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*** Error(s) found in the file "data/installed_mods/intros_kobolds (18)/graphics/graphics_kobold_portrait.txt"
Tile page token not recognized: INTROBOLD_PORTRAIT_BODYe
You then get a new button when creating a new world that lets you add mods to it.
@Marker: I'm not really sure what's up with that, to be honest! I've seen people mention that it's because tissues aren't set up correctly, but all kobolds would be invincible if that were the case. I gave it a test and kobold babies were very much not invincible! Could've been a one-off bug or something?
@rousyrunt44: I can't add extra options without making it a pain or uploading a separate mod. Creature orientation is pretty simple to tweak on your own, though. I can give you instructions if you like!
@Rhaas: I meant to do the weapon sprite bugfix with the baby and children update, but I've been struggling with making the new art. I'm gonna see about fixing the weapon sprites sooner rather than later. I don't have an ETA though
Kobolds > dwarves
I'm also curious if I can use DFHack to alter the horns? I've found settings for just about all other physical appearance settings but can't seem to identify anything for the horns.
@LambdaFan: They are, but my mod isn't trying to be DF kobolds. They're more of my own style of D&D kobolds, the dragon-y kind.
Take your time with the update i appreciate your mod, just confirming it's an issue currently for me as well is all
@FluffyCactus: That might be a DF bug. Have you tried building their cage, or assigning them to a pasture?
@ScrambieBambie: These kobolds are distinct from the vanilla kobolds, a whole separate creature. I'm guessing that mod modifies only vanilla kobolds, so there should be no conflict AFAIK. Only vanilla kobolds will get that mod's graphics, of course
Does this conflict/override Cute Kobold sprites?
DFHack found a typo in graphics_kobold_portrait.txt just FYI:
LAYER:NOSE_SCAR:INTROBOLD_PORTRAIT_BODYe:12:4]