Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Torpedo Tubes
12 Comments
RustyDios  [author] 23 Jul, 2024 @ 1:42pm 
a 2x1 wouldn't really be balanced.. that's a super small component to be packing so much firepower.

I'll add it to the considerations list.
Hollowan 23 Jul, 2024 @ 9:52am 
Possible for you to make one that is 2x1?

Thank you. Great Mod.
RustyDios  [author] 12 Jul, 2023 @ 1:22pm 
Working fine for me, built in construction mode, loaded with HE parts, fired ...
strongheart7833 12 Jul, 2023 @ 7:54am 
Sadly does not work with the latest update!
RustyDios  [author] 25 Jun, 2023 @ 10:47pm 
@Pup Sentinel
I have no issues with that as long as credit and links are given.
BUT, this mod itself was a "port" out of Galactic Allegiance and you should really check there if permission to use the assets is given :)
Pup Sentinel 25 Jun, 2023 @ 10:32pm 
I'd love to modify this for my own mod that I've been working on since classic. I want to add function for nukes and EMP missiles, yes this would be kinda OP but I'm all about that.
RustyDios  [author] 24 Mar, 2023 @ 5:16pm 
I would love to.. but I'm not even sure how the DIGI's mod *works*.. like it's all magic to me with the buffs etc.

I love that mod and use it myself, but I'm not sure how it would 'fit' into the tube style, or how to do the sprite-work. Like the standard 4 missile parts here stack "upwards" to fire out from the roof, how do I add extra layers into that sprite-animation based on received buffs? Where do you even 'extend' the imagined vertical tube?

I'm confident that someone will figure out the answer to these questions.. I just don't think it will be me :) .. sorry
Proud Wingman 24 Mar, 2023 @ 3:37pm 
Hey Rusty. Any chance that you enable the support for working your mod and this mod together?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2886141879&searchtext=missil
RustyDios  [author] 23 Mar, 2023 @ 10:05am 
@Ben'net
That sounds cool, but would take a lot of sprites/animation to get an open/extending close/retracting weapon .. and it would be purely visual

Maybe someone will make that one-day.
Ben'net 23 Mar, 2023 @ 5:27am 
i do love those tubes, they add a whole new level of perfection to my expanse fleet, especially the rocinante looks awesome now.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2951011702

With the way the hatches open and close, is there a way to make the guns retract? like having an animation just like your torpedo hatches that activates, as soon as you enter combat and triggers the retract sequence when you exit combat again?
I would try to come up with something like that myself but its way out of my league to write a mod like this right now.
If you think this is a viable idea for a mod i would love to subscribe to it one day :D
RustyDios  [author] 27 Dec, 2022 @ 8:20pm 
Yeah. I know. This is as far as I'm going to take this mod though.
(I did consider both Nukes and EMP though. )

Have faith and patience. In time your wishes might be granted by another modder. :)
RustyDios  [author] 27 Dec, 2022 @ 8:05pm 
I was tempted .. but these are powerful enough as they are.
Although I believe JaniTNT might be working on something like that ;) Can't make any promises for another persons work though .. maybe you should drop by the Cosmoteer discord and see what is brewing in the modding thread :)