Talented Pacifier
Ferrowthorn: Legendary Blowgunner
Ursaluna: Legendary Tracker
Clefairy: Talented Dancer
Chansey: Legendary Doctor

There's more of course, but there's a character limit and I'm unsure if you're even interested. These are based off the Pokedex entries.
Specialminds 10 Jan, 2023 @ 2:36am 
Also, if you're interested, here's a list of Pokemon skills that are surprisingly missing or you may want to add if only as flavor text:

Totodile: Legendary Biter
Sentret: Legendary Observer
Zoroark: Legendary Ambusher
Ditto: Proficient Ambusher (eyes)
Inceniroar: Legendary Wrestler
Meganium: Some type of Pacifier
Sylveon: Some type of Pacifier
Liligant: Some type of Pacifier
Glameow: Some type of Intimidator
Corviknight: Legendary Intimidator
Gligar: Talented Ambusher
Golbat: Talented Biter
Rillaboom: Legendary Percussionist
Alolan Golem: Talanted Thrower
FirePhoenix11  [author] 10 Jan, 2023 @ 1:27am 
@Specialminds: Same as the main mod, should alert you if they're out of order.
Specialminds 10 Jan, 2023 @ 1:19am 
What's the load order for this? I can't seem to get rid of Vanilla Creatures at all without the game telling me there's no civilizations.
Miclee 6 Jan, 2023 @ 8:48pm 
Hard to really talk over comments lol
Miclee 6 Jan, 2023 @ 8:47pm 
Add me on Steam FirePhoenix and we'll talk a bit about it tomorrow maybe?
Miclee 6 Jan, 2023 @ 8:47pm 
That's what I mean, if you guys want help trying to port the graphics over to proper sprites(with parts etc.) I'd be down to help with the graphics as well. Just make it from scratch honestly if we are doing it proper slowly like that(creature at a time).
FirePhoenix11  [author] 6 Jan, 2023 @ 8:36pm 
@Miclee: No official Pokemon graphics yet but everything else like items and plants is done. I'd totally be down for more were Pokemon, currently there's currently a were Midnight Form Lycanroc in the creature_werepokemon file if you want a base.
Miclee 6 Jan, 2023 @ 8:12pm 
*also I want to, for my first real mod attempt, make a submod / addon for this that adds a few specific "were" pokemon types. If that's fine w/ you.
Miclee 6 Jan, 2023 @ 8:09pm 
This has been my 100% favourite flavour mod for making the wilderness more fun. My people eat a primary diet of unicorn & Abra.
Miclee 6 Jan, 2023 @ 8:08pm 
If it comes down to breaking down the Pokemon sprites into parts to be used more in the proper sprite system(plus who doesn't want to see half-dismembered pokemon?), I can help if you guys want. Would give me something to do.
Miclee 6 Jan, 2023 @ 8:06pm 
Also wait you said +Graphics on this one, should I stop using this other graphics one then?
Miclee 6 Jan, 2023 @ 8:05pm 
Said this on the graphics one too: Alright I 100% think the sprites would be better than the "face" type art implemented now(and kind of work into gameplay of them a bit, putting this on both the graphics & main[cancel that, rather put this on beta since I'm using this currently lol] Dwarvemon so you both see this).

1) Bigger pokemon? Bigger sprite. Like how vanilla creatures are. This is doable! My Charizard and larger pokemon shouldn't be same sized.
2) DF Premium art is sprite-based. Only makes sense.

That's really all there is to explain.

Also just to add since I just thought of it(Though I assume this is already being thought of): Further balancing of costs of Pokemon. 99% of them costing them same really doesn't make sense.