Barotrauma

Barotrauma

Adapted Talent Trees V2
10 Comments
.Reaven  [author] 20 Mar, 2023 @ 9:00am 
I will be updating as soon as i get time, sorry for the inconvenience!
oofioznis 20 Mar, 2023 @ 7:55am 
Would be nice to update for 1.0 (Politician talent tree for captain)
Zantza 20 Feb, 2023 @ 2:03pm 
Would be nice to make the trees more unique. It seems that there are a lot of talents that are shared between Jobs.
AssaultEngineer 1 Feb, 2023 @ 12:21pm 
ah i see, probably better to leave it as it is
.Reaven  [author] 1 Feb, 2023 @ 3:25am 
@AssaultEngineer Nuclear PHD by default does not stack with Multifunctional and Unstoppable Curiosity as PHD sets the max value as 300% instead of adding it with these two talents, i can change this in the mod but having 550% crowbar damage instantly kills most of ship boarding creatures with Good quality or higher.
AssaultEngineer 31 Jan, 2023 @ 11:57pm 
i have a bug report, dont know where to put it so ill just leave it here and hopefully it gets seen.

When playing engineer with Phd in Nuclear Physics (300% Crowbar damage) and the skill Multifunctional (50% more wrench and crowbar damage) from the Spanny head tree added by this mod, the crowbar damage modifiers dont seem to stack, at least they didnt during my testing. is this intended on your part or a bug?
𝓦𝓲𝔃𝔃 28 Jan, 2023 @ 11:26am 
Updated changelogs?
RootBeer 2 Jan, 2023 @ 2:03pm 
discussion explaining what new skills are added and what they do? would help alot in deciding this over something else
.Reaven  [author] 30 Dec, 2022 @ 8:05am 
Thank you! If there is any problems with the mod while in game play ill try and fix it, otherwise have fun.
𝓦𝓲𝔃𝔃 29 Dec, 2022 @ 9:41pm 
Thanks for your work!