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Too short though. And too many dead-ends and empty spaces. So ultimately, it isn't ready yet.
https://www.youtube.com/watch?v=TJwG9Uvpw08
- A solid, competent level with good level design.
- The amount of ammo and resin for weapon mods eliminates most of the potential tension in the level; you become too powerful, too quickly. It would have been more challenging with just the pistol and the reflex (?) sight.
- Combat was adequate, but did not stand out in a memorable fashion. It was by no means bad, but having played workshop offerings since it started, did not provide anything not seen previously.
- The level design was solid, and the graphics had a firm grasp on providing a tense mood (especially in the beginning). It was definitely enjoyable looking around.
- The level with the floating objects/bodies was intriguing, but lacked context as to 'why it was' (why could I/enemies walk, but anything inanimate/dead was floating).
I look forward to your next offering.
I will test this tonight but after upgrading my guns with the very abundant resin, I went over the vent and it fell but I didn't go in, I went back around the starting place were Alyx wakes up to see if I missed any thing and then I jumped in the vent only to find that I have no hands and an almost empty room. The objects seems to be there but can't be seen.
Hopefully you expand on this, would love to see more.
I wish this would be longer.
My playthrough https://www.youtube.com/watch?v=fmVo_Do7Tog