Total War: WARHAMMER III

Total War: WARHAMMER III

Please Remember Endgame Settings 6.2
60 Comments
Patchy 16 Jul @ 1:53pm 
Reporting CTD on load before even getting to the splash screen with just this mod. I really can't imagine it's this mods fault to be honest, but thought I'd report it anyway in case anybody else happens to come across the same bug.
bushez 18 Jun @ 9:26pm 
Hooo it's from mixer sorry i was sure CA added it.

Thank you
LordOmlette  [author] 18 Jun @ 9:19pm 
@bushez - OK, I wasn't using Mixer in my test campaigns so I completely missed that, thank you for catching it. The next time you want to start a campaign, remember to make sure that slider is set to the value you want, and this mod will remember afterwards. (The frontend can't pull the value from an existing campaign)
bushez 17 Jun @ 11:34pm 
LordOmlette  [author] 17 Jun @ 11:22pm 
@bushez - I don't understand, where are you seeing faction potential bar?
bushez 17 Jun @ 10:53pm 
they added faction potential bar, can you add it to the mod too please ?
Gash 6 Jun @ 5:20am 
does this mod work in MP or is there another mod?
Wolfen 25 Mar @ 12:02pm 
Thank you for the quick update.
golemm 4 Mar @ 8:48am 
Thanks!
LordOmlette  [author] 2 Mar @ 10:23am 
(uploaded a new screenshot just in case)
LordOmlette  [author] 2 Mar @ 10:16am 
@golemm - it's the campaign settings for Immortal Empires, which you can reach by hitting the Campaign Settings button, which you would see regardless of what mods you're using.
golemm 2 Mar @ 7:37am 
I have a question about the picture of the menu interface you show above. Where can I actually see this? Is this layout due to your mod or is it default? I just have slides for battle / campaign difficulty as a default. If I dont see the above layout I assume your mod is not worky, right?
Boshty 25 Jan @ 8:59am 
LMAO I feel you man. I've learnt to scour the settings like a fine tooth comb before clicking start. I get so mad at myslef 50 turns in when I realise I made a silly goof
Crimson ReapeR 21 Dec, 2024 @ 2:31am 
does work btw, dont know why it wasnt when i messaged before, it might not have updated for me properly then
Wolfen 19 Dec, 2024 @ 11:32am 
Just fucked up two campagins in a row... made me search, i didn't thought such a thing exist.
Thank you very much.
LordOmlette  [author] 15 Dec, 2024 @ 2:13am 
I don't see how it could be Dynamic Disasters reloaded or MCT. I'll need more time to confirm though
LordOmlette  [author] 15 Dec, 2024 @ 1:58am 
@Crimson ReapeR - did you start a new campaign after the mod updated?
Crimson ReapeR 15 Dec, 2024 @ 1:40am 
for me its still not working, the only thing i can think is that its incompatible with dynamic disasters reloaded? they used to work fine together when i used them before 6.0, and dynamic disasters reloaded is based more on MCT options so i dont know if they would even interact?
LordOmlette  [author] 13 Dec, 2024 @ 12:10pm 
I'm still recovering from food poisoning so I may have missed a few cases. Doublecheck your settings next time you start a campaign
Crimson ReapeR 13 Dec, 2024 @ 9:13am 
think it does now
LordOmlette  [author] 26 Aug, 2024 @ 1:10am 
@NeoKorp - nope
NeoKorp 26 Aug, 2024 @ 12:37am 
Does this mod need an update?
LordOmlette  [author] 28 Jul, 2024 @ 12:46pm 
@Ajax all of Wōtanz' mods are already supported. If you want to say "this setting is not saved" you need to be explicit about which setting, which mod, what value you set, and what value you expected.
Ajax 28 Jul, 2024 @ 12:36pm 
Wōtanz mod adds a setting to give crisis factions all their faction research. This setting is not saved. Is it possible to add this to the saved settings?
Espritviril`` 19 Jul, 2024 @ 12:09pm 
Goated mod
Iceobeasty 5 Jul, 2024 @ 7:59am 
can confirm works in a modlist of 345
Dante 24 May, 2024 @ 2:07am 
@Xeonzs I can confirm for you it works with a modlist of 144..
melta 11 Apr, 2024 @ 12:22am 
LOL he's not even in the triple digits yet
Xeonzs 3 Apr, 2024 @ 2:25pm 
Just wanted to confirm for those wondering: this works fine with a modlist of 47.
Lufian 31 Mar, 2024 @ 2:37pm 
the best mod on the workshop
LordOmlette  [author] 31 Mar, 2024 @ 1:39pm 
Everyone else, please doublecheck your endgame settings next time you start a new campaign. I added support for Wōtanz' mods and everything should work seamlessly, but who knows
LordOmlette  [author] 31 Mar, 2024 @ 12:41pm 
@Sevatar - The Rafford the Wolf lord-only mod doesn't list Mixu's Mixer as a required mod, but it is. If you enable that mod as well, then this mod will work just fine with that one.
NeoKorp 17 Mar, 2024 @ 2:43am 
Works fine.
*sniffa sniffa like a certain whale VTuber*
LordOmlette  [author] 9 Feb, 2024 @ 5:22pm 
@mattwobes - whomp whomp

