Stellaris

Stellaris

Megastructure-Toggler
23 Comments
Juwatu 19 Jun @ 6:38am 
Seems to cause crashes
HUTIN PUILO 26 Feb @ 3:17am 
Hello @Jack the Smack,
I translated your mod into Russian, could you add localization to the mod?
HUTIN PUILO 26 Feb @ 3:17am 
Yes,still work
The_Last_Mando 30 Oct, 2024 @ 5:06am 
Does this still work?:steamsad:
The Worthless Gamer 15 Jan, 2024 @ 1:09am 
i opted to disable hyper-relays midgame (and destroying existing ones) via the console command calls and it seems my construction ships are still able to build new hyper relays so it might be kinda buggy. Disabling them at the start of game seems fine though.
zaramo 16 Sep, 2023 @ 1:47am 
Just answered my question, I just tried a game with this mod and still working fine.
zaramo 15 Sep, 2023 @ 8:17pm 
will this need updating for 3.9, or will it still work fine.
Regnion 27 Aug, 2023 @ 7:54pm 
Does this remove L-Gate gateways as well?
SoulTechnology 15 Jul, 2023 @ 5:56am 
Could we get sentry arrays added to the options?
Dont think its been patched by paradox yet. but when AIs (especially multiple) build sentry arrays (especially on a larger galaxy) is can cause some performance issues.
Plus, personally, it kinda kills allot of the intel gameplay.
Jorgin™ 6 Jun, 2023 @ 5:49pm 
doesn´t seem to work anymore, used this and the ships still tried to use the hyper relays, and that crashed the game
Kmchil 19 Apr, 2023 @ 11:52pm 
Does this work with Fallen Empires? Followed instructions for the midgame by running event.01 and event.03, but after the hyper relays are destroyed, the FE just builds them all again :(
zaramo 14 Apr, 2023 @ 8:47am 
Love this mod, can finally play without lag. Thank you.
wumbeer 7 Mar, 2023 @ 5:11am 
Thank you for this mod. Disabling habitats makes for a much more enjoyable game.
@Duat Re - I use this with Gigastructures - have not seen any issues.
Duat Re 4 Feb, 2023 @ 6:25am 
Compatible with Gigastructures?
Double D 27 Jan, 2023 @ 7:52am 
Wondering the same as fluffy, options to disable this stuff but not destroy currently all existing.

Does it destroy player created structures too? Wonder if it was player specific as well that'd be even more more technical.
Omicron 22 Jan, 2023 @ 12:55am 
Awesome, thanks :)
Jack the Smack  [author] 21 Jan, 2023 @ 7:43pm 
@fatfluffycat it would be possible but it will require some effort to implement.
@Omicron It detects the host and only produces the popups for them. The changes apply to every empire in the game.
Omicron 19 Jan, 2023 @ 4:26am 
How does this work in multiplayer? Will every player get this popup at game start? What if one player chooses to disable a structure and then another player chooses to leave them enabled?
fatfluffycat 17 Jan, 2023 @ 4:52pm 
Is it possible to disable the construction of new hyper relays, but leave existing ones intact and usable?
leaf-onthe-wind 5 Jan, 2023 @ 5:46am 
Thanks worked like a charm
Jack the Smack  [author] 4 Jan, 2023 @ 7:42pm 
Run the 01 event call first. THen run the 03 event call afterward. A popup will appear if successful.
leaf-onthe-wind 4 Jan, 2023 @ 9:45am 
Which of these two event calls is which when trying to use this mod midgame and useing the console?
Zero_Sum_Outcomes 1 Jan, 2023 @ 1:52pm 
Thank you for the mod