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Размер шрифта (и некоторых иконок) можно менять командой command:set-value:interface-upscale:{размер}
Pre-1.0 scripts of APck ecosystem (APck, TGP, TargetEmitter, etc) would cause a crash if they are running in the same world due to comms data incompatibility.
1.0.225 fixes HUD projections oscillations caused by in-game bug.
https://discord.gg/veeGwKSh
There are people experienced in using APck scripts for pretty complicated scenarios and they often are willing to help.
Thank you that does answer some questions, to clearly i mean could me and a friend both use our own versions of this script? or at the very least it doesn't break with more than one person in the world.
Secondly WC is/was my main concern, i used a script like this in the distant past however WC broke it.
Thanks for the answers and such!
- wdym by multiplayer compatible?
- mods are not supported or tested, you have to figure out on your own. Exception is WC, there is a script to deal with WC-based mods
- using blueprints is smarter that setting up each grid from ground up, we can all agree on that
- for me setting up is easy, for others it's harder, for those who's bad at reading it's impossible. Generally this system is for experienced script users.
- grids can be dynamically added as soon as you build/spawn them
- this is not a mod, but an interface script. To have this working to a full potential, you'd need to learn and run several scripts
AR (transparent) mode does not need that and can work with remote/sensor combo.
The LCD is named "[CommanderViewScreen] LCD" and the group it is in has the Camera, Remote Control, the PB, antenna, and is named the same as reference (outpt svc). Does it not work with remote controls?
I also noticed that it says "svc: False" on the side (the original autopillock script), but it also said that for the reference, so I ignored it.
Then you can get a pre-built command module from the link above, which is a bunch of grouped LCD screens and few other blocks. I can probably write a guide on how to build this kind of module from the ground up, but honestly I think its' self-explanatory - add/remove screens and other blocks until it works.
can you use these controls while looking down from a camera on a satellite above your base or is it only in view of the player? it will be fantastic for mining and transport drones.
Absolutely outstanding, man, this is phenomenal. Not to mention cool as all hell!
to clarify i mean using them on a horizontal axis, (Positioned like a plate on a table).
I was wondering if standard LCD's with armor behind them work.
Because if it does work, would the controls end up as a couple green & red dots/triangles moving on a black screen?
Im just asking if it would work or what i need to do to make that idea work, because i have a few neat ideas i wanna try out but i dont want to go through all that effort to find out it doesnt work.