@lc07g - thank you for the heads up, l will try to look into this soon
lc07g 9 Feb, 2024 @ 4:14pm 
Here are some mods that contain additional end game scenarios:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3063578757
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2992151723
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3025794304
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2994125698

The author made a series of mods that provide additional end-game crisis with settings (enable/disable, enemy strength, triggering turn, etc.) when starting new campaigns, alongside vanilla crisis.
mattwobes 7 Feb, 2024 @ 3:29pm 
had my end game set at 50-70 turn 73 nothing happened..
LordOmlette  [author] 19 Jan, 2024 @ 9:34am 
@llllllllllll - works just fine for me. And since no one's listed any of these mods that contain additional end game scenarios, guess there's no reason to investigate further.
llllllllllll 19 Jan, 2024 @ 8:57am 
Doesn't work, at least not with mods that introduce additional end game scenarios
Grovilator 14 Dec, 2023 @ 11:42am 
Thanks for the update. It works with immortal empire extended now. that's great :)
LordOmlette  [author] 7 Dec, 2023 @ 8:27pm 
@RobbySin - it will work automatically assuming you've actually changed any of the endgame settings.
RobbySin 7 Dec, 2023 @ 8:12pm 
Does this just work automatically or do I need to do something?
Judah Warrior 8 Sep, 2023 @ 8:57am 
awesome!
LordOmlette  [author] 31 Aug, 2023 @ 1:18pm 
Everyone: the UI changed in 4.0.0, so please doublecheck your endgame settings before you start a new campaign
LordOmlette  [author] 31 Aug, 2023 @ 1:17pm 
@ThatJungleGaren - works on my machine.

@Sevatar - I'm sorry, I don't know how I missed your comment earlier. I'll throw it in the queue of things to review
Sevatar 24 Jul, 2023 @ 5:43pm 
This mod works fine for me. But i just find it is not compatible with this Norscan Legendary Lord - Rafford the Wolf - (Skin Wolf)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2874708958
I mean when i enable this new lord mod, end game setting become default; disable it, end game setting can be remembered again.
just a report, for your surprise.
ThatJungleGaren 22 May, 2023 @ 11:45am 
Hey, nice idea. Is it working ok at the mo?
sny 13 Apr, 2023 @ 1:38pm 
Sorry, didnt mean to sound entitled or anything, just asking
LordOmlette  [author] 13 Apr, 2023 @ 1:28pm 
Everyone asking for an update on patch day gets blocked. No exceptions
sny 13 Apr, 2023 @ 12:49pm 
It doesnt work in the new patch. Any chance you could update it please?
Such a huge QoL mod.
Guts 10 Apr, 2023 @ 10:53pm 
mad this isn't vanilla functionality, same with camera settings.