Half-Life: Alyx

Half-Life: Alyx

Abduction
20 Comments
Scintor 31 Jan, 2024 @ 2:19pm 
Hey, thanks for creating this map/mod! I really enjoyed it. It could have been longer, but what the heck, "always leave 'em wanting more". Right?
Zrnislav 21 Apr, 2023 @ 1:03pm 
I started the map and when i went to the lab i was amazed that i was in Steins gate :D love the lab :p2cube:
Navator144 16 Mar, 2023 @ 11:06am 
Very good map filled with items, welldone... lot of mod very empty
Bordi 1 Feb, 2023 @ 7:52pm 
I swear to god the corpse blinked and I just locked eyes for five minutes trying to see if he'd do it again.
Mostly Luck 23 Jan, 2023 @ 1:21pm 
The very best part of this map was that *FINALLY* somebody put the guns and ammo in a reasonable place. Thank you!!

Too short though. And too many dead-ends and empty spaces. So ultimately, it isn't ready yet. :steamthumbsdown:
Skummeh 16 Jan, 2023 @ 4:00pm 
Nice work, especially on all of the believable clutter everywhere, and the many scavenging opportunities between that clutter. Combat could have been a bit more engaging, for example the first battle could have had 2 squads of enemies approaching from both the left and right as opposed to just the left, but overall I enjoyed the map throughout. My playthru here: https://youtu.be/SdbKiklKSO8
mmckeever 7 Jan, 2023 @ 4:56pm 
Perfect, fun, and short. I am a little obsessive about taking all the ammo and storing it when in reality this game is better played just grabbing it as you need it. Well designed an interesting layout.
khepera  [author] 4 Jan, 2023 @ 4:06pm 
@bobsayshilol Ayee! Finally someone got the reference! :steamhappy:
bobsayshilol 4 Jan, 2023 @ 3:42pm 
Fun short map. The Future Gadget Lab caught me by surprise.
Willhart 31 Dec, 2022 @ 7:01am 
Hi. I made a video for this here:
https://www.youtube.com/watch?v=TJwG9Uvpw08
collindrennen 30 Dec, 2022 @ 1:34pm 
Played on a i7-8700, 16GB RAM, GTX 1070Ti (90Hz refresh, Medium fidelity/textures). Observations are as follows:

- A solid, competent level with good level design.
- The amount of ammo and resin for weapon mods eliminates most of the potential tension in the level; you become too powerful, too quickly. It would have been more challenging with just the pistol and the reflex (?) sight.
- Combat was adequate, but did not stand out in a memorable fashion. It was by no means bad, but having played workshop offerings since it started, did not provide anything not seen previously.
- The level design was solid, and the graphics had a firm grasp on providing a tense mood (especially in the beginning). It was definitely enjoyable looking around.
- The level with the floating objects/bodies was intriguing, but lacked context as to 'why it was' (why could I/enemies walk, but anything inanimate/dead was floating).

I look forward to your next offering.
(N☆B) Doud 27 Dec, 2022 @ 5:25am 
Great job it's ok now thx ;)
khepera  [author] 24 Dec, 2022 @ 12:18pm 
I've released an update that should hopefully fix the problem. After reading through Elecktro-jeff's comment, it would've been an issue with an info_vis being activated (therefor hiding all of the props after the vent section) upon going back to the starting point, and then not being deactivated again when going back to the upgrade room.
(N☆B) Doud 24 Dec, 2022 @ 7:40am 
Hi i have the same problem a room with invisibles mines so i'm stuck...
elektro-jeff 19 Dec, 2022 @ 2:02pm 
@commando I have the exact same problem. I wrote a comment yesterday about that but i removed it because I was half asleep when I wrote it and it was full of auto-correct typos...

I will test this tonight but after upgrading my guns with the very abundant resin, I went over the vent and it fell but I didn't go in, I went back around the starting place were Alyx wakes up to see if I missed any thing and then I jumped in the vent only to find that I have no hands and an almost empty room. The objects seems to be there but can't be seen.
Juice Box 19 Dec, 2022 @ 9:53am 
I think there is a bug for me, when I drop down from the vent, my hands go invisible and there is a mine that I cant see that just blows up every time.
vincent_g 19 Dec, 2022 @ 3:42am 
My playthrough ----> https://youtu.be/GHuD0qta3N8
Hypernukeleosis 18 Dec, 2022 @ 4:56pm 
Really fun, but short, campaign. I really appreciated all the junk and items strewn about the world, I can tell you took a lot of time placing stuff, it gives the world a lived in feel.
Hopefully you expand on this, would love to see more.
λrokh 17 Dec, 2022 @ 8:10am 
This one is very well made and looks really good. An absolute joy to play :steamhappy: :steamthumbsup: Thanks!
I wish this would be longer.
My playthrough https://www.youtube.com/watch?v=fmVo_Do7Tog